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dirt simple sokoban game supporting 8x8 boards.
/**
* soklevel.c: dirt simple sokoban ASCII > sokobon.c compatible
* level editor.
*
* Copyright 2017: Andrew Gwozdziewycz <me@apgwoz.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Usage: soklevel < level.txt
*
* Level's should be no more than 8x8.
* Each line should end with a newline, on column 9 or less.
* The defines below give you the format of the rest.
*/
#include <stdio.h>
#include <string.h>
#define WALL '#'
#define PLAYER '@'
#define PLAYER_ON_GOAL '+'
#define BOX '$'
#define BOX_ON_GOAL '*'
#define GOAL '.'
unsigned char walls[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
unsigned char boxes[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
unsigned char goals[8] = {
0, 0, 0, 0, 0, 0, 0, 0
};
int playerx = 0;
int playery = 0;
static void
bitset(unsigned char *x, int b)
{
*x |= (1 << b);
}
int
main(int argc, char **argv)
{
char buf[10];
char *out;
int i, y = 0, x = 0;
while ((out = fgets(buf, 10, stdin)) && y < 8) {
for (x = 0; buf[x] != '\n' && buf[x] != '\0'; x++) {
switch (buf[x]) {
case WALL:
bitset(&(walls[y]), 7-x);
break;
case BOX:
bitset(&(boxes[y]), 7-x);
break;
case BOX_ON_GOAL:
bitset(&(boxes[y]), 7-x);
bitset(&(goals[y]), 7-x);
break;
case GOAL:
bitset(&(goals[y]), 7-x);
break;
case PLAYER:
playerx = x;
playery = y;
break;
case PLAYER_ON_GOAL:
playerx = x;
playery = y;
bitset(&(goals[y]), 7-x);
break;
}
}
y++;
}
printf(".walls = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ", walls[i]);
}
printf("0x%x", walls[7]);
printf("},\n");
printf(".goals = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ", goals[i]);
}
printf("0x%x", goals[7]);
printf("},\n");
printf(".boxes = {");
for (i = 0; i < 7; i++) {
printf("0x%x, ",boxes[i]);
}
printf("0x%x", boxes[7]);
printf("},\n");
printf(".x = %d,\n", playerx);
printf(".y = %d\n", playery);
return 0;
}
/**
* sokoban.c: dirt simple sokoban game supporting 8x8 boards
*
* Copyright 2017: Andrew Gwozdziewycz <me@apgwoz.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#define WALL '#'
#define PLAYER '@'
#define PLAYER_ON_GOAL '+'
#define BOX '$'
#define BOX_ON_GOAL '*'
#define GOAL '.'
#define FLOOR ' '
#define UP 'w'
#define LEFT 'a'
#define DOWN 's'
#define RIGHT 'd'
#define INBOUNDS(x, y, min, max) \
((x >= min) && (y >= min) && (x < max) && (y < max))
struct game {
unsigned char walls[8];
unsigned char boxes[8];
unsigned char goals[8];
char x;
char y;
} games[2] = {
{
.walls = {0xF8, 0x88, 0xF8, 0x0, 0x0, 0x0, 0x0, 0x0},
.goals = {0x0, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0},
.boxes = {0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0},
.x = 1,
.y = 1
},
{
.walls = {0xfe, 0x8a, 0x82, 0x82, 0x82, 0x82, 0xfe, 0x0},
.goals = {0x0, 0x40, 0x20, 0x0, 0x30, 0x10, 0x0, 0x0},
.boxes = {0x0, 0x0, 0x68, 0x8, 0x0, 0x10, 0x0, 0x0},
.x = 2,
.y = 1
}
};
struct game game;
static int
bittest(unsigned char x, int b)
{
return x & (1 << b);
}
static void
bitset(unsigned char *x, int b)
{
*x |= (1 << b);
}
static void
bitclr(unsigned char *x, int b)
{
*x ^= (1 << b);
}
static void
move(int dx, int dy)
{
int tx = game.x + dx;
int ty = game.y + dy;
// potential next box position.
int bx = 0;
int by = 0;
// general bounds checking
if (!INBOUNDS(tx, ty, 0, 8)) {
return;
}
// in a wall?
if (bittest(game.walls[ty], 7-tx)) {
return;
}
// Pushing up against a box?
if (bittest(game.boxes[ty], 7-tx)) {
// possibly push the box.
bx = tx + dx;
by = ty + dy;
if (!INBOUNDS(bx, by, 0, 8)) {
return;
}
// Wall prohibits box from moving there.
if (bittest(game.walls[by], 7-bx)) {
return;
}
// Box prohibits other box from moving there.
if (bittest(game.boxes[by], 7-bx)) {
return;
}
// unset box at tx, ty
// set box at bx, by
bitclr(&(game.boxes[ty]), 7-tx);
bitset(&(game.boxes[by]), 7-bx);
}
game.x = tx;
game.y = ty;
}
static int
wins()
{
int y;
for (y = 0; y < 8; y++) {
if (game.boxes[y] != game.goals[y]) {
return 0;
}
}
return 1;
}
static int draw()
{
int x, y;
int player = 0;
int goal = 0;
int box = 0;
for (y = 0; y < 8; y++) {
if (game.walls[y] == 0 && y > 3) {
break;
}
for (x = 0; x < 8; x++) {
if (bittest(game.walls[y], 7-x)) {
putchar(WALL);
continue;
}
player = (game.x == x && game.y == y) ? 1: 0;
box = bittest(game.boxes[y], 7-x);
goal = bittest(game.goals[y], 7-x);
if (player && goal) {
putchar(PLAYER_ON_GOAL);
} else if (player) {
putchar(PLAYER);
} else if (box && goal) {
putchar(BOX_ON_GOAL);
} else if (box) {
putchar(BOX);
} else if (goal) {
putchar(GOAL);
} else {
putchar(FLOOR);
}
}
putchar('\n');
}
putchar('\n');
}
int
main(int argc, char **argv)
{
int c, moves = 0, gamei;
game = games[0];
if (argc == 2) {
gamei = atoi(argv[1]);
if (gamei >= 0 && gamei < 2) {
game = games[gamei];
}
}
draw();
while (c = getchar()) {
if (c == '\n') {
continue;
}
switch (c) {
case UP:
move(0, -1);
break;
case DOWN:
move(0, 1);
break;
case LEFT:
move(-1, 0);
break;
case RIGHT:
move(1, 0);
break;
default:
continue;
}
moves++;
if (wins()) {
draw();
printf("Congratulations! You won in %d moves.\n", moves);
return 0;
}
draw();
}
return 0;
}
$ ./sokoban
#####
#@$.#
#####
w
#####
#@$.#
#####
a
#####
#@$.#
#####
d
#####
#_@*#
#####
Congratulations! You won in 3 moves.
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