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<body><h1>RimWorld modlist</h1>
<p>Author: <strong>apk</strong><br />
Mod count: <strong>24</strong></p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=812827396">MeerkatMod</a> by apkd</h5>
<p>This mod adds meerkats!</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=824132570">RimStarve</a> by apkd</h5>
<p>Creature ports from Don't Starve.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=766959460">[sd] spaceship</a> by sulusdacor</h5>
<p>"spaceship"<br />
Get your butt off the planet in style ;)<br />
This Mod does override some vanilla objects!!!<br />
(ship beam, cryo casket of the ship menu)<br />
- adds additional (most purely cosmetic) ship parts to the game<br />
- your ship still needs to have the vanilla parts needed to fly somewhere (enigne,reactor,computer,filled cryocasket)<br />
- overrides the vanilla ship beam with a linkable variant like walls work(same costs like vanilla beam in the end)<br />
- overrides the vanilla cryocasket in the ship menu to set the interaction spot in the object and remove the placeworks that forces you to put it on a beam (for better building)<br />
Download links for Dropbox (current or older versions) or Steamworkshop link for current Rimworld version can be found in the ludeon forum thread linked above.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=786233894">[sd] medicaddons</a> by sulusdacor</h5>
<p>"medic addons"<br />
"This is your medical area? It looks a bit ... empty."<br />
"Don't worry just lay down and we will start with the operation"<br />
... several missing limbs the patient died in a simple operation to replace an eye ...<br />
CAUTION: This mod does override the vanilla beds (single bed, double bed, royal bed, hospital bed). It will conflict with any other mod touching these!!!<br />
- adds medical facilities to link to your beds<br />
- needs to be researched, 3 research projects (medieval, industrial, space)<br />
- adds 3 medieval facilites, 2 industrial facilicies (you have the vanilla vitals monitor as the third), 3 spacy facilities<br />
- all stuff can be linked to the vanilla beds<br />
- the boni from the linked facilities are immunity gain and treatment quality only<br />
- the boni are quite low, but the will influence the game balance. please keep that in mind!<br />
This mod does NOT:<br />
- it does NOT change the games mechanic in treating, illness and operations.<br />
- it does NOT add any additional beds. (it just makes the vanilla beds "respond" to the added facilities by "redefining" them.)<br />
- it does NOT work with beds added by other mods if not specified by the other mod. (to let beds use the facilites they need to have their properties changed in the mod xml defining/adding them. if you have done that it will work.)<br />
For how to make beds from other mods linkable to the facilites please read in the ludeon forum thread.<br />
Download links for Dropbox (current or older versions) or Steamworkshop link for current Rimworld version can be found in the ludeon forum thread linked above.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=760088748">[sd] advanced powergeneration</a> by sulusdacor</h5>
<p>"advanced powergeneration"<br />
a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?<br />
- a simple try to add some "late game" power supply<br />
- no maintenance/refueling, just place it and get the power.<br />
Download links for Dropbox (current or older versions) or Steamworkshop link for current Rimworld version can be found in the ludeon forum thread linked above.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=826998327">Moody</a> by Giant Space Hamster</h5>
<p>A better way to monitor your moods</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=822180758">Trading Spot</a> by TheUbie</h5>
<p>A designated spot for traders to stop at.<br />
[v 1.1.1]</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=826824646">CaravanSpot</a> by Hatti</h5>
<p>A spot where outgoing caravans will be formed</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=817350064">[FSF] Growable Grass A16</a> by FrozenSnowFox</h5>
<p>Allows you to plant grass</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=826153738">Glass+Lights</a> by jacob814/Graphics-Kexici</h5>
<p>This mod introduces glass into the game and all the wonders that go with it including: walls of varring strengths, ceiling lamps of varring colors, wall lamps, and even outdoor lamps.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=727862986">Efficient Light</a> by Rimfire</h5>
<p>Lowers power consumption of standing lamp from 75 to 25.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=725947920">Rimsenal</a> by rooki1</h5>
<p>The Rimsenal core mod is focused on adding new weapons and equipment. Each equipment is classified into several types by their manufacturer. All companies have their own strong point and weakness, so use them carefully.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=736172213">Rimsenal - Federation</a> by rooki1</h5>
<p>Adds Federation Peacekeeper Corps faction. Need Rimsenal core mod</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=736139206">Rimsenal - Security pack</a> by rooki1</h5>
<p>Adds new turrets.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=736207111">Rimsenal - Feral</a> by rooki1</h5>
<p>Adds feral faction.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=725949967">Rimsenal - Rimhair</a> by rooki1</h5>
<p>Adds more hair styles.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=775703802">Infinity Rim: Ariadna</a> by rooki1</h5>
<p>This mod adds equiptment of the Ariadna, a faction of the Corvus Belli��s tabletop skirmisher wargame Infinity(infinitythegame.com).</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=814898788">Silly Builder, Surgery is for Doctors</a> by ZorbaTHut</h5>
<p>Modifies the live mechanoid bill so that doctors will remove scyther limbs.</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=725956940">Expanded Prosthetics and Organ Engineering</a> by Ykara</h5>
<p>Adds the ability to craft tons of prostheses and artificial organs in various forms and shapes. Version 1.9</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=824865457">DE Surgeries</a> by DarknessEyes</h5>
<p>New surgeries:<br />
* Repair ear damage.<br />
* Repair nose damage.<br />
* Repair finger and toes.<br />
* Remove gut worms and muscle parasite.<br />
* Use glitterworld medicine to cure chronic diseases.<br />
* Inject medicine to put patient into sleep and increase healing speed.<br />
/n/ Shamelessly updated to A16 without permission by dreamerindeed<br />
* Added Pelvis reconstruction</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=734709234">A Dog Said...NoCrafting</a> by spoonshortage and kaptain_kavern</h5>
<p>Adds basic animal surgeries and bionics to Rimworld <br />
This mod is fully compatible with Expanded Prosthetics and Organ Engineering (EPOE)<br />
Following parts are added to the game:<br />
* animal brain stimulator. Fits all animals.<br />
* bionic animal eyes. Fits all animals. <br />
* simple/bionic animal ears. Fits all animals.<br />
* simple/bionic animal jaw. Fits all animals. <br />
* simple/bionic animal spine. Fits all animals.<br />
* simple prosthetic animal arms. Fits monkey and megatherium.<br />
* bionic animal arms. Fits monkey and megatherium.<br />
* bionic animal heart. Fits all animals.<br />
* bionic animal lung. Fits all animals.<br />
* bionic animal kidney. Fits all animals.<br />
* bionic animal liver. Fits all animals.<br />
* bionic animal stomach. Fits all animals.<br />
* peglegs. Can be crafted with 1 wood. Fits all animals. Least efficiency.<br />
* simple prosthetic animal legs. Fits all animals.<br />
* bionic animal legs. Fits all animals.<br />
* prosthetic tail. fits all animals with tails.<br />
All parts can be obtained from traders, except pegleg.<br />
Simple parts are slightly lower in efficiency than natural parts. Bionic parts are higher.<br />
Simple/ bionic legs, arms and jaws do melee damage now, depending on type.<br />
All parts need medicine skill now to be installed. Simple parts need a skill from 4-6. Bionic parts need a skill form 8-10.<br />
Updated, overhauled and expanded from Latta's A13</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=775544207">A Dog Said-EPOE compatibility patch</a> by spoonshortage and kaptain_kavern</h5>
<p>Move all "A Dog Said..." recipes to EPOE benches and remove the skill requirements to be on par with how EPOE works.<br />
!!!!Be sure to put this add-on AFTER both "A Dog Said" and "EPOE"!!!!</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=817902482">DeadMansClothing</a> by Hatti</h5>
<p>No debuffs anymore from dead mans cloths</p>
<h5><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=786055494">Draw a bead</a> by Gariba</h5>
<p>Scales aiming time with shooting skill, consciousness, sight and manipulation.</p>
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