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@apocalyptech
Created May 13, 2016 04:55
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[thread ffffffff][I][17]: Log system initialised
[thread ffffffff][I][18]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][18]: Current memlock limit is 65536.
[thread ffffffff][I][18]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][20]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][20]: Linux kernel version: 4.1.12-101.fc21.x86_64
[thread 00000001][I][20]: Linux glibc version: 2.20
[thread 00000001][I][45]: Forcing OpenGL Core context usage
[thread 00000001][I][71]: OpenGL Core context version 4.1 detected
[thread 00000001][I][1163]: OpenGL information:
[thread 00000001][I][1163]: renderer: GeForce GTX 650 Ti/PCIe/SSE2
[thread 00000001][I][1163]: vendor: NVIDIA Corporation
[thread 00000001][I][1163]: version: 4.1.0 NVIDIA 355.11
[thread 00000001][I][1163]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][1163]: Detected NVidia card
[thread 00000001][I][1163]: Max surface size: 16384
[thread 00000001][I][1163]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][1163]: Supported and usable: texture_storage: yes
[thread 00000001][I][1163]: Supported and usable: copy_image: yes
[thread 00000001][I][1163]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][1163]: Supported and usable: texture_view: yes
[thread 00000001][I][1163]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][1163]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][1163]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][1163]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][1163]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][1163]: Supported and usable: clear_buffer_object: yes
[thread 00000001][I][1163]: Supported and usable: clear_texture: yes
[thread 00000001][I][1163]: Available texture memory (from NVidia extension): 1048576 kB
[thread 00000001][I][1163]: Multisample textures test:
[thread 00000001][I][1164]: GL_RGBA8 (0x8058): 32 samples
[thread 00000001][I][1165]: GL_RGBA8UI (0x8d7c): 32 samples
[thread 00000001][I][1166]: GL_RGBA8I (0x8d8e): 32 samples
[thread 00000001][I][1167]: GL_RGBA12 (0x805a): 32 samples
[thread 00000001][I][1168]: GL_RGBA16 (0x805b): 32 samples
[thread 00000001][I][1169]: GL_RGBA16F (0x881a): 32 samples
[thread 00000001][I][1170]: GL_RGBA32 (0x8814): 32 samples
[thread 00000001][I][1171]: GL_RGBA16I (0x8d88): 32 samples
[thread 00000001][I][1173]: GL_RGBA16UI (0x8d76): 32 samples
[thread 00000001][I][1174]: GL_RGBA32I (0x8d82): 32 samples
[thread 00000001][I][1175]: GL_RGBA32UI (0x8d70): 32 samples
[thread 00000001][I][1176]: GL_RGB8 (0x8051): 32 samples
[thread 00000001][I][1177]: GL_RGB32F (0x8815): 32 samples
[thread 00000001][I][1178]: GL_RGB32I (0x8d83): 32 samples
[thread 00000001][I][1179]: GL_RGB32UI (0x8d71): 32 samples
[thread 00000001][I][1180]: GL_RG8 (0x822b): 32 samples
[thread 00000001][I][1181]: GL_RG16 (0x822c): 32 samples
[thread 00000001][I][1182]: GL_RG16F (0x822f): 32 samples
[thread 00000001][I][1183]: GL_RG32F (0x8230): 32 samples
[thread 00000001][I][1184]: GL_RG8I (0x8237): 32 samples
[thread 00000001][I][1186]: GL_RG8UI (0x8238): 32 samples
[thread 00000001][I][1187]: GL_RG16I (0x8239): 32 samples
[thread 00000001][I][1188]: GL_RG16UI (0x823a): 32 samples
[thread 00000001][I][1189]: GL_RG32I (0x823b): 32 samples
[thread 00000001][I][1190]: GL_RG32UI (0x823c): 32 samples
[thread 00000001][I][1191]: GL_R8 (0x8229): 32 samples
[thread 00000001][I][1192]: GL_R16 (0x822a): 32 samples
[thread 00000001][I][1193]: GL_R16F (0x822d): 32 samples
[thread 00000001][I][1194]: GL_R32F (0x822e): 32 samples
[thread 00000001][I][1195]: GL_R8I (0x8231): 32 samples
[thread 00000001][I][1196]: GL_R8UI (0x8232): 32 samples
[thread 00000001][I][1197]: GL_R16I (0x8233): 32 samples
[thread 00000001][I][1198]: GL_R16UI (0x8234): 32 samples
[thread 00000001][I][1199]: GL_R32I (0x8235): 32 samples
[thread 00000001][I][1200]: GL_R32UI (0x8236): 32 samples
[thread 00000001][I][1201]: GL_R8_SNORM (0x8f94): 32 samples
[thread 00000001][I][1202]: GL_R16_SNORM (0x8f98): 32 samples
[thread 00000001][I][1203]: GL_RG8_SNORM (0x8f95): 32 samples
[thread 00000001][I][1204]: GL_RG16_SNORM (0x8f99): 32 samples
[thread 00000001][I][1205]: GL_RGBA8_SNORM (0x8f97): 32 samples
[thread 00000001][I][1206]: GL_RGBA16_SNORM (0x8f9b): 32 samples
[thread 00000001][I][1207]: GL_SRGB8 (0x8c41): 32 samples
[thread 00000001][I][1208]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples
[thread 00000001][I][1209]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples
[thread 00000001][I][1210]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples
[thread 00000001][I][1211]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples
[thread 00000001][I][1213]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples
[thread 00000001][I][1214]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples
[thread 00000001][I][1215]: GL_RGB10_A2 (0x8059): 32 samples
[thread 00000001][I][1216]: GL_RGB10_A2UI (0x906f): 32 samples
[thread 00000001][I][1217]: GL_R11F_G11F_B10F (0x8c3a): 32 samples
[thread 00000001][I][1218]: GL_RGB565 (0x8d62): 32 samples
[thread 00000001][I][1219]: GL_RGB5_A1 (0x8057): 32 samples
[thread 00000001][I][1220]: GL_RGB9_E5 (0x8c3d): 32 samples
[thread 00000001][I][1220]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][1221]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][1222]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][1228]: Command line: '"C:\usr\local\games\Steam\SteamApps\common\Saints Row the Third\SR3_pc_release_final_dx11.exe"'
[thread 00000001][I][1395]: TomCrypt initializing...
[thread 00000001][I][1395]: TomCrypt initialized
[thread 00000001][I][1395]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][1396]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][1568]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Control Panel\Desktop
[thread 00000004][W][2426]: SetWindowPos wants us to draw frame around window. Ignoring that for now.
[thread 00000004][I][2457]: D3D11CreateDevice( pAdapter = 0xf157400c, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xf17fee50, pFeatureLevel = 0x9520164, ppImmediateContext = 0xf17fee34 )
[thread 00000004][I][2457]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf15465b8 and immediate context 0xf1568f70
[thread 00000006][I][2457]: D3D11: OpenGL thread start
[thread 00000006][I][2522]: Direct3D -> OpenGL context information:
[thread 00000006][I][2522]: renderer: GeForce GTX 650 Ti/PCIe/SSE2
[thread 00000006][I][2522]: vendor: NVIDIA Corporation
[thread 00000006][I][2522]: version: 4.1.0 NVIDIA 355.11
[thread 00000006][I][2522]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000006][I][2523]: max color attachment and draw buffers: 8
[thread 00000006][I][2523]: max texture image units: 192
[thread 00000006][I][2523]: max vertex shader uniform blocks: 14
[thread 00000006][I][2523]: max geometry shader uniform blocks: 14
[thread 00000006][I][2523]: max fragment shader uniform blocks: 14
[thread 00000006][I][2523]: max hull shader uniform blocks: 14
[thread 00000006][I][2523]: max domain shader uniform blocks: 14
[thread 00000006][I][2523]: max compute shader uniform blocks: 14
[thread 00000006][I][2523]: max viewports: 16
[thread 00000006][I][2523]: max uniform buffer bindings: 84
[thread 00000006][I][2523]: uniform buffer offset alignment: 256
[thread 00000006][I][2523]: shader storage buffer offset alignment: 32
[thread 00000006][I][2523]: max pixel shader UAVs: 8
[thread 00000006][I][2523]: max compute shader UAVs: 8
[thread 00000006][I][2523]: max UAVs: 8
[thread 00000006][I][2523]: buffer_storage support: yes
[thread 00000006][I][2523]: compressed_texture_pixel_storage support: yes
[thread 00000004][I][2563]: eON_WindowEvent: SetFullscreenState true 0xf157403c
[thread 00000004][W][2594]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf1540bc0. Ignoring.
[thread 00000004][W][2594]: Game wants to enable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000004][W][2737]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000004][I][2739]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000004][I][2757]: Initializing primary sound buffer
[thread 00000006][I][2855]: Precompiled shader cache loaded: binary shaders: 1330, GLSL shaders: 2327, GLSL pipelines: 1108
[thread 00000004][I][4787]: Enumerating COM libraries...
[thread 00000004][W][6703]: eON_MFTEnum() all input/output formats are supported now, limit this if necessary!
[thread 00000004][W][6703]: eON_MFTEnum() all input/output formats are supported now, limit this if necessary!
[thread 00000004][W][6703]: eON_MFTEnum() all input/output formats are supported now, limit this if necessary!
[thread 00000004][W][6703]: eON_MFTEnum() all input/output formats are supported now, limit this if necessary!
[thread 00000004][I][74817]: Exiting through Windows call TerminateProcess() with exit code -1073740791 (0xc0000409)
[thread 00000001][I][74819]: ===enforcing log flush===
[thread 00000001][I][74819]: Log system shutdown
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