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Created July 25, 2021 16:50
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Horizon changes on 2020-10-15:
Increased weapon damage
Increased reload speed
- SparkPatchEntry1603 (regular hotfix)
Increased damage dealt from the Singularity
- SparkPatchEntry1605 (regular hotfix)
Hotfix which increases damage, I think: SparkPatchEntry1604
(1,7,0,)
/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/_Unique/Horizon/BP_TEDBehavior_Horizon.BP_TEDBehavior_Horizon_C
0
1
K2_OnComboTargetTriggered
1
1430
11:1200.000000
11:1600.000000
Output:
Did not read export 10 (Function "K2_OnComboTargetTriggered") correctly.
Start: 805
Current position: 817
Len: 1156
Bytes remaining: 1144
1200 as a float is `00 00 96 44`
That is found in `export_010.data` at 0x3AF, or 943. That is 955 in the
object as a whole.
1430, if it's an offset, is 0x0596. I haven't yet found anywhere where
that makes sense, though. As a LE int it'd be `96 05`, though that doesn't
seem to be found anywhere in the data.
-----
Another, which makes the Beastmaster's Galactic Shadow make enemies less
likely to target the player over pets (SparkPatchEntry1314)
(1,7,0,)
/Game/PlayerCharacters/Beastmaster/_Shared/_Design/Passives/Ranged9/Passive_Beastmaster_Ranged9.Passive_Beastmaster_Ranged9_C
0
1
ExecuteUbergraph_Passive_Beastmaster_Ranged9
1
73
1:2
1:1
... a single 0x02 byte can be found at 0x42 in export_5's data; which is right after the following chain of import refs:
- 0x22 Default__AITargetingBlueprintLibrary
- 0x2F ApplyTargetScoringBoost
- 0x34 OakCharacterPlayer
... specifically, 11 bytes after the OakCharacterPlayer ref. The next chain for those have an `0x03` in the same byte-offset
spot, and perhaps that's in the "disabling" chain?
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