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@RyanWhitley To convert polygons to polylines in GRASS: | |
v.in.ogr dsn=<input>.shp out=chad | |
v.build.polylines in=chad out=chad2 | |
v.out.ogr type=boundary in=chad2 dsn=grass_chad_lines.shp | |
Roger Andre | |
9:58 AM | |
@RyanWhitley Here's how you can do it to lines: | |
v.in.ogr dsn=AdminLine2.shp out=chad | |
v.clean tool=rmdupl in=chad out=chad2 <--new step to remove dupe segments | |
v.build.polylines in=chad2 out=chad3 |
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Trying to bulid MapboxGL Native on OSX Yosemite. | |
Following instructions here: https://github.com/mapbox/mapbox-gl-native | |
When doing this: | |
brew install pkg-config boost imagemagick | |
...response was imagemagick is already installed, but not linked. |
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gdal_translate -ot UInt16 -scale -of ENVI -outsize 1025 1025 Seattle_16Int.tif seattle_heightmap.raw | |
-of ENVI means it will write out RAW | |
This works fine. However, importing this .raw file into Unity produces an Vertically inverted terrain. | |
I opened with Photoshop CS, then did Image > Flip Vertical. | |
“Save As” Photoshop RAW. Options were blank, but saving worked. | |
Loaded into Unity as a terrain setting. Then manually set the Terrain height to 75, which when walking around seems right. | |
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On Ubuntu 14 SpatialServer box, here's how to use the nginx-cache-purge and inspect scripts. | |
cd to nginx-cache-inspector and run: | |
sudo ./nginx-cache-inspector "india_distance" /var/cache/nginx | |
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# the IP(s) on which your node server is running. I chose port 3100 - 3103. | |
# pm2 is also running these 4 instances on these ports. | |
upstream spatialserver { | |
server 127.0.0.1:3100; | |
server 127.0.0.1:3101; | |
server 127.0.0.1:3102; | |
server 127.0.0.1:3103; | |
} |
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# the IP(s) on which your node server is running. I chose port 3000. | |
upstream app_geoforce { | |
server 127.0.0.1:3000; | |
} | |
upstream app_pcodes{ | |
server 127.0.0.1:3001; | |
} |
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