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Minor documentation formatting fixes
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diff --git a/doc/lua_api.md b/doc/lua_api.md | |
index 3b69f98b3..de67f7656 100644 | |
--- a/doc/lua_api.md | |
+++ b/doc/lua_api.md | |
@@ -5842,19 +5842,19 @@ Authentication | |
* `minetest.set_player_password(name, password_hash)`: Set password hash of | |
player `name`. | |
* `minetest.set_player_privs(name, privs)`: Set privileges of player `name`. | |
- * `privs` is a **set** of privileges: | |
- A table where the keys are names of privileges and the values are `true`. | |
- * Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`. | |
- This **sets** the player privileges to `interact` and `fly`; | |
- `singleplayer` will only have these two privileges afterwards. | |
+ * `privs` is a **set** of privileges: | |
+ A table where the keys are names of privileges and the values are `true`. | |
+ * Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`. | |
+ This **sets** the player privileges to `interact` and `fly`; | |
+ `singleplayer` will only have these two privileges afterwards. | |
* `minetest.change_player_privs(name, changes)`: Helper to grant or revoke privileges. | |
- * `changes`: Table of changes to make. | |
- A field `[privname] = true` grants a privilege, | |
- whereas `[privname] = false` revokes a privilege. | |
- * Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})` | |
- will grant singleplayer the `interact` privilege | |
- and revoke singleplayer's `fly` privilege. | |
- All other privileges will remain unchanged. | |
+ * `changes`: Table of changes to make. | |
+ A field `[privname] = true` grants a privilege, | |
+ whereas `[privname] = false` revokes a privilege. | |
+ * Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})` | |
+ will grant singleplayer the `interact` privilege | |
+ and revoke singleplayer's `fly` privilege. | |
+ All other privileges will remain unchanged. | |
* `minetest.auth_reload()` | |
* See `reload()` in authentication handler definition | |
@@ -8196,10 +8196,10 @@ Can be obtained using `player:get_meta()`. | |
A 16-bit pseudorandom number generator. | |
Uses a well-known LCG algorithm introduced by K&R. | |
-> [!NOTE] | |
-> `PseudoRandom` is slower and has worse random distribution than `PcgRandom`. | |
-> Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R. | |
-> Otherwise, use `PcgRandom`. | |
+**Note**: | |
+`PseudoRandom` is slower and has worse random distribution than `PcgRandom`. | |
+Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R. | |
+Otherwise, use `PcgRandom`. | |
* constructor `PseudoRandom(seed)` | |
* `seed`: 32-bit signed number | |
@@ -8778,12 +8778,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and | |
-- The index can be a node/entity name or a group with the prefix `"group:"`. | |
-- (For objects `armor_groups` are used and for players the entity name is irrelevant.) | |
-- If multiple fields fit, the following priority order is applied: | |
- -- value of matching node/entity name | |
- -- `true` for any group | |
- -- `false` for any group | |
- -- `"blocking"` for any group | |
- -- `liquids_pointable` if it is a liquid node | |
- -- `pointable` property of the node or object | |
+ -- 1. value of matching node/entity name | |
+ -- 2. `true` for any group | |
+ -- 3. `false` for any group | |
+ -- 4. `"blocking"` for any group | |
+ -- 5. `liquids_pointable` if it is a liquid node | |
+ -- 6. `pointable` property of the node or object | |
light_source = 0, | |
-- When used for nodes: Defines amount of light emitted by node. |
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