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Gets default bone positions from glTF files (for Minetest)
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-- helper function | |
local function quaternion_to_rotation(q) | |
local rotation = {} | |
local sinr_cosp = 2 * (q[4] * q[1] + q[2] * q[3]) | |
local cosr_cosp = 1 - 2 * (q[1] * q[1] + q[2] * q[2]) | |
rotation.x = math.atan2(sinr_cosp, cosr_cosp) | |
local sinp = 2 * (q[4] * q[2] - q[3] * q[1]) | |
if sinp <= -1 then | |
rotation.y = -math.pi/2 | |
elseif sinp >= 1 then | |
rotation.y = math.pi/2 | |
else | |
rotation.y = math.asin(sinp) | |
end | |
local siny_cosp = 2 * (q[4] * q[3] + q[1] * q[2]) | |
local cosy_cosp = 1 - 2 * (q[2] * q[2] + q[3] * q[3]) | |
rotation.z = math.atan2(siny_cosp, cosy_cosp) | |
end | |
-- call with glTF path & set of bones {bonename = true} | |
function bone_data(path, bones) | |
local file = io.open(path, "r") | |
local nodes = minetest.parse_json(file:read("*a")).nodes | |
file:close() | |
for _, node in ipairs(nodes) do | |
if bones[node.name] then | |
bones[node.name] = { | |
position = vector.new(unpack(node.translation)), | |
rotation = (node.rotation and quaternion_to_rotation(node.rotation)) or {x=0,y=0,z=0} | |
} | |
end | |
end | |
end | |
-- example call: | |
-- bone_data(minetest.get_modpath("this_mod").."/models/model.gltf", {Head = true}) |
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