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/** | |
* Create shader program from source code of vertex and fragment shader | |
*/ | |
private fun createProgram(vertexSource: String, fragmentSource: String): Boolean { | |
if (program != UNKNOWN_PROGRAM) { | |
// delete program | |
GLES30.glDeleteProgram(program) | |
program = UNKNOWN_PROGRAM | |
} | |
// load vertex shader | |
val vertexShader = loadShader(GLES30.GL_VERTEX_SHADER, vertexSource) | |
if (vertexShader == UNKNOWN_PROGRAM) { | |
return false | |
} | |
// load pixel shader | |
val pixelShader = loadShader(GLES30.GL_FRAGMENT_SHADER, fragmentSource) | |
if (pixelShader == UNKNOWN_PROGRAM) { | |
return false | |
} | |
program = GLES30.glCreateProgram() | |
if (program != UNKNOWN_PROGRAM) { | |
GLES30.glAttachShader(program, vertexShader) | |
checkGlError("glAttachShader: vertex") | |
GLES30.glAttachShader(program, pixelShader) | |
checkGlError("glAttachShader: pixel") | |
return linkProgram() | |
} | |
return true | |
} | |
private fun linkProgram(): Boolean { | |
if (program == UNKNOWN_PROGRAM) { | |
return false | |
} | |
GLES30.glLinkProgram(program) | |
val linkStatus = IntArray(1) | |
GLES30.glGetProgramiv(program, GLES30.GL_LINK_STATUS, linkStatus, 0) | |
if (linkStatus[0] != GLES30.GL_TRUE) { | |
Log.e(TAG, "Could not link program: ") | |
Log.e(TAG, GLES30.glGetProgramInfoLog(program)) | |
GLES30.glDeleteProgram(program) | |
program = UNKNOWN_PROGRAM | |
return false | |
} | |
return true | |
} | |
private fun loadShader(shaderType: Int, source: String): Int { | |
var shader = GLES30.glCreateShader(shaderType) | |
if (shader != UNKNOWN_PROGRAM) { | |
GLES30.glShaderSource(shader, source) | |
GLES30.glCompileShader(shader) | |
val compiled = IntArray(1) | |
GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0) | |
if (compiled[0] == UNKNOWN_PROGRAM) { | |
Log.e(TAG, "Could not compile shader $shaderType:") | |
Log.e(TAG, GLES30.glGetShaderInfoLog(shader)) | |
GLES30.glDeleteShader(shader) | |
shader = UNKNOWN_PROGRAM | |
} | |
} | |
return shader | |
} | |
private fun checkGlError(op: String) { | |
var error: Int | |
while (GLES30.glGetError().also { error = it } != GLES30.GL_NO_ERROR) { | |
Log.e(TAG, "$op: glError $error") | |
throw RuntimeException("$op: glError $error") | |
} | |
} |
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