Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
#version 300 es
precision mediump float;
uniform sampler2D uTexture;
in vec2 textureCoord;
out vec4 fragColor;
void main() {
fragColor = texture(uTexture, textureCoord);
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment