Created
April 24, 2016 17:24
-
-
Save apriori/50f78152b89c3c2d50d11e098c354995 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- src/Scene/Object.hs:119:23: | |
-- Overlapping instances for Num (Exp Position) | |
-- arising from a use of ‘-’ | |
-- Matching instances: | |
-- instance (Elt t, IsNum t) => Num (Exp t) | |
-- -- Defined in ‘accelerate-2.0.0.0:Data.Array.Accelerate.Language’ | |
-- instance (Elt a, IsNum a) => Num (Exp (XYZ a)) -- Defined in ‘Vec3’ | |
-- In the first argument of ‘normalise’, namely | |
-- ‘((point - spherePos sphere) :: Exp Position)’ | |
-- In the expression: | |
-- normalise ((point - spherePos sphere) :: Exp Position) | |
-- In an equation for ‘sphereNormal’: | |
-- sphereNormal sphere point | |
--Vec instance | |
instance (Elt a, IsNum a) => Num (Exp (XYZ a)) where | |
(+) = lift2 ((+) :: XYZ (Exp a) -> XYZ (Exp a) -> XYZ (Exp a)) | |
(-) = lift2 ((-) :: XYZ (Exp a) -> XYZ (Exp a) -> XYZ (Exp a)) | |
(*) = lift2 ((*) :: XYZ (Exp a) -> XYZ (Exp a) -> XYZ (Exp a)) | |
-- | Compute the surface normal of a sphere at a point | |
-- | |
sphereNormal | |
:: Exp Sphere | |
-> Exp Position -- ^ A point on the surface of the sphere | |
-> Exp Direction -- ^ Normal at that point | |
sphereNormal sphere point | |
= normalise ((point - spherePos sphere) :: Exp Position) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment