Created
May 12, 2016 16:56
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bug_game.py
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#coding:utf-8 | |
from scene import * | |
import random | |
import sound | |
import time | |
import sys | |
class Box(SpriteNode): | |
def __init__(self,**kwargs): | |
SpriteNode.__init__(self,'plf:Tile_BoxItem_disabled',size=(45,45) ,**kwargs) | |
class Item(SpriteNode): | |
def __init__(self,**kwargs): | |
SpriteNode.__init__(self,'plf:HudCoin', size=(45,45), **kwargs) | |
class Game(Scene): | |
def setup(self): | |
sound.set_volume(1) | |
self.background_color = '#c5f2f9' | |
self.player = SpriteNode('plc:Enemy_Bug',size = (75.5,127.5),position = (600, 70),parent=self) | |
self.score = 0 | |
self.items = [] | |
self.score_label = LabelNode('0', color='#ffffff', font=('Inconsolata', 80),parent=self,position=(self.size.w/2,self.size.h-50)) | |
x=0 | |
while x <= self.size.w + 256: | |
block = SpriteNode('plf:Ground_Grass', position=(x, 13), size = (32,32) ,parent=self) | |
if random.random() < 0.01: | |
pass | |
x+=32 | |
def collect_item(self, item): | |
sound.play_effect('digital:PhaseJump1') | |
item.remove_from_parent() | |
self.items.remove(item) | |
self.score += 1 | |
self.score_label.text = str(self.score) | |
def spawn_item(self): | |
if random.random() < 0.3: | |
box = Box(parent=self) | |
box.position = (random.uniform(20, self.size.w-20), self.size.h + 30) | |
d = random.uniform(2.0, 4.0) | |
actions = [Action.move_to(random.uniform(0, self.size.w), -100, d), Action.remove()] | |
box.run_action(Action.sequence(actions)) | |
self.items.append(box) | |
else: | |
coin = Item(parent=self) | |
coin.position = (random.uniform(20, self.size.w-20), self.size.h + 30) | |
d = random.uniform(2.0, 4.0) | |
actions = [Action.move_by(0, -(self.size.h + 60), d), Action.remove()] | |
coin.run_action(Action.sequence(actions)) | |
self.items.append(coin) | |
self.speed = min(5, self.speed + 0.02) | |
def update(self): | |
#self.play_musik() | |
player_hitbox = Rect(self.player.position.x - 20, 32, 40, 65) | |
for item in list(self.items): | |
if item.frame.intersects(player_hitbox): | |
if isinstance(item, Item): | |
self.collect_item(item) | |
elif isinstance(item, Box): | |
self.collect_item(item) | |
self.score = 0 | |
self.score_label.text = str(self.score) | |
elif not item.parent: | |
self.items.remove(item) | |
if random.random() < 0.05: | |
self.spawn_item() | |
def touch_began(self,touch): | |
x = touch.location.x | |
self.player.run_action(Action.move_to(x, self.player.position.y, 1)) | |
self.player.x_scale = 1 if touch.location.x > self.player.position.x else -1 | |
def touch_moved(self,touch): | |
x = touch.location.x | |
self.player.run_action(Action.move_to(x, self.player.position.y,1)) | |
self.player.x_scale = 1 if touch.location.x > self.player.position.x else -1 | |
def stop(self): | |
sound.set_volume(0) | |
run(Game(), show_fps=True) | |
scn = Game() | |
while True: | |
for x in ['digital:LowThreeTone','digital:LowDown']: | |
sound.play_effect(x) | |
time.sleep(0.8) | |
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