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aqade/config.lua Secret

Created August 5, 2023 07:11
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apex_burgershot
-- █████╗ ██████╗ ███████╗██╗ ██╗ ███████╗████████╗██╗ ██╗██████╗ ██╗ ██████╗ ███████╗
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--███████║██████╔╝█████╗ ╚███╔╝ ███████╗ ██║ ██║ ██║██║ ██║██║██║ ██║███████╗
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--██║ ██║██║ ███████╗██╔╝ ██╗ ███████║ ██║ ╚██████╔╝██████╔╝██║╚██████╔╝███████║
--╚═╝ ╚═╝╚═╝ ╚══════╝╚═╝ ╚═╝ ╚══════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═════╝ ╚══════╝
----------------------------------------------------------------------------------------------------
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--╚██████╔╝███████╗██║ ╚████║███████╗██║ ██║██║ ██║███████╗ ███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║
-- ╚═════╝ ╚══════╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝
Config = {}
Config.Debug = false
-- ██╗ ██████╗ ██████╗ ███████╗███████╗████████╗████████╗██╗███╗ ██╗ ██████╗ ███████╗
-- ██║██╔═══██╗██╔══██╗ ██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝
-- ██║██║ ██║██████╔╝ ███████╗█████╗ ██║ ██║ ██║██╔██╗ ██║██║ ███╗███████╗
--██ ██║██║ ██║██╔══██╗ ╚════██║██╔══╝ ██║ ██║ ██║██║╚██╗██║██║ ██║╚════██║
--╚█████╔╝╚██████╔╝██████╔╝ ███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║
-- ╚════╝ ╚═════╝ ╚═════╝ ╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝
Config.Name = "Burger Shot"
Config.Jobname = "burgershot"
Config.Blips = {
{
enabled = true,
point = vector3(-1193.99, -892.58, 13.8),
sprite = 106,
scale = 0.6,
colour = 59,
title = Config.Name,
},
}
Config.Features = {
RemoveNPCsFromLocation = true, -- Disable random NPCs spawning inside the club
RemoveNPCsFromLocationSettings = {
{
coords = vector3(-1193.99, -892.58, 13.8),
radius = 20.0,
},
},
Office = true,
OfficeSettings = {
Target = {
{
points = vector3(-1198.62, -898.7, 13.8),
heading = 304.0,
minZ = 13.8-0.15,
maxZ = 13.8+0.35,
Size = {0.4, 1.2},
distance = 2.0,
},
},
},
Duty = true, -- This is a QBCore function, set it to false, if using ESX!
DutySettings = {
Target = {
{
points = vector3(-1177.05, -897.02, 13.8),
heading = 34.0,
minZ = 13.8-0.1,
maxZ = 13.8+0.4,
Size = {0.35, 0.4},
distance = 2.0,
},
},
},
Wardrobe = true,
WardrobeSettings = {
Target = {
{
points = vector3(-1180.58, -892.86, 13.8),
heading = 304.0,
minZ = 13.8-1,
maxZ = 13.8+1,
Size = {3.3, 0.6},
distance = 2.0,
},
},
ClothingStore = true,
ClothingStoreTrigger = "qb-clothing:client:openMenu",
--[[
- qb-clothing:client:openMenu (default qbcore)
- illenium-appearance:client:openClothingShop (illenium-appearance)
- Or you can add your own trigger if you are using something else.
]]--
OutfitMenu = true,
OutfitMenuTrigger = "qb-clothing:client:openOutfitMenu",
--[[
- qb-clothing:client:openOutfitMenu (default qbcore)
- illenium-appearance:client:openOutfitMenu (illenium-appearance)
- Or you can add your own trigger if you are using something else.
]]--
PersonalLocker = true,
},
Table = true,
TableSettings = {
Size = 10000,
Slots = 10,
},
Tray = true,
TraySettings = {
Size = 10000,
Slots = 10,
},
Storage = true,
StorageSettings = {
Size = 4000000,
Slots = 500,
},
Ingredients = true,
IngredientsSettings = {
shelves = {
label = "Ingredients",
slots = 15,
items = {
{ name = "bacon", price = 5, amount = 50, info = {}, type = "item", slot = 1, },
{ name = "beefraw", price = 5, amount = 50, info = {}, type = "item", slot = 2, },
{ name = "bun", price = 5, amount = 50, info = {}, type = "item", slot = 3, },
{ name = "cheese", price = 5, amount = 50, info = {}, type = "item", slot = 4, },
{ name = "lettuce", price = 5, amount = 50, info = {}, type = "item", slot = 5, },
{ name = "onion", price = 5, amount = 50, info = {}, type = "item", slot = 7, },
{ name = "tomato", price = 5, amount = 50, info = {}, type = "item", slot = 8, },
-- { name = "itemname", price = 0, amount = 0, info = {}, type = "item", slot = 11, },
},
},
},
Freezer = true,
FreezerSettings = {
shelves = {
label = "Freezer",
slots = 5,
items = {
{ name = "frozennuggets", price = 5, amount = 50, info = {}, type = "item", slot = 1, },
{ name = "frozenfries", price = 5, amount = 50, info = {}, type = "item", slot = 2, },
-- { name = "itemname", price = 0, amount = 0, info = {}, type = "item", slot = 2, },
},
},
},
DrinkMachine = true,
DrinkMachineSettings = {
shelves = {
label = "Drink Machine",
slots = 5,
items = {
{ name = "soda", price = 5, amount = 20, info = {}, type = "item", slot = 1, },
{ name = "creamy", price = 5, amount = 20, info = {}, type = "item", slot = 2, },
{ name = "milkshake", price = 5, amount = 20, info = {}, type = "item", slot = 3, },
{ name = "icecream", price = 5, amount = 20, info = {}, type = "item", slot = 4, },
-- { name = "itemname", price = 0, amount = 0, info = {}, type = "item", slot = 2, },
},
},
},
Kitchen = true,
KitchenSettings = {
FoodMakingDuration = 10, -- Duration in seconds
Recipes = {
GrillEnabled = true,
Grill = {
{
label = "Beef",
ingredients = {
{name = "beefraw", amount = 1},
},
output = {
{name = "beef", amount = 1},
},
},
-- {
-- label = "Name of Food",
-- ingredients = {
-- {name = "itemname", amount = 1},
-- },
-- output = {
-- {name = "itemname", amount = 1},
-- },
-- },
},
FryerEnabled = true,
Fryer = {
{
label = "French Fries",
ingredients = {
{name = "frozenfries", amount = 1},
},
output = {
{name = "fries", amount = 1},
},
},
{
label = "Onion Rings",
ingredients = {
{name = "onionslice", amount = 1},
},
output = {
{name = "onion_rings", amount = 1},
},
},
{
label = "Chicken Nuggets",
ingredients = {
{name = "frozennuggets", amount = 1},
},
output = {
{name = "nuggets", amount = 1},
},
},
-- {
-- label = "Name of Food",
-- ingredients = {
-- {name = "itemname", amount = 1},
-- },
-- output = {
-- {name = "itemname", amount = 1},
-- },
-- },
},
CuttingboardEnabled = true,
Cuttingboard = {
{
label = "Onion Slices",
ingredients = {
{name = "onion", amount = 1},
},
output = {
{name = "onionslice", amount = 2},
},
},
-- {
-- label = "Name of Food",
-- ingredients = {
-- {name = "itemname", amount = 1},
-- },
-- output = {
-- {name = "itemname", amount = 1},
-- },
-- },
},
PrepareboardEnabled = true,
Prepareboard = {
{
label = "Heart Stopper",
ingredients = {
{name = "bacon", amount = 1},
{name = "beef", amount = 1},
{name = "bun", amount = 1},
{name = "cheese", amount = 1},
{name = "lettuce", amount = 1},
{name = "onionslice", amount = 1},
{name = "tomato", amount = 1},
},
output = {
{name = "heartstopper", amount = 2},
},
},
{
label = "Bleeder",
ingredients = {
{name = "bacon", amount = 1},
{name = "beef", amount = 1},
{name = "bun", amount = 1},
{name = "cheese", amount = 1},
{name = "tomato", amount = 1},
},
output = {
{name = "bleeder", amount = 2},
},
},
{
label = "Torpedo",
ingredients = {
{name = "beef", amount = 1},
{name = "bun", amount = 1},
{name = "cheese", amount = 1},
{name = "lettuce", amount = 1},
{name = "onionslice", amount = 1},
},
output = {
{name = "torpedo", amount = 2},
},
},
{
label = "Money Shot",
ingredients = {
{name = "bacon", amount = 1},
{name = "beef", amount = 1},
{name = "bun", amount = 1},
{name = "lettuce", amount = 1},
{name = "onionslice", amount = 1},
{name = "tomato", amount = 1},
},
output = {
{name = "moneyshot", amount = 2},
},
},
-- {
-- label = "Name of Food",
-- ingredients = {
-- {name = "itemname", amount = 1},
-- },
-- output = {
-- {name = "itemname", amount = 1},
-- },
-- },
},
}
},
}
--████████╗ █████╗ ██████╗ ██████╗ ███████╗████████╗███████╗
--╚══██╔══╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝╚══██╔══╝██╔════╝
-- ██║ ███████║██████╔╝██║ ███╗█████╗ ██║ ███████╗
-- ██║ ██╔══██║██╔══██╗██║ ██║██╔══╝ ██║ ╚════██║
-- ██║ ██║ ██║██║ ██║╚██████╔╝███████╗ ██║ ███████║
-- ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝ ╚═╝ ╚══════╝
Config.AdditionalTargets = {
Cuttingboard = {
{
Coords = vector3(-1185.22, -902.12, 13.8),
Heading = 304.0,
Size = {1.8, 0.9},
Distance = 1.5,
minZ = 13.8-1,
maxZ = 13.8+0.3,
},
},
Prepareboard = {
{
Coords = vector3(-1186.15, -899.48, 13.8),
Heading = 304.0,
Size = {0.9, 1.85},
Distance = 1.5,
minZ = 13.8-1,
maxZ = 13.8+0.3,
},
},
Grill = {
{
Coords = vector3(-1186.86, -900.58, 13.8),
Heading = 304.0,
Size = {1.5, 1.0},
Distance = 1.5,
minZ = 13.8-1,
maxZ = 13.8+0.3,
},
},
Fryer = {
{
Coords = vector3(-1187.44, -899.7, 13.8),
Heading = 304.0,
Size = {1.5, 1.0},
Distance = 1.5,
minZ = 13.8-1,
maxZ = 13.8+0.3,
},
},
Storage = {
{
Coords = vector3(-1187.63, -896.96, 13.8),
Heading = 304.0,
Size = {1.6, 0.8},
Distance = 2.5,
minZ = 13.8,
maxZ = 13.8+1.4,
},
{
Coords = vector3(-1191.2, -903.81, 13.8),
Heading = 34.0,
Size = {1.6, 0.8},
Distance = 2.5,
minZ = 13.8,
maxZ = 13.8+1.4,
},
},
Ingredients = {
{
Coords = vector3(-1192.38, -899.79, 13.8),
Heading = 304.0,
Size = {2.0, 0.5},
Distance = 1.5,
minZ = 13.8-1,
maxZ = 13.8+1.5,
},
},
Freezer = {
{
Coords = vector3(-1192.13, -898.14, 13.8),
Heading = 304.0,
Size = {0.5, 2.0},
Distance = 2.0,
minZ = 13.8-1,
maxZ = 13.8+1.5,
},
},
DrinkMachine = {
{
Coords = vector3(-1191.54, -897.7, 13.8),
Heading = 304.0,
Size = {0.6, 2.5},
Distance = 2.0,
minZ = 13.8,
maxZ = 13.8+1,
},
{
Coords = vector3(-1191.0, -905.62, 13.8),
Heading = 304.0,
Size = {1.25, 0.4},
Distance = 3.0,
minZ = 13.8,
maxZ = 13.8+1,
},
},
CashRegisters = {
{
Coords = vector3(-1190.57, -895.65, 13.8),
Heading = 34.0,
Size = {0.35, 0.5},
Distance = 1.5,
minZ = 13.8,
maxZ = 13.8+0.65,
},
{
Coords = vector3(-1189.07, -894.64, 13.8),
Heading = 34.0,
Size = {0.35, 0.5},
Distance = 1.5,
minZ = 13.8,
maxZ = 13.8+0.65,
},
{
Coords = vector3(-1187.54, -893.6, 13.8),
Heading = 34.0,
Size = {0.35, 0.5},
Distance = 1.5,
minZ = 13.8,
maxZ = 13.8+0.65,
},
{
Coords = vector3(-1194.75, -905.18, 13.8),
Heading = 349.0,
Size = {0.4, 0.5},
Distance = 1.5,
minZ = 13.8-0.03,
maxZ = 13.8+0.50,
},
},
Tables = {
{ Coords = vector3(-1193.75, -896.28, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1194.79, -894.72, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1195.84, -893.17, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1198.89, -888.65, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1199.96, -887.08, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1194.92, -883.61, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1193.21, -882.43, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1191.49, -881.27, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1192.39, -887.38, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1190.68, -886.20, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1188.94, -885.05, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1188.57, -879.56, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1187.37, -881.26, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1186.24, -883.00, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1183.41, -887.17, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1182.21, -888.90, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1180.99, -890.58, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1182.64, -891.71, 13.8), Heading = 34.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1186.30, -888.95, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
{ Coords = vector3(-1188.03, -890.11, 13.8), Heading = 304.0, Size = {0.8, 1.6}, Distance = 1.5, minZ = 13.8-0.3, maxZ = 13.8, },
},
Trays = {
{ Coords = vector3(-1191.39, -896.24, 13.8), Heading = 304.0, Size = {1.15, 0.4}, Distance = 2.5, minZ = 13.8+0.1, maxZ = 13.8+0.3, },
{ Coords = vector3(-1189.79, -895.17, 13.8), Heading = 304.0, Size = {1.15, 0.4}, Distance = 2.5, minZ = 13.8+0.1, maxZ = 13.8+0.3, },
{ Coords = vector3(-1188.26, -894.15, 13.8), Heading = 304.0, Size = {1.15, 0.4}, Distance = 2.5, minZ = 13.8+0.1, maxZ = 13.8+0.3, },
{ Coords = vector3(-1193.95, -905.38, 13.8), Heading = 259.0, Size = {0.6, 0.4}, Distance = 2.5, minZ = 13.8-0.1, maxZ = 13.8+0.1, },
},
}
--███████╗███████╗ █████╗ ████████╗███████╗
--██╔════╝██╔════╝██╔══██╗╚══██╔══╝██╔════╝
--███████╗█████╗ ███████║ ██║ ███████╗
--╚════██║██╔══╝ ██╔══██║ ██║ ╚════██║
--███████║███████╗██║ ██║ ██║ ███████║
--╚══════╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚══════╝
Config.Seats = {
--[[
YOU CAN ADD, REMOVE OR ADJUST AS YOU WANT FOR MORE SEATS
]]--
--[[ BURGER SHOT ]]--
--[[ Benches ]]--
{ coords = vector4(-1194.10, -896.90, 13.8, 304.0), stand = vector3(-1192.37, -895.32, 13.8)},
{ coords = vector4(-1194.44, -896.39, 13.8, 304.0), stand = vector3(-1192.37, -895.32, 13.8)},
{ coords = vector4(-1192.91, -896.21, 13.8, 124.0), stand = vector3(-1192.37, -895.32, 13.8)},
{ coords = vector4(-1193.30, -895.52, 13.8, 124.0), stand = vector3(-1192.37, -895.32, 13.8)},
{ coords = vector4(-1195.09, -895.30, 13.8, 304.0), stand = vector3(-1193.45, -893.75, 13.8)},
{ coords = vector4(-1195.45, -894.81, 13.8, 304.0), stand = vector3(-1193.45, -893.75, 13.8)},
{ coords = vector4(-1193.84, -894.63, 13.8, 124.0), stand = vector3(-1193.45, -893.75, 13.8)},
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