Skip to content

Instantly share code, notes, and snippets.

@aqt
Last active May 8, 2024 17:44
Show Gist options
  • Save aqt/8432b26a7a526e4d61ed13066b129567 to your computer and use it in GitHub Desktop.
Save aqt/8432b26a7a526e4d61ed13066b129567 to your computer and use it in GitHub Desktop.
Decode/encode save files used by the game The Messenger
#!/usr/bin/env node
/*
If you run the script on an encoded file it will output a decoded file and
vise versa, because the action used to encode/decode is identical. The save
file format when decoded is plaintext JSON, which you can edit with your
favorite text editor.
You can find the save file at the following path. Please make a backup of the
file before you make any adjustments to it!
%userprofile%\AppData\LocalLow\Sabotage Studio\The Messenger\saveGame.txt
*/
const fs = require("fs");
if (process.argv.length < 4) {
console.log("Required arguments: <inFile> <outFile>");
process.exit(1);
}
const inFile = process.argv[2];
const outFile = process.argv[3];
function convertFile(inFile, outFile) {
const data = fs.readFileSync(inFile, "utf-8").split("\r\n")[0];
let convertedData = "";
for (const char of data) {
const charCode = char.charCodeAt(0);
const isOdd = charCode % 2;
const nudge = isOdd ? -1 : 1;
const newCharCode = (charCode ^ 128) + nudge;
convertedData += String.fromCharCode(newCharCode);
}
fs.writeFileSync(outFile, convertedData + "\r\n");
}
convertFile(inFile, outFile);
@benxzmn
Copy link

benxzmn commented Dec 9, 2021

Hey @aqt thanks a lot for this tutorial. It helped a lot. Ive gotten it to work and I achieved the Achievement.
I wish you the best.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment