Created
January 15, 2013 15:50
-
-
Save aquaranto/4539613 to your computer and use it in GitHub Desktop.
Adding Newbies
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Why you want beginners | |
funtional diversity - background | |
randomness is good - when solving tough problems | |
designing an application is more than just writing the code | |
perspectives vs huristic (where you come from and how you view things) | |
one person has one perspective | |
a group of people with the same training will have a similar perspective | |
a group of people with differing training with come up with different solutions to the same problem | |
Why beginners? | |
you want novel problem solvers from different areas of expertise | |
they are unencumbered by expert opinions | |
How can you find them? | |
selection bias - | |
* similarity(someone like you) | |
* availablity(people closest to me are the easiest to get) | |
* appearance(teachers like students that look smart, juries prefer ppl that look truthful) | |
Well rounded team not an expert team | |
Hungry Academy | |
Cant truly understand something until you can teach it. | |
tutorials.jumpstartlabs.com/academy | |
differentiated instruction | |
* choose your own adventure programs - no cirriculum can apply to everyone | |
* know where your newbie will fit | |
* sometimes force them to do something they're bad at | |
* the worse thing that can happen is they don't want to pay attention to you | |
Don't abandon people that are doing poorly | |
What do I want them to learn? -> How do I teach them that? | |
similar to What should I build? -> How should I build it? | |
Work in small modules | |
* Not a 9 week plan, 9 1-week plans | |
6 facets of understanding http://pixel.fhda.edu/id/six_facets.html | |
gschool | |
In practice | |
Autonomy - let them have ownership over the projects they're working on | |
Mastery - incentivize by challenge - you want to see and track growth | |
Purpose - make it meaningful | |
Don't let your jr. devs become miltons | |
Take the extra time to teach them and not just doing it themselves | |
you'll work better together if you like eachother | |
have a common goal but have individual autonomy | |
Consistency- don't bring on jr devs if you don't have someone available to train them | |
(have sr devs volunteer at local teaching events) | |
Take Aways | |
Each novice needs to have a mentor | |
Take nothing for granted - set expectations early | |
Design a pairing schedule | |
All code should be reviewed via pull requests (positive and negative feedback) | |
Set dedicated learning time with self-chosen objectives during the work day |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment