Created
February 5, 2019 18:04
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sokobangarang, a pretty mediocre prototype for something i instantly realized i didn't want to make
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-- title: sokobangarang | |
-- author: victoria lacroix | |
-- desc: a pretty mediocre prototype for something i instantly realized i didn't want to make | |
-- script: lua | |
t = 0 | |
lt = 0 | |
dt = 0 | |
dts = {} | |
avg_dt = 0 | |
Button = { | |
UP = 0, | |
DOWN = 1, | |
LEFT = 2, | |
RIGHT = 3, | |
A = 4, | |
B = 5, | |
X = 6, | |
Y = 7 | |
} | |
game = { | |
width = 240, | |
height = 138, | |
prompts = {}, | |
scenes = {}, | |
activeScene = "menu", | |
queuedScene = false, | |
setScene = function(self, _scene) | |
self.queuedScene = _scene | |
if self.scenes[_scene].resetOnLoad then | |
self.scenes[_scene] = scene(self.scenes[_scene].init, true) | |
end | |
end, | |
playing = 1, | |
queuePlay = false, | |
play = function(self, id) | |
if id ~= self.playing then | |
self.queuePlay = id | |
end | |
end, | |
add = function(self, ...) | |
return self.scenes[self.activeScene]:add(...) | |
end, | |
get = function(self, ...) | |
return self.scenes[self.activeScene]:get(...) | |
end, | |
remove = function(self, ...) | |
return self.scenes[self.activeScene]:remove(...) | |
end, | |
update = function(self, ...) | |
return self.scenes[self.activeScene]:update(...) | |
end, | |
draw = function(self, ...) | |
return self.scenes[self.activeScene]:draw(...) | |
end, | |
cleanup = function(self) | |
return self.scenes[self.activeScene]:cleanup() | |
end | |
} | |
Camera = { | |
x = 0, | |
y = 0, | |
w = 30, | |
h = 17, | |
sx = 0, | |
sy = 0, | |
transparent = 0, | |
scale = 1, | |
visible = false, | |
bg = 0 | |
} | |
function cam() | |
return Camera.x, Camera.y, Camera.w, Camera.h, Camera.sx, Camera.sy, Camera.transparent, Camera.scale | |
end | |
function scene(init, resetOnLoad) | |
return { | |
queuedToRemove = {}, | |
entityOrder = {}, | |
doneInit = false, | |
init = init, | |
resetOnLoad = resetOnLoad, | |
entities = {}, | |
add = function(self, entity, name) | |
if entity == nil then | |
return false | |
end | |
if entity.name == nil then | |
if name == nil then | |
entity.name = "entity_" .. math.random(1000) .. time() | |
else | |
entity.name = name | |
end | |
end | |
self.entities[entity.name] = entity | |
table.insert(self.entityOrder, entity.name) | |
end, | |
get = function(self, entity) | |
return self.entities[entity] | |
end, | |
remove = function(self, name) | |
table.insert(self.queuedToRemove, name) | |
end, | |
_remove = function(self, name) | |
local entity = nil | |
if type(name) == "string" then | |
entity = self.entities[name] | |
else | |
for _name, _e in pairs(self.entities) do | |
if _e == name then | |
name = _name | |
entity = _e | |
end | |
end | |
end | |
self.entities[name] = nil | |
return entity | |
end, | |
update = function(self, dt) | |
if not self.doneInit then | |
self:init() | |
self.doneInit = true | |
end | |
for name, entity in pairs(self.entityOrder) do | |
local entity = self:get(entity) | |
entity:input(dt) | |
entity:update(dt) | |
entity:animate(dt) | |
end | |
end, | |
draw = function(self) | |
for name, entity in pairs(self.entityOrder) do | |
local entity = self:get(entity) | |
if entity.visible then | |
entity:draw() | |
end | |
end | |
end, | |
cleanup = function(self) | |
for index, name in pairs(self.queuedToRemove) do | |
for index, entity in ipairs(self.entityOrder) do | |
if entity == name then | |
table.remove(self.entityOrder, index) | |
end | |
end | |
self:_remove(name) | |
end | |
self.queuedToRemove = {} | |
end | |
} | |
end | |
function entity(options) | |
local e = { | |
id = 0, | |
x = 0, | |
y = 0, | |
-- sprite stuff | |
sprite = 0, | |
dir = 1, | |
flip = 0, | |
rotate = 0, | |
w = 1, | |
h = 1, | |
scale = 1, | |
transparent = 0, | |
visible = true, | |
-- animation code | |
animated = true, | |
frames = {}, | |
frameRate = 0.2, | |
frameLife = 0, | |
frameIndex = 1, | |
-- stats | |
health = 5, | |
-- update code | |
input = function(self, dt) | |
end, | |
update = function(self, dt) | |
end, | |
animate = function(self, dt) | |
if(self.animated) then | |
self.frameLife = self.frameLife + dt | |
end | |
if(self.frameLife > self.frameRate) then | |
self.frameIndex = self.frameIndex + 1 | |
self.frameLife = 0 | |
if(self.frameIndex > #self.frames) then | |
self.frameIndex = 1 | |
end | |
end | |
self.sprite = self.frames[self.frameIndex] | |
end, | |
draw = function(self, dt) | |
spr(self.sprite, self.x, self.y, self.transparent, self.scale, self.flip, self.rotate, self.w, self.h) | |
end | |
} | |
if options ~= nil then | |
for key, value in pairs(options) do | |
e[key] = value | |
end | |
end | |
return e | |
end | |
function TIC() | |
lt = t | |
t = time() | |
dt = (t - lt) / 1000 | |
table.insert(dts, dt) | |
if #dts > 60 then | |
while #dts > 60 do | |
table.remove(dts, 1) | |
end | |
end | |
local totalDT = 0 | |
for index, timer in pairs(dts) do | |
totalDT = totalDT + timer | |
end | |
avg_dt = totalDT / #dts | |
if game.queuePlay then | |
music(game.queuePlay) | |
game.playing = game.queuePlay | |
game.queuePlay = false | |
end | |
game:update(dt) | |
cls(Camera.bg) | |
if Camera.visible then | |
map(cam()) | |
end | |
game:draw() | |
end | |
function cursor(x, y) | |
return entity({ | |
tileX = 1, | |
tileY = 1, | |
frames = {17, 18}, | |
input = function(self, dt, speed) | |
if btnp(Button.UP, 15, 5) then | |
self.tileY = self.tileY - 1 | |
end | |
if btnp(Button.DOWN, 15, 5) then | |
self.tileY = self.tileY + 1 | |
end | |
if btnp(Button.LEFT, 15, 5) then | |
self.tileX = self.tileX - 1 | |
end | |
if btnp(Button.RIGHT, 15, 5) then | |
self.tileX = self.tileX + 1 | |
end | |
if btnp(Button.A) then | |
for y = -1, 1 do | |
for x = -1, 1 do | |
local tile = mget(self.tileX + x, self.tileY + y) | |
if tile == 1 then | |
mset(self.tileX + x, self.tileY + y, 2) | |
elseif tile == 2 then | |
mset(self.tileX + x, self.tileY + y, 1) | |
elseif tile == 4 then | |
local targetTile = mget(self.tileX + (x * 2), self.tileY + (y * 2)) | |
local move = true | |
if targetTile == 1 then | |
move = false | |
end | |
if targetTile == 3 then | |
game:add(winrar()) | |
end | |
if move then | |
mset(self.tileX + x, self.tileY + y, 2) | |
mset(self.tileX + (x * 2), self.tileY + (y * 2), 4) | |
end | |
end | |
end | |
end | |
end | |
self.x = self.tileX * 8 | |
self.y = self.tileY * 8 | |
end | |
}) | |
end | |
function winrar() | |
return entity{ | |
draw = function(self) | |
print "congratulations. you won." | |
end | |
} | |
end | |
function rock(x, y) | |
return entity({ | |
frames = {4} | |
}) | |
end | |
function init() | |
game.scenes.main = scene(function(self) | |
Camera.visible = true | |
game:add(cursor(1, 1)) | |
end) | |
game.activeScene = "main" | |
end | |
init() | |
-- <TILES> | |
-- 001:0777777077777777777777777777777737777773333333331333333101111110 | |
-- 002:0000000000000000000000000000000000000000000000001000000101111110 | |
-- 003:0000000000ab0eb00035bb500035555000305500003000000030000000300000 | |
-- 004:0000000000000000008dd80002dddd2002dddd20028dd8200122221000122100 | |
-- 017:0660066060000006600000060000000000000000600000066000000606600660 | |
-- 018:0ee00ee0e000000ee000000e0000000000000000e000000ee000000e0ee00ee0 | |
-- </TILES> | |
-- <MAP> | |
-- 002:000000002020202020202020202020202000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 003:000000002020101010101010101010202000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 004:000000002010202020202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 005:000000002010202020202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 006:000000002010202040202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 007:000000002010204020202020203020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 008:000000002010202040202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 009:000000002010202020202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 010:000000002010202020202020202020102000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 011:000000002020101010101010101010202000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- 012:000000002020202020202020202020202000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 | |
-- </MAP> | |
-- <WAVES> | |
-- 000:00000000ffffffff00000000ffffffff | |
-- 001:0123456789abcdeffedcba9876543210 | |
-- 002:0123456789abcdef0123456789abcdef | |
-- </WAVES> | |
-- <SFX> | |
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000 | |
-- </SFX> | |
-- <PALETTE> | |
-- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6 | |
-- </PALETTE> |
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