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@arackaf
Created November 21, 2020 23:11
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var app = (function () {
'use strict';
function noop() { }
function assign(tar, src) {
// @ts-ignore
for (const k in src)
tar[k] = src[k];
return tar;
}
function run(fn) {
return fn();
}
function blank_object() {
return Object.create(null);
}
function run_all(fns) {
fns.forEach(run);
}
function is_function(thing) {
return typeof thing === 'function';
}
function safe_not_equal(a, b) {
return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');
}
function is_empty(obj) {
return Object.keys(obj).length === 0;
}
function subscribe(store, ...callbacks) {
if (store == null) {
return noop;
}
const unsub = store.subscribe(...callbacks);
return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;
}
function component_subscribe(component, store, callback) {
component.$$.on_destroy.push(subscribe(store, callback));
}
function create_slot(definition, ctx, $$scope, fn) {
if (definition) {
const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);
return definition[0](slot_ctx);
}
}
function get_slot_context(definition, ctx, $$scope, fn) {
return definition[1] && fn
? assign($$scope.ctx.slice(), definition[1](fn(ctx)))
: $$scope.ctx;
}
function get_slot_changes(definition, $$scope, dirty, fn) {
if (definition[2] && fn) {
const lets = definition[2](fn(dirty));
if ($$scope.dirty === undefined) {
return lets;
}
if (typeof lets === 'object') {
const merged = [];
const len = Math.max($$scope.dirty.length, lets.length);
for (let i = 0; i < len; i += 1) {
merged[i] = $$scope.dirty[i] | lets[i];
}
return merged;
}
return $$scope.dirty | lets;
}
return $$scope.dirty;
}
function update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {
const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);
if (slot_changes) {
const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);
slot.p(slot_context, slot_changes);
}
}
function insert(target, node, anchor) {
target.insertBefore(node, anchor || null);
}
function detach(node) {
node.parentNode.removeChild(node);
}
function element(name) {
return document.createElement(name);
}
function text(data) {
return document.createTextNode(data);
}
function space() {
return text(' ');
}
function listen(node, event, handler, options) {
node.addEventListener(event, handler, options);
return () => node.removeEventListener(event, handler, options);
}
function attr(node, attribute, value) {
if (value == null)
node.removeAttribute(attribute);
else if (node.getAttribute(attribute) !== value)
node.setAttribute(attribute, value);
}
function children(element) {
return Array.from(element.childNodes);
}
function set_style(node, key, value, important) {
node.style.setProperty(key, value, important ? 'important' : '');
}
let current_component;
function set_current_component(component) {
current_component = component;
}
function get_current_component() {
if (!current_component)
throw new Error('Function called outside component initialization');
return current_component;
}
function onMount(fn) {
get_current_component().$$.on_mount.push(fn);
}
function setContext(key, context) {
get_current_component().$$.context.set(key, context);
}
function getContext(key) {
return get_current_component().$$.context.get(key);
}
const dirty_components = [];
const binding_callbacks = [];
const render_callbacks = [];
const flush_callbacks = [];
const resolved_promise = Promise.resolve();
let update_scheduled = false;
function schedule_update() {
if (!update_scheduled) {
update_scheduled = true;
resolved_promise.then(flush);
}
}
function add_render_callback(fn) {
render_callbacks.push(fn);
}
let flushing = false;
const seen_callbacks = new Set();
function flush() {
if (flushing)
return;
flushing = true;
do {
// first, call beforeUpdate functions
// and update components
for (let i = 0; i < dirty_components.length; i += 1) {
const component = dirty_components[i];
set_current_component(component);
update(component.$$);
}
set_current_component(null);
dirty_components.length = 0;
while (binding_callbacks.length)
binding_callbacks.pop()();
// then, once components are updated, call
// afterUpdate functions. This may cause
// subsequent updates...
for (let i = 0; i < render_callbacks.length; i += 1) {
const callback = render_callbacks[i];
if (!seen_callbacks.has(callback)) {
// ...so guard against infinite loops
seen_callbacks.add(callback);
callback();
}
}
render_callbacks.length = 0;
} while (dirty_components.length);
while (flush_callbacks.length) {
flush_callbacks.pop()();
}
update_scheduled = false;
flushing = false;
seen_callbacks.clear();
}
function update($$) {
if ($$.fragment !== null) {
$$.update();
run_all($$.before_update);
const dirty = $$.dirty;
$$.dirty = [-1];
$$.fragment && $$.fragment.p($$.ctx, dirty);
$$.after_update.forEach(add_render_callback);
}
}
const outroing = new Set();
let outros;
function transition_in(block, local) {
if (block && block.i) {
outroing.delete(block);
block.i(local);
}
}
function transition_out(block, local, detach, callback) {
if (block && block.o) {
if (outroing.has(block))
return;
outroing.add(block);
outros.c.push(() => {
outroing.delete(block);
if (callback) {
if (detach)
block.d(1);
callback();
}
});
block.o(local);
}
}
const globals = (typeof window !== 'undefined'
? window
: typeof globalThis !== 'undefined'
? globalThis
: global);
function create_component(block) {
block && block.c();
}
function mount_component(component, target, anchor) {
const { fragment, on_mount, on_destroy, after_update } = component.$$;
fragment && fragment.m(target, anchor);
// onMount happens before the initial afterUpdate
add_render_callback(() => {
const new_on_destroy = on_mount.map(run).filter(is_function);
if (on_destroy) {
on_destroy.push(...new_on_destroy);
}
else {
// Edge case - component was destroyed immediately,
// most likely as a result of a binding initialising
run_all(new_on_destroy);
}
component.$$.on_mount = [];
});
after_update.forEach(add_render_callback);
}
function destroy_component(component, detaching) {
const $$ = component.$$;
if ($$.fragment !== null) {
run_all($$.on_destroy);
$$.fragment && $$.fragment.d(detaching);
// TODO null out other refs, including component.$$ (but need to
// preserve final state?)
$$.on_destroy = $$.fragment = null;
$$.ctx = [];
}
}
function make_dirty(component, i) {
if (component.$$.dirty[0] === -1) {
dirty_components.push(component);
schedule_update();
component.$$.dirty.fill(0);
}
component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));
}
function init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {
const parent_component = current_component;
set_current_component(component);
const prop_values = options.props || {};
const $$ = component.$$ = {
fragment: null,
ctx: null,
// state
props,
update: noop,
not_equal,
bound: blank_object(),
// lifecycle
on_mount: [],
on_destroy: [],
before_update: [],
after_update: [],
context: new Map(parent_component ? parent_component.$$.context : []),
// everything else
callbacks: blank_object(),
dirty,
skip_bound: false
};
let ready = false;
$$.ctx = instance
? instance(component, prop_values, (i, ret, ...rest) => {
const value = rest.length ? rest[0] : ret;
if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {
if (!$$.skip_bound && $$.bound[i])
$$.bound[i](value);
if (ready)
make_dirty(component, i);
}
return ret;
})
: [];
$$.update();
ready = true;
run_all($$.before_update);
// `false` as a special case of no DOM component
$$.fragment = create_fragment ? create_fragment($$.ctx) : false;
if (options.target) {
if (options.hydrate) {
const nodes = children(options.target);
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
$$.fragment && $$.fragment.l(nodes);
nodes.forEach(detach);
}
else {
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
$$.fragment && $$.fragment.c();
}
if (options.intro)
transition_in(component.$$.fragment);
mount_component(component, options.target, options.anchor);
flush();
}
set_current_component(parent_component);
}
class SvelteComponent {
$destroy() {
destroy_component(this, 1);
this.$destroy = noop;
}
$on(type, callback) {
const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));
callbacks.push(callback);
return () => {
const index = callbacks.indexOf(callback);
if (index !== -1)
callbacks.splice(index, 1);
};
}
$set($$props) {
if (this.$$set && !is_empty($$props)) {
this.$$.skip_bound = true;
this.$$set($$props);
this.$$.skip_bound = false;
}
}
}
const subscriber_queue = [];
/**
* Creates a `Readable` store that allows reading by subscription.
* @param value initial value
* @param {StartStopNotifier}start start and stop notifications for subscriptions
*/
function readable(value, start) {
return {
subscribe: writable(value, start).subscribe
};
}
/**
* Create a `Writable` store that allows both updating and reading by subscription.
* @param {*=}value initial value
* @param {StartStopNotifier=}start start and stop notifications for subscriptions
*/
function writable(value, start = noop) {
let stop;
const subscribers = [];
function set(new_value) {
if (safe_not_equal(value, new_value)) {
value = new_value;
if (stop) { // store is ready
const run_queue = !subscriber_queue.length;
for (let i = 0; i < subscribers.length; i += 1) {
const s = subscribers[i];
s[1]();
subscriber_queue.push(s, value);
}
if (run_queue) {
for (let i = 0; i < subscriber_queue.length; i += 2) {
subscriber_queue[i][0](subscriber_queue[i + 1]);
}
subscriber_queue.length = 0;
}
}
}
}
function update(fn) {
set(fn(value));
}
function subscribe(run, invalidate = noop) {
const subscriber = [run, invalidate];
subscribers.push(subscriber);
if (subscribers.length === 1) {
stop = start(set) || noop;
}
run(value);
return () => {
const index = subscribers.indexOf(subscriber);
if (index !== -1) {
subscribers.splice(index, 1);
}
if (subscribers.length === 0) {
stop();
stop = null;
}
};
}
return { set, update, subscribe };
}
function derived(stores, fn, initial_value) {
const single = !Array.isArray(stores);
const stores_array = single
? [stores]
: stores;
const auto = fn.length < 2;
return readable(initial_value, (set) => {
let inited = false;
const values = [];
let pending = 0;
let cleanup = noop;
const sync = () => {
if (pending) {
return;
}
cleanup();
const result = fn(single ? values[0] : values, set);
if (auto) {
set(result);
}
else {
cleanup = is_function(result) ? result : noop;
}
};
const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {
values[i] = value;
pending &= ~(1 << i);
if (inited) {
sync();
}
}, () => {
pending |= (1 << i);
}));
inited = true;
sync();
return function stop() {
run_all(unsubscribers);
cleanup();
};
});
}
// Some props for the app
const width = writable(window.innerWidth);
const height = writable(window.innerHeight);
const pixelRatio = writable(window.devicePixelRatio);
const context = writable();
const canvas = writable();
const time = writable(0);
// A more convenient store for grabbing all game props
const props = deriveObject({
context,
canvas,
width,
height,
pixelRatio,
time
});
const key = Symbol();
const renderable = (render) => {
const api = getContext(key);
const element = {
ready: false,
mounted: false
};
if (typeof render === 'function') element.render = render;
else if (render) {
if (render.render) element.render = render.render;
if (render.setup) element.setup = render.setup;
}
api.add(element);
onMount(() => {
element.mounted = true;
return () => {
api.remove(element);
element.mounted = false;
};
});
};
function deriveObject (obj) {
const keys = Object.keys(obj);
const list = keys.map(key => {
return obj[key];
});
return derived(list, (array) => {
return array.reduce((dict, value, i) => {
dict[keys[i]] = value;
return dict;
}, {});
});
}
/* src/Canvas.svelte generated by Svelte v3.29.7 */
const { window: window_1 } = globals;
function create_fragment(ctx) {
let canvas_1;
let canvas_1_width_value;
let canvas_1_height_value;
let t;
let current;
let mounted;
let dispose;
const default_slot_template = /*#slots*/ ctx[8].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[7], null);
return {
c() {
canvas_1 = element("canvas");
t = space();
if (default_slot) default_slot.c();
attr(canvas_1, "width", canvas_1_width_value = /*$width*/ ctx[2] * /*$pixelRatio*/ ctx[1]);
attr(canvas_1, "height", canvas_1_height_value = /*$height*/ ctx[3] * /*$pixelRatio*/ ctx[1]);
set_style(canvas_1, "width", /*$width*/ ctx[2] + "px");
set_style(canvas_1, "height", /*$height*/ ctx[3] + "px");
},
m(target, anchor) {
insert(target, canvas_1, anchor);
/*canvas_1_binding*/ ctx[9](canvas_1);
insert(target, t, anchor);
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
if (!mounted) {
dispose = listen(window_1, "resize", /*handleResize*/ ctx[4], { passive: true });
mounted = true;
}
},
p(ctx, [dirty]) {
if (!current || dirty & /*$width, $pixelRatio*/ 6 && canvas_1_width_value !== (canvas_1_width_value = /*$width*/ ctx[2] * /*$pixelRatio*/ ctx[1])) {
attr(canvas_1, "width", canvas_1_width_value);
}
if (!current || dirty & /*$height, $pixelRatio*/ 10 && canvas_1_height_value !== (canvas_1_height_value = /*$height*/ ctx[3] * /*$pixelRatio*/ ctx[1])) {
attr(canvas_1, "height", canvas_1_height_value);
}
if (!current || dirty & /*$width*/ 4) {
set_style(canvas_1, "width", /*$width*/ ctx[2] + "px");
}
if (!current || dirty & /*$height*/ 8) {
set_style(canvas_1, "height", /*$height*/ ctx[3] + "px");
}
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 128) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[7], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(default_slot, local);
current = false;
},
d(detaching) {
if (detaching) detach(canvas_1);
/*canvas_1_binding*/ ctx[9](null);
if (detaching) detach(t);
if (default_slot) default_slot.d(detaching);
mounted = false;
dispose();
}
};
}
function instance($$self, $$props, $$invalidate) {
let $props;
let $pixelRatio;
let $width;
let $height;
component_subscribe($$self, props, $$value => $$invalidate(12, $props = $$value));
component_subscribe($$self, pixelRatio, $$value => $$invalidate(1, $pixelRatio = $$value));
component_subscribe($$self, width, $$value => $$invalidate(2, $width = $$value));
component_subscribe($$self, height, $$value => $$invalidate(3, $height = $$value));
let { $$slots: slots = {}, $$scope } = $$props;
let { killLoopOnError = true } = $$props;
let { attributes = {} } = $$props;
let listeners = [];
let canvas$1;
let context$1;
let frame;
onMount(() => {
// prepare canvas stores
context$1 = canvas$1.getContext("2d", attributes);
canvas.set(canvas$1);
context.set(context$1);
// setup entities
listeners.forEach(async entity => {
if (entity.setup) {
let p = entity.setup($props);
if (p && p.then) await p;
}
entity.ready = true;
});
// start game loop
return createLoop((elapsed, dt) => {
time.set(elapsed);
render(dt);
});
});
setContext(key, {
add(fn) {
this.remove(fn);
listeners.push(fn);
},
remove(fn) {
const idx = listeners.indexOf(fn);
if (idx >= 0) listeners.splice(idx, 1);
}
});
function render(dt) {
context$1.save();
context$1.scale($pixelRatio, $pixelRatio);
listeners.forEach(entity => {
try {
if (entity.mounted && entity.ready && entity.render) {
entity.render($props, dt);
}
} catch(err) {
console.error(err);
if (killLoopOnError) {
cancelAnimationFrame(frame);
console.warn("Animation loop stopped due to an error");
}
}
});
context$1.restore();
}
function handleResize() {
width.set(window.innerWidth);
height.set(window.innerHeight);
pixelRatio.set(window.devicePixelRatio);
}
function createLoop(fn) {
let elapsed = 0;
let lastTime = performance.now();
(function loop() {
frame = requestAnimationFrame(loop);
const beginTime = performance.now();
const dt = (beginTime - lastTime) / 1000;
lastTime = beginTime;
elapsed += dt;
fn(elapsed, dt);
})();
return () => {
cancelAnimationFrame(frame);
};
}
function canvas_1_binding($$value) {
binding_callbacks[$$value ? "unshift" : "push"](() => {
canvas$1 = $$value;
$$invalidate(0, canvas$1);
});
}
$$self.$$set = $$props => {
if ("killLoopOnError" in $$props) $$invalidate(5, killLoopOnError = $$props.killLoopOnError);
if ("attributes" in $$props) $$invalidate(6, attributes = $$props.attributes);
if ("$$scope" in $$props) $$invalidate(7, $$scope = $$props.$$scope);
};
return [
canvas$1,
$pixelRatio,
$width,
$height,
handleResize,
killLoopOnError,
attributes,
$$scope,
slots,
canvas_1_binding
];
}
class Canvas extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance, create_fragment, safe_not_equal, { killLoopOnError: 5, attributes: 6 });
}
}
/* src/Background.svelte generated by Svelte v3.29.7 */
function create_fragment$1(ctx) {
let current;
const default_slot_template = /*#slots*/ ctx[2].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[1], null);
return {
c() {
if (default_slot) default_slot.c();
},
m(target, anchor) {
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
},
p(ctx, [dirty]) {
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 2) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[1], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(default_slot, local);
current = false;
},
d(detaching) {
if (default_slot) default_slot.d(detaching);
}
};
}
function instance$1($$self, $$props, $$invalidate) {
let { $$slots: slots = {}, $$scope } = $$props;
let { color = null } = $$props;
renderable(props => {
const { context, width, height } = props;
context.clearRect(0, 0, width, height);
if (color) {
context.fillStyle = color;
context.fillRect(0, 0, width, height);
}
});
$$self.$$set = $$props => {
if ("color" in $$props) $$invalidate(0, color = $$props.color);
if ("$$scope" in $$props) $$invalidate(1, $$scope = $$props.$$scope);
};
return [color, $$scope, slots];
}
class Background extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$1, create_fragment$1, safe_not_equal, { color: 0 });
}
}
/* src/DotGrid.svelte generated by Svelte v3.29.7 */
function create_fragment$2(ctx) {
let current;
const default_slot_template = /*#slots*/ ctx[4].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[3], null);
return {
c() {
if (default_slot) default_slot.c();
},
m(target, anchor) {
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
},
p(ctx, [dirty]) {
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 8) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[3], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(default_slot, local);
current = false;
},
d(detaching) {
if (default_slot) default_slot.d(detaching);
}
};
}
function instance$2($$self, $$props, $$invalidate) {
let { $$slots: slots = {}, $$scope } = $$props;
let { color = "black" } = $$props;
let { divisions = 20 } = $$props;
let { pointSize = 1 } = $$props;
renderable(props => {
const { context, width, height } = props;
const aspect = width / height;
context.save();
for (let y = 0; y < divisions; y++) {
context.beginPath();
for (let x = 0; x < divisions; x++) {
const u = divisions <= 1 ? 0.5 : x / (divisions - 1);
const v = divisions <= 1 ? 0.5 : y / (divisions - 1);
let px, py;
if (width > height) {
px = u * width;
py = v * aspect * height;
} else {
px = u / aspect * width;
py = v * height;
}
context.arc(px, py, pointSize, 0, Math.PI * 2);
}
context.fillStyle = color;
context.fill();
}
context.restore();
});
$$self.$$set = $$props => {
if ("color" in $$props) $$invalidate(0, color = $$props.color);
if ("divisions" in $$props) $$invalidate(1, divisions = $$props.divisions);
if ("pointSize" in $$props) $$invalidate(2, pointSize = $$props.pointSize);
if ("$$scope" in $$props) $$invalidate(3, $$scope = $$props.$$scope);
};
return [color, divisions, pointSize, $$scope, slots];
}
class DotGrid extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$2, create_fragment$2, safe_not_equal, { color: 0, divisions: 1, pointSize: 2 });
}
}
/* src/Text.svelte generated by Svelte v3.29.7 */
function create_fragment$3(ctx) {
let current;
const default_slot_template = /*#slots*/ ctx[9].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[8], null);
return {
c() {
if (default_slot) default_slot.c();
},
m(target, anchor) {
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
},
p(ctx, [dirty]) {
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 256) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[8], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(default_slot, local);
current = false;
},
d(detaching) {
if (default_slot) default_slot.d(detaching);
}
};
}
function instance$3($$self, $$props, $$invalidate) {
let { $$slots: slots = {}, $$scope } = $$props;
let { color = "hsl(0, 0%, 100%)" } = $$props;
let { align = "center" } = $$props;
let { baseline = "middle" } = $$props;
let { text = "" } = $$props;
let { x = 0 } = $$props;
let { y = 0 } = $$props;
let { fontSize = 16 } = $$props;
let { fontFamily = "-apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, Helvetica" } = $$props;
renderable(props => {
const { context, width, height } = props;
if (text) {
context.fillStyle = color;
context.font = `${fontSize}px ${fontFamily}`;
context.textAlign = align;
context.textBaseline = baseline;
context.fillText(text, x, y);
}
});
$$self.$$set = $$props => {
if ("color" in $$props) $$invalidate(0, color = $$props.color);
if ("align" in $$props) $$invalidate(1, align = $$props.align);
if ("baseline" in $$props) $$invalidate(2, baseline = $$props.baseline);
if ("text" in $$props) $$invalidate(3, text = $$props.text);
if ("x" in $$props) $$invalidate(4, x = $$props.x);
if ("y" in $$props) $$invalidate(5, y = $$props.y);
if ("fontSize" in $$props) $$invalidate(6, fontSize = $$props.fontSize);
if ("fontFamily" in $$props) $$invalidate(7, fontFamily = $$props.fontFamily);
if ("$$scope" in $$props) $$invalidate(8, $$scope = $$props.$$scope);
};
return [color, align, baseline, text, x, y, fontSize, fontFamily, $$scope, slots];
}
class Text extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$3, create_fragment$3, safe_not_equal, {
color: 0,
align: 1,
baseline: 2,
text: 3,
x: 4,
y: 5,
fontSize: 6,
fontFamily: 7
});
}
}
var epsilon = 0.000001;
var create_1 = create;
/**
* Creates a new, empty vec2
*
* @returns {vec2} a new 2D vector
*/
function create() {
var out = new Float32Array(2);
out[0] = 0;
out[1] = 0;
return out
}
var clone_1 = clone;
/**
* Creates a new vec2 initialized with values from an existing vector
*
* @param {vec2} a vector to clone
* @returns {vec2} a new 2D vector
*/
function clone(a) {
var out = new Float32Array(2);
out[0] = a[0];
out[1] = a[1];
return out
}
var fromValues_1 = fromValues;
/**
* Creates a new vec2 initialized with the given values
*
* @param {Number} x X component
* @param {Number} y Y component
* @returns {vec2} a new 2D vector
*/
function fromValues(x, y) {
var out = new Float32Array(2);
out[0] = x;
out[1] = y;
return out
}
var copy_1 = copy;
/**
* Copy the values from one vec2 to another
*
* @param {vec2} out the receiving vector
* @param {vec2} a the source vector
* @returns {vec2} out
*/
function copy(out, a) {
out[0] = a[0];
out[1] = a[1];
return out
}
var set_1 = set;
/**
* Set the components of a vec2 to the given values
*
* @param {vec2} out the receiving vector
* @param {Number} x X component
* @param {Number} y Y component
* @returns {vec2} out
*/
function set(out, x, y) {
out[0] = x;
out[1] = y;
return out
}
var equals_1 = equals;
/**
* Returns whether or not the vectors have approximately the same elements in the same position.
*
* @param {vec2} a The first vector.
* @param {vec2} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function equals(a, b) {
var a0 = a[0];
var a1 = a[1];
var b0 = b[0];
var b1 = b[1];
return (Math.abs(a0 - b0) <= epsilon * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
Math.abs(a1 - b1) <= epsilon * Math.max(1.0, Math.abs(a1), Math.abs(b1)))
}
var exactEquals_1 = exactEquals;
/**
* Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
*
* @param {vec2} a The first vector.
* @param {vec2} b The second vector.
* @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1]
}
var add_1 = add;
/**
* Adds two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function add(out, a, b) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];
return out
}
var subtract_1 = subtract;
/**
* Subtracts vector b from vector a
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function subtract(out, a, b) {
out[0] = a[0] - b[0];
out[1] = a[1] - b[1];
return out
}
var sub = subtract_1;
var multiply_1 = multiply;
/**
* Multiplies two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function multiply(out, a, b) {
out[0] = a[0] * b[0];
out[1] = a[1] * b[1];
return out
}
var mul = multiply_1;
var divide_1 = divide;
/**
* Divides two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function divide(out, a, b) {
out[0] = a[0] / b[0];
out[1] = a[1] / b[1];
return out
}
var div = divide_1;
var inverse_1 = inverse;
/**
* Returns the inverse of the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to invert
* @returns {vec2} out
*/
function inverse(out, a) {
out[0] = 1.0 / a[0];
out[1] = 1.0 / a[1];
return out
}
var min_1 = min;
/**
* Returns the minimum of two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function min(out, a, b) {
out[0] = Math.min(a[0], b[0]);
out[1] = Math.min(a[1], b[1]);
return out
}
var max_1 = max;
/**
* Returns the maximum of two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec2} out
*/
function max(out, a, b) {
out[0] = Math.max(a[0], b[0]);
out[1] = Math.max(a[1], b[1]);
return out
}
var rotate_1 = rotate;
/**
* Rotates a vec2 by an angle
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to rotate
* @param {Number} angle the angle of rotation (in radians)
* @returns {vec2} out
*/
function rotate(out, a, angle) {
var c = Math.cos(angle),
s = Math.sin(angle);
var x = a[0],
y = a[1];
out[0] = x * c - y * s;
out[1] = x * s + y * c;
return out
}
var floor_1 = floor;
/**
* Math.floor the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to floor
* @returns {vec2} out
*/
function floor(out, a) {
out[0] = Math.floor(a[0]);
out[1] = Math.floor(a[1]);
return out
}
var ceil_1 = ceil;
/**
* Math.ceil the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to ceil
* @returns {vec2} out
*/
function ceil(out, a) {
out[0] = Math.ceil(a[0]);
out[1] = Math.ceil(a[1]);
return out
}
var round_1 = round;
/**
* Math.round the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to round
* @returns {vec2} out
*/
function round(out, a) {
out[0] = Math.round(a[0]);
out[1] = Math.round(a[1]);
return out
}
var scale_1 = scale;
/**
* Scales a vec2 by a scalar number
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to scale
* @param {Number} b amount to scale the vector by
* @returns {vec2} out
*/
function scale(out, a, b) {
out[0] = a[0] * b;
out[1] = a[1] * b;
return out
}
var scaleAndAdd_1 = scaleAndAdd;
/**
* Adds two vec2's after scaling the second operand by a scalar value
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @param {Number} scale the amount to scale b by before adding
* @returns {vec2} out
*/
function scaleAndAdd(out, a, b, scale) {
out[0] = a[0] + (b[0] * scale);
out[1] = a[1] + (b[1] * scale);
return out
}
var distance_1 = distance;
/**
* Calculates the euclidian distance between two vec2's
*
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {Number} distance between a and b
*/
function distance(a, b) {
var x = b[0] - a[0],
y = b[1] - a[1];
return Math.sqrt(x*x + y*y)
}
var dist = distance_1;
var squaredDistance_1 = squaredDistance;
/**
* Calculates the squared euclidian distance between two vec2's
*
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {Number} squared distance between a and b
*/
function squaredDistance(a, b) {
var x = b[0] - a[0],
y = b[1] - a[1];
return x*x + y*y
}
var sqrDist = squaredDistance_1;
var length_1 = length;
/**
* Calculates the length of a vec2
*
* @param {vec2} a vector to calculate length of
* @returns {Number} length of a
*/
function length(a) {
var x = a[0],
y = a[1];
return Math.sqrt(x*x + y*y)
}
var len = length_1;
var squaredLength_1 = squaredLength;
/**
* Calculates the squared length of a vec2
*
* @param {vec2} a vector to calculate squared length of
* @returns {Number} squared length of a
*/
function squaredLength(a) {
var x = a[0],
y = a[1];
return x*x + y*y
}
var sqrLen = squaredLength_1;
var negate_1 = negate;
/**
* Negates the components of a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to negate
* @returns {vec2} out
*/
function negate(out, a) {
out[0] = -a[0];
out[1] = -a[1];
return out
}
var normalize_1 = normalize;
/**
* Normalize a vec2
*
* @param {vec2} out the receiving vector
* @param {vec2} a vector to normalize
* @returns {vec2} out
*/
function normalize(out, a) {
var x = a[0],
y = a[1];
var len = x*x + y*y;
if (len > 0) {
//TODO: evaluate use of glm_invsqrt here?
len = 1 / Math.sqrt(len);
out[0] = a[0] * len;
out[1] = a[1] * len;
}
return out
}
var dot_1 = dot;
/**
* Calculates the dot product of two vec2's
*
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {Number} dot product of a and b
*/
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1]
}
var cross_1 = cross;
/**
* Computes the cross product of two vec2's
* Note that the cross product must by definition produce a 3D vector
*
* @param {vec3} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @returns {vec3} out
*/
function cross(out, a, b) {
var z = a[0] * b[1] - a[1] * b[0];
out[0] = out[1] = 0;
out[2] = z;
return out
}
var lerp_1 = lerp;
/**
* Performs a linear interpolation between two vec2's
*
* @param {vec2} out the receiving vector
* @param {vec2} a the first operand
* @param {vec2} b the second operand
* @param {Number} t interpolation amount between the two inputs
* @returns {vec2} out
*/
function lerp(out, a, b, t) {
var ax = a[0],
ay = a[1];
out[0] = ax + t * (b[0] - ax);
out[1] = ay + t * (b[1] - ay);
return out
}
var random_1 = random;
/**
* Generates a random vector with the given scale
*
* @param {vec2} out the receiving vector
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
* @returns {vec2} out
*/
function random(out, scale) {
scale = scale || 1.0;
var r = Math.random() * 2.0 * Math.PI;
out[0] = Math.cos(r) * scale;
out[1] = Math.sin(r) * scale;
return out
}
var transformMat2_1 = transformMat2;
/**
* Transforms the vec2 with a mat2
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to transform
* @param {mat2} m matrix to transform with
* @returns {vec2} out
*/
function transformMat2(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[2] * y;
out[1] = m[1] * x + m[3] * y;
return out
}
var transformMat2d_1 = transformMat2d;
/**
* Transforms the vec2 with a mat2d
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to transform
* @param {mat2d} m matrix to transform with
* @returns {vec2} out
*/
function transformMat2d(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[2] * y + m[4];
out[1] = m[1] * x + m[3] * y + m[5];
return out
}
var transformMat3_1 = transformMat3;
/**
* Transforms the vec2 with a mat3
* 3rd vector component is implicitly '1'
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to transform
* @param {mat3} m matrix to transform with
* @returns {vec2} out
*/
function transformMat3(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[3] * y + m[6];
out[1] = m[1] * x + m[4] * y + m[7];
return out
}
var transformMat4_1 = transformMat4;
/**
* Transforms the vec2 with a mat4
* 3rd vector component is implicitly '0'
* 4th vector component is implicitly '1'
*
* @param {vec2} out the receiving vector
* @param {vec2} a the vector to transform
* @param {mat4} m matrix to transform with
* @returns {vec2} out
*/
function transformMat4(out, a, m) {
var x = a[0],
y = a[1];
out[0] = m[0] * x + m[4] * y + m[12];
out[1] = m[1] * x + m[5] * y + m[13];
return out
}
var forEach_1 = forEach;
var vec = create_1();
/**
* Perform some operation over an array of vec2s.
*
* @param {Array} a the array of vectors to iterate over
* @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed
* @param {Number} offset Number of elements to skip at the beginning of the array
* @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array
* @param {Function} fn Function to call for each vector in the array
* @param {Object} [arg] additional argument to pass to fn
* @returns {Array} a
* @function
*/
function forEach(a, stride, offset, count, fn, arg) {
var i, l;
if(!stride) {
stride = 2;
}
if(!offset) {
offset = 0;
}
if(count) {
l = Math.min((count * stride) + offset, a.length);
} else {
l = a.length;
}
for(i = offset; i < l; i += stride) {
vec[0] = a[i];
vec[1] = a[i+1];
fn(vec, vec, arg);
a[i] = vec[0];
a[i+1] = vec[1];
}
return a
}
var limit_1 = limit;
/**
* Limit the magnitude of this vector to the value used for the `max`
* parameter.
*
* @param {vec2} the vector to limit
* @param {Number} max the maximum magnitude for the vector
* @returns {vec2} out
*/
function limit(out, a, max) {
var mSq = a[0] * a[0] + a[1] * a[1];
if (mSq > max * max) {
var n = Math.sqrt(mSq);
out[0] = a[0] / n * max;
out[1] = a[1] / n * max;
} else {
out[0] = a[0];
out[1] = a[1];
}
return out;
}
var glVec2 = {
EPSILON: epsilon
, create: create_1
, clone: clone_1
, fromValues: fromValues_1
, copy: copy_1
, set: set_1
, equals: equals_1
, exactEquals: exactEquals_1
, add: add_1
, subtract: subtract_1
, sub: sub
, multiply: multiply_1
, mul: mul
, divide: divide_1
, div: div
, inverse: inverse_1
, min: min_1
, max: max_1
, rotate: rotate_1
, floor: floor_1
, ceil: ceil_1
, round: round_1
, scale: scale_1
, scaleAndAdd: scaleAndAdd_1
, distance: distance_1
, dist: dist
, squaredDistance: squaredDistance_1
, sqrDist: sqrDist
, length: length_1
, len: len
, squaredLength: squaredLength_1
, sqrLen: sqrLen
, negate: negate_1
, normalize: normalize_1
, dot: dot_1
, cross: cross_1
, lerp: lerp_1
, random: random_1
, transformMat2: transformMat2_1
, transformMat2d: transformMat2d_1
, transformMat3: transformMat3_1
, transformMat4: transformMat4_1
, forEach: forEach_1
, limit: limit_1
};
/* src/Character.svelte generated by Svelte v3.29.7 */
function create_fragment$4(ctx) {
let text_1;
let t;
let current;
let mounted;
let dispose;
let text_1_props = { fontSize: 8, baseline: "top" };
text_1 = new Text({ props: text_1_props });
/*text_1_binding*/ ctx[13](text_1);
const default_slot_template = /*#slots*/ ctx[12].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[11], null);
return {
c() {
create_component(text_1.$$.fragment);
t = space();
if (default_slot) default_slot.c();
},
m(target, anchor) {
mount_component(text_1, target, anchor);
insert(target, t, anchor);
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
if (!mounted) {
dispose = [
listen(window, "mousedown", /*handleMouseDown*/ ctx[2]),
listen(window, "mouseup", /*handleMouseUp*/ ctx[3]),
listen(window, "mousemove", /*handleMouseMove*/ ctx[1])
];
mounted = true;
}
},
p(ctx, [dirty]) {
const text_1_changes = {};
text_1.$set(text_1_changes);
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 2048) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[11], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(text_1.$$.fragment, local);
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(text_1.$$.fragment, local);
transition_out(default_slot, local);
current = false;
},
d(detaching) {
/*text_1_binding*/ ctx[13](null);
destroy_component(text_1, detaching);
if (detaching) detach(t);
if (default_slot) default_slot.d(detaching);
mounted = false;
run_all(dispose);
}
};
}
function instance$4($$self, $$props, $$invalidate) {
let $width;
let $height;
component_subscribe($$self, width, $$value => $$invalidate(19, $width = $$value));
component_subscribe($$self, height, $$value => $$invalidate(20, $height = $$value));
let { $$slots: slots = {}, $$scope } = $$props;
let { color = "#ffe554" } = $$props;
let { size = 10 } = $$props;
let { thickness = 3 } = $$props;
let { startX = $width / 2 } = $$props;
let { startY = $height / 2 } = $$props;
let { moveSpeed = 0.2 } = $$props;
let { maxVelocity = 5 } = $$props;
let text;
let x = startX;
let y = startY;
const velocity = [0, 0];
let mouse = null;
let mouseDown = false;
renderable((props, dt) => {
const { context, width, height } = props;
let position = [x, y];
if (mouseDown) {
const delta = glVec2.sub([], mouse, position);
const len = glVec2.length(delta);
if (len > size * 2) {
glVec2.normalize(delta, delta);
glVec2.scaleAndAdd(velocity, velocity, delta, moveSpeed);
}
}
if (x < 0 || x > width) {
x = Math.max(0, Math.min(width, x));
velocity[0] *= -1;
}
if (y < 0 || y > height) {
y = Math.max(0, Math.min(height, y));
velocity[1] *= -1;
}
velocity[0] = Math.max(-maxVelocity, Math.min(maxVelocity, velocity[0]));
velocity[1] = Math.max(-maxVelocity, Math.min(maxVelocity, velocity[1]));
velocity[0] *= 0.98;
velocity[1] *= 0.98;
x += velocity[0];
y += velocity[1];
position[0] = x;
position[1] = y;
context.lineCap = "round";
context.beginPath();
context.fillStyle = color;
context.strokeStyle = color;
context.lineWidth = thickness;
context.arc(x, y, size, 0, Math.PI * 2);
context.stroke();
if (glVec2.squaredLength(velocity) > 0) {
const normal = glVec2.normalize([], velocity);
context.lineWidth = thickness;
drawNormal(context, position, normal, size);
}
// We use this to make sure the text is in sync with the character
// Because regular prop reactivity happens a frame too late
text.$set({
text: `(${position.map(n => Math.round(n)).join(", ")})`,
x,
y: y + size + 10
});
});
function drawNormal(context, position, normal, length) {
const point = glVec2.scaleAndAdd([], position, normal, length);
context.beginPath();
context.moveTo(position[0], position[1]);
context.lineTo(point[0], point[1]);
context.stroke();
}
function handleMouseMove({ clientX, clientY }) {
mouse = [clientX, clientY];
}
function handleMouseDown(ev) {
handleMouseMove(ev);
mouseDown = true;
}
function handleMouseUp(ev) {
handleMouseMove(ev);
mouseDown = false;
}
function text_1_binding($$value) {
binding_callbacks[$$value ? "unshift" : "push"](() => {
text = $$value;
$$invalidate(0, text);
});
}
$$self.$$set = $$props => {
if ("color" in $$props) $$invalidate(4, color = $$props.color);
if ("size" in $$props) $$invalidate(5, size = $$props.size);
if ("thickness" in $$props) $$invalidate(6, thickness = $$props.thickness);
if ("startX" in $$props) $$invalidate(7, startX = $$props.startX);
if ("startY" in $$props) $$invalidate(8, startY = $$props.startY);
if ("moveSpeed" in $$props) $$invalidate(9, moveSpeed = $$props.moveSpeed);
if ("maxVelocity" in $$props) $$invalidate(10, maxVelocity = $$props.maxVelocity);
if ("$$scope" in $$props) $$invalidate(11, $$scope = $$props.$$scope);
};
return [
text,
handleMouseMove,
handleMouseDown,
handleMouseUp,
color,
size,
thickness,
startX,
startY,
moveSpeed,
maxVelocity,
$$scope,
slots,
text_1_binding
];
}
class Character extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$4, create_fragment$4, safe_not_equal, {
color: 4,
size: 5,
thickness: 6,
startX: 7,
startY: 8,
moveSpeed: 9,
maxVelocity: 10
});
}
}
/* src/FPS.svelte generated by Svelte v3.29.7 */
function create_fragment$5(ctx) {
let text_1;
let t;
let current;
text_1 = new Text({
props: {
text: /*text*/ ctx[0],
fontSize: "12",
fontFamily: "Courier New",
align: "left",
baseline: "top",
x: 20,
y: 20
}
});
const default_slot_template = /*#slots*/ ctx[2].default;
const default_slot = create_slot(default_slot_template, ctx, /*$$scope*/ ctx[1], null);
return {
c() {
create_component(text_1.$$.fragment);
t = space();
if (default_slot) default_slot.c();
},
m(target, anchor) {
mount_component(text_1, target, anchor);
insert(target, t, anchor);
if (default_slot) {
default_slot.m(target, anchor);
}
current = true;
},
p(ctx, [dirty]) {
const text_1_changes = {};
if (dirty & /*text*/ 1) text_1_changes.text = /*text*/ ctx[0];
text_1.$set(text_1_changes);
if (default_slot) {
if (default_slot.p && dirty & /*$$scope*/ 2) {
update_slot(default_slot, default_slot_template, ctx, /*$$scope*/ ctx[1], dirty, null, null);
}
}
},
i(local) {
if (current) return;
transition_in(text_1.$$.fragment, local);
transition_in(default_slot, local);
current = true;
},
o(local) {
transition_out(text_1.$$.fragment, local);
transition_out(default_slot, local);
current = false;
},
d(detaching) {
destroy_component(text_1, detaching);
if (detaching) detach(t);
if (default_slot) default_slot.d(detaching);
}
};
}
function instance$5($$self, $$props, $$invalidate) {
let { $$slots: slots = {}, $$scope } = $$props;
let text = "";
let frames = 0;
let prevTime = performance.now();
renderable((state, dt) => {
let time = performance.now();
frames++;
if (time >= prevTime + 1000) {
const fps = frames * 1000 / (time - prevTime);
$$invalidate(0, text = `${fps.toFixed(1)} FPS`);
prevTime = time;
frames = 0;
}
});
$$self.$$set = $$props => {
if ("$$scope" in $$props) $$invalidate(1, $$scope = $$props.$$scope);
};
return [text, $$scope, slots];
}
class FPS extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$5, create_fragment$5, safe_not_equal, {});
}
}
/* src/App.svelte generated by Svelte v3.29.7 */
function create_default_slot_1(ctx) {
let dotgrid;
let current;
dotgrid = new DotGrid({
props: {
divisions: 30,
color: "hsla(0, 0%, 100%, 0.5)"
}
});
return {
c() {
create_component(dotgrid.$$.fragment);
},
m(target, anchor) {
mount_component(dotgrid, target, anchor);
current = true;
},
p: noop,
i(local) {
if (current) return;
transition_in(dotgrid.$$.fragment, local);
current = true;
},
o(local) {
transition_out(dotgrid.$$.fragment, local);
current = false;
},
d(detaching) {
destroy_component(dotgrid, detaching);
}
};
}
// (12:0) <Canvas>
function create_default_slot(ctx) {
let background;
let t0;
let character;
let t1;
let text_1;
let t2;
let fps;
let current;
background = new Background({
props: {
color: "hsl(0, 0%, 10%)",
$$slots: { default: [create_default_slot_1] },
$$scope: { ctx }
}
});
character = new Character({ props: { size: 10 } });
text_1 = new Text({
props: {
text: "Click and drag around the page to move the character.",
fontSize: 12,
align: "right",
baseline: "bottom",
x: /*$width*/ ctx[0] - 20,
y: /*$height*/ ctx[1] - 20
}
});
fps = new FPS({});
return {
c() {
create_component(background.$$.fragment);
t0 = space();
create_component(character.$$.fragment);
t1 = space();
create_component(text_1.$$.fragment);
t2 = space();
create_component(fps.$$.fragment);
},
m(target, anchor) {
mount_component(background, target, anchor);
insert(target, t0, anchor);
mount_component(character, target, anchor);
insert(target, t1, anchor);
mount_component(text_1, target, anchor);
insert(target, t2, anchor);
mount_component(fps, target, anchor);
current = true;
},
p(ctx, dirty) {
const background_changes = {};
if (dirty & /*$$scope*/ 4) {
background_changes.$$scope = { dirty, ctx };
}
background.$set(background_changes);
const text_1_changes = {};
if (dirty & /*$width*/ 1) text_1_changes.x = /*$width*/ ctx[0] - 20;
if (dirty & /*$height*/ 2) text_1_changes.y = /*$height*/ ctx[1] - 20;
text_1.$set(text_1_changes);
},
i(local) {
if (current) return;
transition_in(background.$$.fragment, local);
transition_in(character.$$.fragment, local);
transition_in(text_1.$$.fragment, local);
transition_in(fps.$$.fragment, local);
current = true;
},
o(local) {
transition_out(background.$$.fragment, local);
transition_out(character.$$.fragment, local);
transition_out(text_1.$$.fragment, local);
transition_out(fps.$$.fragment, local);
current = false;
},
d(detaching) {
destroy_component(background, detaching);
if (detaching) detach(t0);
destroy_component(character, detaching);
if (detaching) detach(t1);
destroy_component(text_1, detaching);
if (detaching) detach(t2);
destroy_component(fps, detaching);
}
};
}
function create_fragment$6(ctx) {
let canvas;
let current;
canvas = new Canvas({
props: {
$$slots: { default: [create_default_slot] },
$$scope: { ctx }
}
});
return {
c() {
create_component(canvas.$$.fragment);
},
m(target, anchor) {
mount_component(canvas, target, anchor);
current = true;
},
p(ctx, [dirty]) {
const canvas_changes = {};
if (dirty & /*$$scope, $width, $height*/ 7) {
canvas_changes.$$scope = { dirty, ctx };
}
canvas.$set(canvas_changes);
},
i(local) {
if (current) return;
transition_in(canvas.$$.fragment, local);
current = true;
},
o(local) {
transition_out(canvas.$$.fragment, local);
current = false;
},
d(detaching) {
destroy_component(canvas, detaching);
}
};
}
function instance$6($$self, $$props, $$invalidate) {
let $width;
let $height;
component_subscribe($$self, width, $$value => $$invalidate(0, $width = $$value));
component_subscribe($$self, height, $$value => $$invalidate(1, $height = $$value));
return [$width, $height];
}
class App extends SvelteComponent {
constructor(options) {
super();
init(this, options, instance$6, create_fragment$6, safe_not_equal, {});
}
}
var app = new App({
target: document.body
});
return app;
}());
//# sourceMappingURL=bundle.js.map
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