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December 13, 2022 10:33
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UnityEngine C# API A..C array parameters
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// just going through Data/Managed/UnityEngine.xml in Unity 2023.1.0a22, letters A to C, | |
// searching for "[]" finds these public APIs that take arrays as parameters. Then next to | |
// them I looked whether they have a List<> or NativeArray<> variants. Some do have List<>, | |
// very few have native array. Most of them would be good candidates to take a Span<T>, | |
// in some cases that might reduce the need for also having "an integer offset and number of items" | |
// arguments that some (minority) of them do. | |
// | |
// This is only A..C so far, or maybe like 10% of the UnityEngine.xml API. UnityEditor.xml probably | |
// has a ton of similar ones :) | |
AI.NavMeshPath.GetCornersNonAlloc: Vector3[] | |
AnimationCurve.ctor: Keyframe[] | |
Animations.MuscleHandle.GetMuscleHandles: MuscleHandle[] | |
AssetBundle.CreateFromMemory: byte[] | |
AssetBundle.CreateFromMemoryImmediate: byte[] | |
AssetBundle.LoadFromMemory: byte[] | |
AssetBundle.LoadFromMemoryAsync: byte[] | |
AudioClip.GetData: float[] | |
AudioClip.SetData: float[] | |
AudioListener.GetOutputData: float[] | |
AudioListener.GetSpectrumData: float[] | |
AudioSource.GetOutputData: float[] | |
AudioSource.GetSpectrumData: float[] | |
Camera.CalculateFrustumCorners: Vector3[] | |
Camera.GetAllCameras: Camera[] | |
CanvasRenderer.SetVerices: UIVertex[] | |
Collider2D.Cast: RaycastHit2D[], List<RaycastHit2D> | |
Collider2D.GetContacts: ContactPoint2D[], List<ContactPoint2D> | |
Collider2D.Overlap: Collider2D[] | |
Collider2D.Raycast: RaycastHit2D[], List<RaycastHit2D> | |
Collision.GetContacts: ContactPoint[], List<ContactPoint> | |
Collision2D.GetContacts: ContactPoint[], List<ContactPoint> | |
CompositeCollider2D.GetPath: Vector2[] | |
ComputeShader.SetFloats: float[] | |
ComputeShader.SetInts: int[] | |
ComputeShader.SetMatrixArray: Matrix4x4[] | |
ComputeShader.SetVectorArray: Vector4[] | |
Cubemap, CubemapArray, Texture2D, Texture2DArray: .SetPixeldata: T[], NativeArray<T> | |
CullingGroup.EraseSwapBack: T[] | |
CullingGroup.QueryIndices: int[] |
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