Skip to content

Instantly share code, notes, and snippets.

@aras-p
Created January 8, 2015 13:31
Show Gist options
  • Save aras-p/95445a81e080acdd1fc6 to your computer and use it in GitHub Desktop.
Save aras-p/95445a81e080acdd1fc6 to your computer and use it in GitHub Desktop.
View space Z shader
Shader "Aaa" {
SubShader {
Cull Off ZTest Always ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
};
struct v2f {
float4 vertex : SV_POSITION;
float z : TEXCOORD0;
};
v2f vert (appdata_t v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
// view space position
float3 viewPos = mul(UNITY_MATRIX_MV, v.vertex).xyz;
// o.z will be zero at camera, positive values towards camera, negative values into view
o.z = viewPos.z;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
half alpha = -i.z * 0.1;
return fixed4(1,1,1,alpha);
}
ENDCG
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment