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Created August 3, 2023 00:34
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Peloponnesia
<map proto="1.4.2">
<name>Peloponnesia</name>
<version>1.0.0</version>
<gamemode>ctw</gamemode>
<created>2023-07-20</created>
<objective>Capture the wools and rewrite history</objective>
<authors>
<author uuid="c25a6f7b-4c42-40da-8cd6-add53f0c84eb"/> <!-- arcadeboss -->
</authors>
<gamerules>
<doDaylightCycle>true</doDaylightCycle>
</gamerules>
<world>
<timeset>20000</timeset>
<timelock>off</timelock>
</world>
<teams>
<team id="red-team" color="red" max="30">Sparta</team>
<team id="blue-team" color="blue" max="30">Athens</team>
</teams>
<kits>
<kit id="spawn-kit">
<clear/>
<item slot="0" material="stone sword" unbreakable="true"/>
<item slot="1" material="bow" unbreakable="false" enchantment="arrow infinite"/>
<item slot="2" material="stone pickaxe" unbreakable="true"/>
<item slot="3" material="stone axe" unbreakable="true"/>
<item slot="4" material="stone spade" unbreakable="true"/>
<item slot="5" material="wood" amount="64"/>
<item slot="6" material="wood" amount="64"/>
<item slot="32" material="smooth brick" amount="20"/>
<item slot="7" material="bucket"/>
<item slot="8" material="apple"/>
<item slot="10" material="arrow"/>
<effect duration="3s" amplifier="1">regeneration</effect>
<effect duration="5s" amplifier="255">damage resistance</effect>
<game-mode>survival</game-mode>
</kit>
<kit id="blue-kit" parent="spawn-kit">
<helmet material="leather helmet" color="5555FF" locked="false" unbreakable="true"/>
<chestplate material="gold chestplate" locked="false" unbreakable="true"/>
<leggings material="leather leggings" color="00109f" locked="false" unbreakable="true"/>
<boots material="leather boots" color="00002f" locked="false" unbreakable="true"/>
</kit>
<kit id="red-kit" parent="spawn-kit">
<helmet material="leather helmet" color="FF5555" locked="false" unbreakable="true"/>
<chestplate material="gold chestplate" locked="false" unbreakable="true"/>
<leggings material="leather leggings" color="9f1000" locked="false" unbreakable="true"/>
<boots material="leather boots" color="2f0000" locked="false" unbreakable="true"/>
</kit>
<give filter="apply-gapple-upgrade-1">
<kit>
<item slot="8" material="golden apple"/>
</kit>
</give>
<give filter="apply-water-upgrade-1">
<kit>
<item slot="7" material="water bucket"/>
</kit>
</give>
</kits>
<spawns>
<spawn team="blue-team" kit="blue-kit" yaw="270" region="blue-spawn-point"/>
<spawn team="red-team" kit="red-kit" yaw="90" region="red-spawn-point"/>
<default yaw="180" region="obs-spawn-point"/>
</spawns>
<wools craftable="false">
<wool team="blue-team" color="light blue" location="-148,63,-6">
<monument>
<block location="-148,63,-6"/>
</monument>
</wool>
<wool team="blue-team" color="lime" location="-150,63,-6">
<monument>
<block location="-150,63,-6"/>
</monument>
</wool>
<wool team="red-team" color="pink" location="150,63,6">
<monument>
<block location="150,63,6"/>
</monument>
</wool>
<wool team="red-team" color="orange" location="148,63,6">
<monument>
<block location="148,63,6"/>
</monument>
</wool>
</wools>
<broadcasts>
<alert after="10s" every="5m" filter="only-red">`r`9`lAthenians`r`7`l stole the `e`lGolden Fleece`r`7`l of `r`4`lZeus`r`7`l.`r</alert>
<alert after="20s" every="5m" filter="only-red">`r`7`lConquer Peloponnesia &#38; the `r`9`lAthens `r`e`lGarrison Houses`r`7`l.`r</alert>
<alert after="30s" every="5m" filter="only-red">`r`7`lLiberate the `r`c`lPink`7`l &#38; `r`6`lOrange `r`e`l"Fleece"`r`7`l home to `r`4`lSparta`r`7`l.`r</alert>
<alert after="10s" every="5m" filter="only-blue">`r`4`lSpartans`r`7`l stole the `r`e`lGolden Fleece`r`7`l of `r`9`lAthena`r`7`l.`r</alert>
<alert after="20s" every="5m" filter="only-blue">`r`7`lConquer Peloponnesia &#38; the `r`4`lSparta `e`lGarrison Houses`r`6`l.`r</alert>
<alert after="30s" every="5m" filter="only-blue">`r`7`lLiberate the `r`a`lLime`7`l &#38; `r`9`lBlue `e`l"Fleece"`r`7`l home to `r`9`lAthens`r`6`l.`r</alert>
<tip after="60s" every="3m">`r`2`lCollect `r`2`lEmeralds`r`7`l to purchase `r`2`lTeam Upgrades`r`7`l from the `r`2`lEmporium`r`7`l.`r</tip>
<tip after="120s" every="3m" filter="only-red">`r`4`lZeus`r`7`l bestows an `r`2`lEmerald`r`7`l &#38; `r`6`lGolden Apple`r`7`l for each battle kill.`r</tip>
<tip after="120s" every="3m" filter="only-blue">`r`9`lAthena`r`7`l bestows an `r`2`lEmerald`r`7`l &#38; `r`6`lGolden Apple`r`7`l for each battle kill.`r</tip>
</broadcasts>
<actions>
<!-- Team Scope -->
<!-- SWORD UPGRADES -->
<set id="sword-upgrade-1-set" var="sword_upgrade_variable" value="1" scope="player"/>
<set id="sword-upgrade-2-set" var="sword_upgrade_variable" value="2" scope="player"/>
<set id="sword-upgrade-3-set" var="sword_upgrade_variable" value="3" scope="player"/>
<action id="sword-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone sword"/>
<replace material="iron sword" unbreakable="true"/>
</replace-item>
</action>
<action id="sword-upgrade-2-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone sword"/>
<replace material="diamond sword" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron sword"/>
<replace material="diamond sword" unbreakable="true"/>
</replace-item>
</action>
<action id="sword-upgrade-3-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone sword"/>
<replace material="diamond sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron sword"/>
<replace material="diamond sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond sword"/>
<replace material="diamond sword" unbreakable="true" enchantment="sharpness"/>
</replace-item>
</action>
<message id="sword-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lStone Sword`2`l ➡ `f`lIron Sword`r"/>
<message id="sword-upgrade-2-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Sword`2`l ➡ `f`lDiamond Sword`r"/>
<message id="sword-upgrade-3-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lDiamond Sword`2`l ➡ `f`lSharpened`r"/>
<trigger filter="sword-upgrade-1-variable" trigger="sword-upgrade-1-alert" scope="player"/>
<trigger filter="sword-upgrade-2-variable" trigger="sword-upgrade-2-alert" scope="player"/>
<trigger filter="sword-upgrade-3-variable" trigger="sword-upgrade-3-alert" scope="player"/>
<trigger filter="apply-sword-upgrade-1" trigger="sword-upgrade-1-replacements" scope="player"/>
<trigger filter="apply-sword-upgrade-2" trigger="sword-upgrade-2-replacements" scope="player"/>
<trigger filter="apply-sword-upgrade-3" trigger="sword-upgrade-3-replacements" scope="player"/>
<!-- PICKAXE UPGRADES -->
<set id="pickaxe-upgrade-1-set" var="pickaxe_upgrade_variable" value="1" scope="player"/>
<set id="pickaxe-upgrade-2-set" var="pickaxe_upgrade_variable" value="2" scope="player"/>
<set id="pickaxe-upgrade-3-set" var="pickaxe_upgrade_variable" value="3" scope="player"/>
<action id="pickaxe-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone pickaxe"/>
<replace material="iron pickaxe" unbreakable="true"/>
</replace-item>
</action>
<action id="pickaxe-upgrade-2-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone pickaxe"/>
<replace material="diamond pickaxe" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron pickaxe"/>
<replace material="diamond pickaxe" unbreakable="true"/>
</replace-item>
</action>
<action id="pickaxe-upgrade-3-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone pickaxe"/>
<replace material="diamond pickaxe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron pickaxe"/>
<replace material="diamond pickaxe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond pickaxe"/>
<replace material="diamond pickaxe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
</action>
<message id="pickaxe-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lStone Pickaxe`2`l ➡ `f`lIron Pickaxe`r"/>
<message id="pickaxe-upgrade-2-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Pickaxe`2`l ➡ `f`lDiamond Pickaxe`r"/>
<message id="pickaxe-upgrade-3-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lDiamond Pickaxe`2`l ➡ `f`lEfficiency`r"/>
<trigger filter="pickaxe-upgrade-1-variable" trigger="pickaxe-upgrade-1-alert" scope="player"/>
<trigger filter="pickaxe-upgrade-2-variable" trigger="pickaxe-upgrade-2-alert" scope="player"/>
<trigger filter="pickaxe-upgrade-3-variable" trigger="pickaxe-upgrade-3-alert" scope="player"/>
<trigger filter="apply-pickaxe-upgrade-1" trigger="pickaxe-upgrade-1-replacements" scope="player"/>
<trigger filter="apply-pickaxe-upgrade-2" trigger="pickaxe-upgrade-2-replacements" scope="player"/>
<trigger filter="apply-pickaxe-upgrade-3" trigger="pickaxe-upgrade-3-replacements" scope="player"/>
<!-- AXE UPGRADES -->
<set id="axe-upgrade-1-set" var="axe_upgrade_variable" value="1" scope="player"/>
<set id="axe-upgrade-2-set" var="axe_upgrade_variable" value="2" scope="player"/>
<set id="axe-upgrade-3-set" var="axe_upgrade_variable" value="3" scope="player"/>
<action id="axe-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone axe"/>
<replace material="iron axe" unbreakable="true"/>
</replace-item>
</action>
<action id="axe-upgrade-2-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone axe"/>
<replace material="diamond axe" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron axe"/>
<replace material="diamond axe" unbreakable="true"/>
</replace-item>
</action>
<action id="axe-upgrade-3-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone axe"/>
<replace material="diamond axe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron axe"/>
<replace material="diamond axe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond axe"/>
<replace material="diamond axe" unbreakable="true" enchantment="efficiency"/>
</replace-item>
</action>
<message id="axe-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lStone Axe`2`l ➡ `f`lIron Axe`r"/>
<message id="axe-upgrade-2-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Axe`2`l ➡ `f`lDiamond Axe`r"/>
<message id="axe-upgrade-3-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lDiamond Axe`2`l ➡ `f`lEfficiency`r"/>
<trigger filter="axe-upgrade-1-variable" trigger="axe-upgrade-1-alert" scope="player"/>
<trigger filter="axe-upgrade-2-variable" trigger="axe-upgrade-2-alert" scope="player"/>
<trigger filter="axe-upgrade-3-variable" trigger="axe-upgrade-3-alert" scope="player"/>
<trigger filter="apply-axe-upgrade-1" trigger="axe-upgrade-1-replacements" scope="player"/>
<trigger filter="apply-axe-upgrade-2" trigger="axe-upgrade-2-replacements" scope="player"/>
<trigger filter="apply-axe-upgrade-3" trigger="axe-upgrade-3-replacements" scope="player"/>
<!-- SHOVEL UPGRADES -->
<set id="shovel-upgrade-1-set" var="shovel_upgrade_variable" value="1" scope="player"/>
<set id="shovel-upgrade-2-set" var="shovel_upgrade_variable" value="2" scope="player"/>
<set id="shovel-upgrade-3-set" var="shovel_upgrade_variable" value="3" scope="player"/>
<action id="shovel-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone spade"/>
<replace material="iron spade" unbreakable="true"/>
</replace-item>
</action>
<action id="shovel-upgrade-2-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone spade"/>
<replace material="diamond spade" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron spade"/>
<replace material="diamond spade" unbreakable="true"/>
</replace-item>
</action>
<action id="shovel-upgrade-3-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="stone spade"/>
<replace material="diamond spade" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron spade"/>
<replace material="diamond spade" unbreakable="true" enchantment="efficiency"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="diamond spade"/>
<replace material="diamond spade" unbreakable="true" enchantment="efficiency"/>
</replace-item>
</action>
<message id="shovel-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lStone Shovel`2`l ➡ `f`lIron Shovel`r"/>
<message id="shovel-upgrade-2-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Shovel`2`l ➡ `f`lDiamond Shovel`r"/>
<message id="shovel-upgrade-3-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lDiamond Shovel`2`l ➡ `f`lEfficiency`r"/>
<trigger filter="shovel-upgrade-1-variable" trigger="shovel-upgrade-1-alert" scope="player"/>
<trigger filter="shovel-upgrade-2-variable" trigger="shovel-upgrade-2-alert" scope="player"/>
<trigger filter="shovel-upgrade-3-variable" trigger="shovel-upgrade-3-alert" scope="player"/>
<trigger filter="apply-shovel-upgrade-1" trigger="shovel-upgrade-1-replacements" scope="player"/>
<trigger filter="apply-shovel-upgrade-2" trigger="shovel-upgrade-2-replacements" scope="player"/>
<trigger filter="apply-shovel-upgrade-3" trigger="shovel-upgrade-3-replacements" scope="player"/>
<!-- ARMOR UPGRADES -->
<set id="armor-upgrade-1-set" var="armor_upgrade_variable" value="1" scope="player"/>
<set id="armor-upgrade-2-set" var="armor_upgrade_variable" value="2" scope="player"/>
<set id="armor-upgrade-3-set" var="armor_upgrade_variable" value="3" scope="player"/>
<set id="armor-upgrade-4-set" var="armor_upgrade_variable" value="4" scope="player"/>
<set id="armor-upgrade-5-set" var="armor_upgrade_variable" value="5" scope="player"/>
<set id="armor-upgrade-6-set" var="armor_upgrade_variable" value="6" scope="player"/>
<action id="armor-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="chainmail helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="chainmail leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="chainmail boots" locked="false" unbreakable="true"/>
</replace-item>
</action>
<action id="armor-upgrade-2-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail chestplate"/>
<replace material="gold chestplate" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
</action>
<action id="armor-upgrade-3-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail chestplate"/>
<replace material="gold chestplate" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet"/>
<replace material="iron helmet" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate"/>
<replace material="gold chestplate" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
</action>
<action id="armor-upgrade-4-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail chestplate"/>
<replace material="gold chestplate" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet"/>
<replace material="iron helmet" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate"/>
<replace material="gold chestplate" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:1"/>
<replace material="iron helmet" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:1"/>
<replace material="gold chestplate" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:1"/>
<replace material="iron leggings" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:1"/>
<replace material="iron boots" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
</action>
<action id="armor-upgrade-5-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail helmet"/>
<replace material="iron helmet" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail chestplate"/>
<replace material="gold chestplate" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="iron leggings" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="iron boots" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet"/>
<replace material="iron helmet" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate"/>
<replace material="gold chestplate" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:1"/>
<replace material="iron helmet" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:1"/>
<replace material="gold chestplate" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:1"/>
<replace material="iron leggings" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:1"/>
<replace material="iron boots" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:2"/>
<replace material="iron helmet" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:2"/>
<replace material="gold chestplate" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:2"/>
<replace material="iron leggings" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:2"/>
<replace material="iron boots" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
</action>
<action id="armor-upgrade-6-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="leather helmet"/>
<replace material="iron helmet" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather leggings"/>
<replace material="iron leggings" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="leather boots"/>
<replace material="iron boots" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail helmet"/>
<replace material="iron helmet" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail chestplate"/>
<replace material="gold chestplate" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail leggings"/>
<replace material="iron leggings" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="chainmail boots"/>
<replace material="iron boots" locked="false" unbreakable="false"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet"/>
<replace material="iron helmet" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate"/>
<replace material="gold chestplate" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings"/>
<replace material="iron leggings" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots"/>
<replace material="iron boots" enchantment="protection:1" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:1"/>
<replace material="iron helmet" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:1"/>
<replace material="gold chestplate" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:1"/>
<replace material="iron leggings" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:1"/>
<replace material="iron boots" enchantment="protection:2" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:2"/>
<replace material="iron helmet" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:2"/>
<replace material="gold chestplate" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:2"/>
<replace material="iron leggings" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:2"/>
<replace material="iron boots" enchantment="protection:3" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron helmet" enchantment="protection:3"/>
<replace material="iron helmet" enchantment="protection:4" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="gold chestplate" enchantment="protection:3"/>
<replace material="gold chestplate" enchantment="protection:4" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron leggings" enchantment="protection:3"/>
<replace material="iron leggings" enchantment="protection:4" locked="false" unbreakable="true"/>
</replace-item>
<replace-item ignore-metadata="true">
<find material="iron boots" enchantment="protection:3"/>
<replace material="iron boots" enchantment="protection:4" locked="false" unbreakable="true"/>
</replace-item>
</action>
<message id="armor-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lLeather Armor`2`l ➡ `f`lChainmail`r"/>
<message id="armor-upgrade-2-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lChainmail Armor`2`l ➡ `f`lIron`r"/>
<message id="armor-upgrade-3-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Armor`2`l ➡ `f`lProtection I`r"/>
<message id="armor-upgrade-4-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Armor`2`l ➡ `f`lProtection II`r"/>
<message id="armor-upgrade-5-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Armor`2`l ➡ `f`lProtection III`r"/>
<message id="armor-upgrade-6-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lIron Armor`2`l ➡ `f`lProtection IV`r"/>
<trigger filter="armor-upgrade-1-variable" trigger="armor-upgrade-1-alert" scope="player"/>
<trigger filter="armor-upgrade-2-variable" trigger="armor-upgrade-2-alert" scope="player"/>
<trigger filter="armor-upgrade-3-variable" trigger="armor-upgrade-3-alert" scope="player"/>
<trigger filter="armor-upgrade-4-variable" trigger="armor-upgrade-4-alert" scope="player"/>
<trigger filter="armor-upgrade-5-variable" trigger="armor-upgrade-5-alert" scope="player"/>
<trigger filter="armor-upgrade-6-variable" trigger="armor-upgrade-6-alert" scope="player"/>
<trigger filter="apply-armor-upgrade-1" trigger="armor-upgrade-1-replacements" scope="player"/>
<trigger filter="apply-armor-upgrade-2" trigger="armor-upgrade-2-replacements" scope="player"/>
<trigger filter="apply-armor-upgrade-3" trigger="armor-upgrade-3-replacements" scope="player"/>
<trigger filter="apply-armor-upgrade-4" trigger="armor-upgrade-4-replacements" scope="player"/>
<trigger filter="apply-armor-upgrade-5" trigger="armor-upgrade-5-replacements" scope="player"/>
<trigger filter="apply-armor-upgrade-6" trigger="armor-upgrade-6-replacements" scope="player"/>
<!-- GAPPLE UPGRADE-->
<set id="gapple-upgrade-1-set" var="gapple_upgrade_variable" value="1" scope="player"/>
<action id="gapple-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="apple"/>
<replace material="golden apple"/>
</replace-item>
</action>
<message id="gapple-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lApple`2`l ➡ `f`lGolden Apple`r"/>
<trigger filter="gapple-upgrade-1-variable" trigger="gapple-upgrade-1-alert" scope="player"/>
<trigger filter="apply-gapple-upgrade-1" trigger="gapple-upgrade-1-replacements" scope="player"/>
<!-- WATER UPGRADE-->
<set id="water-upgrade-1-set" var="water_upgrade_variable" value="1" scope="player"/>
<action id="water-upgrade-1-replacements" scope="player">
<replace-item ignore-metadata="true">
<find material="bucket"/>
<replace material="water bucket"/>
</replace-item>
</action>
<message id="water-upgrade-1-alert" text="`2`l❥❥❥`e`l [`a`lTeam Upgrade`e`l] `b`lBucket`2`l ➡ `f`lWater Bucket`r"/>
<trigger filter="water-upgrade-1-variable" trigger="water-upgrade-1-alert" scope="player"/>
<trigger filter="apply-water-upgrade-1" trigger="water-upgrade-1-replacements" scope="player"/>
</actions>
<variables>
<variable id="sword_upgrade_variable" scope="team"/>
<variable id="pickaxe_upgrade_variable" scope="team"/>
<variable id="axe_upgrade_variable" scope="team"/>
<variable id="shovel_upgrade_variable" scope="team"/>
<variable id="armor_upgrade_variable" scope="team"/>
<variable id="gapple_upgrade_variable" scope="team"/>
<variable id="water_upgrade_variable" scope="team"/>
</variables>
<filters>
<!-- STORE VARS -->
<!-- VAR - SWORD -->
<all id="apply-sword-upgrade-1">
<variable var="sword_upgrade_variable">1</variable>
<alive/>
</all>
<all id="apply-sword-upgrade-2">
<variable var="sword_upgrade_variable">2</variable>
<alive/>
</all>
<all id="apply-sword-upgrade-3">
<variable var="sword_upgrade_variable">3</variable>
<alive/>
</all>
<variable id="sword-upgrade-0-variable" var="sword_upgrade_variable">0</variable>
<variable id="sword-upgrade-1-variable" var="sword_upgrade_variable">1</variable>
<variable id="sword-upgrade-2-variable" var="sword_upgrade_variable">2</variable>
<variable id="sword-upgrade-3-variable" var="sword_upgrade_variable">3</variable>
<!-- VAR - PICKAXE -->
<all id="apply-pickaxe-upgrade-1">
<variable var="pickaxe_upgrade_variable">1</variable>
<alive/>
</all>
<all id="apply-pickaxe-upgrade-2">
<variable var="pickaxe_upgrade_variable">2</variable>
<alive/>
</all>
<all id="apply-pickaxe-upgrade-3">
<variable var="pickaxe_upgrade_variable">3</variable>
<alive/>
</all>
<variable id="pickaxe-upgrade-0-variable" var="pickaxe_upgrade_variable">0</variable>
<variable id="pickaxe-upgrade-1-variable" var="pickaxe_upgrade_variable">1</variable>
<variable id="pickaxe-upgrade-2-variable" var="pickaxe_upgrade_variable">2</variable>
<variable id="pickaxe-upgrade-3-variable" var="pickaxe_upgrade_variable">3</variable>
<!-- VAR - AXE -->
<all id="apply-axe-upgrade-1">
<variable var="axe_upgrade_variable">1</variable>
<alive/>
</all>
<all id="apply-axe-upgrade-2">
<variable var="axe_upgrade_variable">2</variable>
<alive/>
</all>
<all id="apply-axe-upgrade-3">
<variable var="axe_upgrade_variable">3</variable>
<alive/>
</all>
<variable id="axe-upgrade-0-variable" var="axe_upgrade_variable">0</variable>
<variable id="axe-upgrade-1-variable" var="axe_upgrade_variable">1</variable>
<variable id="axe-upgrade-2-variable" var="axe_upgrade_variable">2</variable>
<variable id="axe-upgrade-3-variable" var="axe_upgrade_variable">3</variable>
<!-- VAR - SHOVEL -->
<all id="apply-shovel-upgrade-1">
<variable var="shovel_upgrade_variable">1</variable>
<alive/>
</all>
<all id="apply-shovel-upgrade-2">
<variable var="shovel_upgrade_variable">2</variable>
<alive/>
</all>
<all id="apply-shovel-upgrade-3">
<variable var="shovel_upgrade_variable">3</variable>
<alive/>
</all>
<variable id="shovel-upgrade-0-variable" var="shovel_upgrade_variable">0</variable>
<variable id="shovel-upgrade-1-variable" var="shovel_upgrade_variable">1</variable>
<variable id="shovel-upgrade-2-variable" var="shovel_upgrade_variable">2</variable>
<variable id="shovel-upgrade-3-variable" var="shovel_upgrade_variable">3</variable>
<!-- VAR - ARMOR -->
<all id="apply-armor-upgrade-1">
<variable var="armor_upgrade_variable">1</variable>
<alive/>
</all>
<all id="apply-armor-upgrade-2">
<variable var="armor_upgrade_variable">2</variable>
<alive/>
</all>
<all id="apply-armor-upgrade-3">
<variable var="armor_upgrade_variable">3</variable>
<alive/>
</all>
<all id="apply-armor-upgrade-4">
<variable var="armor_upgrade_variable">4</variable>
<alive/>
</all>
<all id="apply-armor-upgrade-5">
<variable var="armor_upgrade_variable">5</variable>
<alive/>
</all>
<all id="apply-armor-upgrade-6">
<variable var="armor_upgrade_variable">6</variable>
<alive/>
</all>
<variable id="armor-upgrade-0-variable" var="armor_upgrade_variable">0</variable>
<variable id="armor-upgrade-1-variable" var="armor_upgrade_variable">1</variable>
<variable id="armor-upgrade-2-variable" var="armor_upgrade_variable">2</variable>
<variable id="armor-upgrade-3-variable" var="armor_upgrade_variable">3</variable>
<variable id="armor-upgrade-4-variable" var="armor_upgrade_variable">4</variable>
<variable id="armor-upgrade-5-variable" var="armor_upgrade_variable">5</variable>
<variable id="armor-upgrade-6-variable" var="armor_upgrade_variable">6</variable>
<!-- VAR - GAPPLE -->
<all id="apply-gapple-upgrade-1">
<variable var="gapple_upgrade_variable">1</variable>
<alive/>
</all>
<variable id="gapple-upgrade-0-variable" var="gapple_upgrade_variable">0</variable>
<variable id="gapple-upgrade-1-variable" var="gapple_upgrade_variable">1</variable>
<!-- VAR - WATER -->
<all id="apply-water-upgrade-1">
<variable var="water_upgrade_variable">1</variable>
<alive/>
</all>
<variable id="water-upgrade-0-variable" var="water_upgrade_variable">0</variable>
<variable id="water-upgrade-1-variable" var="water_upgrade_variable">1</variable>
<!-- GENERAL -->
<team id="only-blue">blue-team</team>
<team id="only-red">red-team</team>
<any id="block-break-void-filter">
<all>
<void/>
</all>
<not id="block-place-filter-void">
<void />
</not>
</any>
<all id="deny-all-but-water-flow">
<all>
<not>
<material>water</material>
</not>
<cause>world</cause>
</all>
</all>
<material id="only-air">air</material>
<all id="only-iron-cause-world">
<material id="only-iron">iron block</material>
<cause>world</cause>
</all>
</filters>
<shopkeepers>
<shopkeepers name="`2`l✳ Emporium" shop="upgrade-shop">
<shopkeeper yaw="0">149.5,62.5,-6.5</shopkeeper> <!-- Red -->
</shopkeepers>
<shopkeepers name="`2`l✳ Emporium" shop="upgrade-shop">
<shopkeeper yaw="180">-148.5,62.5,7.5</shopkeeper> <!-- Blue -->
</shopkeepers>
</shopkeepers>
<shops>
<shop id="upgrade-shop" name="Upgrades &#38; Supplies">
<category id="team-upgrades" name="`aTeam Upgrades" material="iron helmet" enchantment="protection">
<!-- ARMOR -->
<item material="chainmail helmet" name="`4`lChainmail Armor (1 of 6)" lore="`7Your team permanently gains|`7Chainmail Armor" price="10" currency="emerald" action="armor-upgrade-1-set" filter="armor-upgrade-0-variable"/>
<item material="iron helmet" name="`4`lIron Armor (2 of 6)" lore="`7Your team permanently gains|`7Iron Armor" price="50" currency="emerald" action="armor-upgrade-2-set" filter="armor-upgrade-1-variable"/>
<item material="iron helmet" enchantment="protection:1" name="`4`lProtect I Iron Armor (3 of 6)" lore="`7Your team permanently gains|`7Iron Armor Protection I" price="70" currency="emerald" action="armor-upgrade-3-set" filter="armor-upgrade-2-variable"/>
<item material="iron helmet" enchantment="protection:2" name="`4`lProtect II Iron Armor (4 of 6)" lore="`7Your team permanently gains|`7Iron Armor Protection II" price="80" currency="emerald" action="armor-upgrade-4-set" filter="armor-upgrade-3-variable"/>
<item material="iron helmet" enchantment="protection:3" name="`4`lProtect III Iron Armor (5 of 6)" lore="`7Your team permanently gains|`7Iron Armor Protection III" price="90" currency="emerald" action="armor-upgrade-5-set" filter="armor-upgrade-4-variable"/>
<item material="iron helmet" enchantment="protection:4" name="`4`lProtect IV Iron Armor (6 of 6)" lore="`7Your team permanently gains|`7Iron Armor Protection IV" price="100" currency="emerald" action="armor-upgrade-6-set" filter="armor-upgrade-5-variable"/>
<!-- SWORD -->
<item material="iron sword" name="`4`lIron Swords (1 of 3)" lore="`7Your team permanently gains|`7Iron swords" price="20" currency="emerald" action="sword-upgrade-1-set" filter="sword-upgrade-0-variable"/>
<item material="diamond sword" name="`4`lDiamond Swords (2 of 3)" lore="`7Your team permanently gains|`7Diamond swords" price="50" currency="emerald" action="sword-upgrade-2-set" filter="sword-upgrade-1-variable"/>
<item material="diamond sword" enchantment="sharpness" name="`4`lSharpened Diamond Swords (3 of 3)" lore="`7Your team permanently gains|`7Diamond Sharpness Swords" price="80" currency="emerald" action="sword-upgrade-3-set" filter="sword-upgrade-2-variable"/>
<!-- PICKAXE -->
<item material="iron pickaxe" name="`4`lIron Pickaxe (1 of 3)" lore="`7Your team permanently gains|`7Iron pickaxes" price="5" currency="emerald" action="pickaxe-upgrade-1-set" filter="pickaxe-upgrade-0-variable"/>
<item material="diamond pickaxe" name="`4`lDiamond Pickaxe (2 of 3)" lore="`7Your team permanently gains|`7Diamond pickaxes" price="50" currency="emerald" action="pickaxe-upgrade-2-set" filter="pickaxe-upgrade-1-variable"/>
<item material="diamond pickaxe" enchantment="efficiency" name="`4`lEfficiency Diamond Pickaxe (3 of 3)" lore="`7Your team permanently gains|`7Diamond Efficiency Pickaxes" price="80" currency="emerald" action="pickaxe-upgrade-3-set" filter="pickaxe-upgrade-2-variable"/>
<!-- AXE -->
<item material="iron axe" name="`4`lIron Axe (1 of 3)" lore="`7Your team permanently gains|`7Iron Axes" price="15" currency="emerald" action="axe-upgrade-1-set" filter="axe-upgrade-0-variable"/>
<item material="diamond axe" name="`4`lDiamond Axe (2 of 3)" lore="`7Your team permanently gains|`7Diamond Axes" price="50" currency="emerald" action="axe-upgrade-2-set" filter="axe-upgrade-1-variable"/>
<item material="diamond axe" enchantment="efficiency" name="`4`lEfficiency Diamond Axe (3 of 3)" lore="`7Your team permanently gains|`7Diamond Efficiency Axes" price="80" currency="emerald" action="axe-upgrade-3-set" filter="axe-upgrade-2-variable"/>
<!-- SHOVEL -->
<item material="iron spade" name="`4`lIron Shovel (1 of 3)" lore="`7Your team permanently gains|`7Iron Shovels" price="10" currency="emerald" action="shovel-upgrade-1-set" filter="shovel-upgrade-0-variable"/>
<item material="diamond spade" name="`4`lDiamond Shovel (2 of 3)" lore="`7Your team permanently gains|`7Diamond Shovels" price="40" currency="emerald" action="shovel-upgrade-2-set" filter="shovel-upgrade-1-variable"/>
<item material="diamond spade" enchantment="efficiency" name="`4`lEfficiency Diamond Shovel (3 of 3)" lore="`7Your team permanently gains|`7Diamond Efficiency Shovel" price="60" currency="emerald" action="shovel-upgrade-3-set" filter="shovel-upgrade-2-variable"/>
<!-- GAPPLE -->
<item material="golden apple" name="`4`lGolden Apple" lore="`7Your team permanently gains|`7Golden Apple in Kit" price="30" currency="emerald" action="gapple-upgrade-1-set" filter="gapple-upgrade-0-variable"/>
<!-- WATER -->
<item material="water bucket" name="`4`lWater Bucket" lore="`7Your team permanently gains|`7Water Bucket in Kit" price="30" currency="emerald" action="water-upgrade-1-set" filter="water-upgrade-0-variable"/>
</category>
<!-- ITEMS -->
<category id="items" name="`aSupplies Store" material="smooth brick">
<item material="smooth brick" amount="64" price="7" currency="emerald"/>
<item material="cobblestone" amount="64" price="7" currency="emerald"/>
<item material="redstone block" amount="64" price="7" currency="emerald"/>
<item material="fishing rod" name="`4`lNeptune's Rod" price="10" currency="emerald" unbreakable="true"/>
<item material="arrow" price="3" currency="emerald"/>
<item material="bow" price="10" currency="emerald" unbreakable="true" enchantment="arrow infinite"/>
<item material="bow" name="`4`lApollo's Bow `7(Power I)" price="100" currency="emerald" unbreakable="false" enchantment="arrow infinite;power"/>
</category>
</shop>
</shops>
<regions>
<cylinder id="blue-spawn-point" base="-161.5,70,0.5" radius=".1" height="0"/>
<cylinder id="red-spawn-point" base="162.5,70,0.5" radius=".1" height="0"/>
<cuboid id="obs-spawn-point" min="9,66.7,66.5" max="19,66.7,66.5"/>
<union id="spawns-no-edit">
<rectangle id="blue-spawn-no-edit" min="-124,-18" max="-170,22"/>
<rectangle id="red-spawn-no-edit" min="125,-18" max="171,22"/>
</union>
<union id="blues-woolrooms">
<rectangle id="orange-woolroom" min="-135,-36" max="-154,-58"/>
<rectangle id="pink-woolroom" min="-135,59" max="-153,36"/>
</union>
<union id="reds-woolrooms">
<rectangle id="lime-woolroom" min="136,-57" max="154,-36"/>
<rectangle id="light-blue-woolroom" min="136,36" max="153,59"/>
</union>
<rectangle id="blue-spawn" min="-139,-16" max="-166,16"/>
<rectangle id="red-spawn" min="140,-16" max="167,16"/>
<negative id="not-build-area">
<union id="build-area">
<rectangle min="-110,-67" max="-30,68"/> <!-- blue main square -->
<rectangle min="-30,-61" max="0,62"/> <!-- blue partial square -->
<rectangle min="-31,-61" max="-1,62"/> <!-- blue small square -->
<rectangle min="-32,68" max="-1,62"/> <!-- blue extra -->
<rectangle min="-25,68" max="0,80"/> <!-- blue wing -->
<rectangle min="-1,-61" max="1,61"/> <!-- middle small strip -->
<rectangle min="1,-79" max="26,62"/> <!-- red wing -->
<rectangle min="0,67" max="-1,-61"/> <!-- red small strip -->
<rectangle min="30,-61" max="0,62"/> <!-- red partial square -->
<rectangle min="31,-61" max="1,62"/> <!-- red small square -->
<rectangle min="31,-67" max="111,68"/> <!-- red main square -->
<rectangle min="31,-67" max="25,61"/> <!-- red tiny patch -->
<rectangle min="-109,-55" max="-150,-40"/> <!-- orange wool area -->
<rectangle min="-116,-40" max="-97,-4"/> <!-- orange wool shortcut area -->
<rectangle min="-109,56" max="-151,40"/> <!-- pink wool area -->
<rectangle min="-116,41" max="-97,4"/> <!-- pink wool shortcut area -->
<rectangle min="110,-55" max="151,-40"/> <!-- lime wool area -->
<rectangle min="117,-40" max="98,-4"/> <!-- lime wool shortcut area -->
<rectangle min="110,56" max="152,40"/> <!-- light blue wool area -->
<rectangle min="117,41" max="98,4"/> <!-- light blue wool shortcut area -->
</union>
</negative>
<union id="iron-regen">
<cuboid min="128,57,-5" max="137,61,6"/> <!-- red iron -->
<cuboid min="-136,57,-5" max="-127,61,6"/> <!-- blue iron -->
</union>
<cuboid id="emerald-spawner-red" min="13.75,58,63.5" max="14.25,60,64.5"/>
<cuboid id="emerald-spawner-blue" min="-13.25,58,-63.5" max="-12.75,60,-62.5"/>
<cuboid id="gapple-spawner-light-blue" min="143.5,63,48.5" max="143.5,64,48.5"/>
<cuboid id="gapple-spawner-lime" min="143.5,63,-47.5" max="143.5,64,-47.5"/>
<cuboid id="gapple-spawner-orange" min="-142.5,63,-47.5" max="-142.5,64,-47.5"/>
<cuboid id="gapple-spawner-pink" min="-142.5,63,48.5" max="-142.5,64,48.5"/>
<cuboid id="bottom-no-build" min="-184,0,-100" max="184,37,100"/>
<!-- applicators -->
<apply enter="only-blue" region="blue-spawn" message="This Is Athens! You may not enter!"/>
<apply enter="only-red" region="red-spawn" message="This Is Sparta! You may not enter!"/>
<apply enter="only-blue" region="reds-woolrooms" message="You may not enter the heathen Garrison House!"/>
<apply enter="only-red" region="blues-woolrooms" message="You may not enter the heathen Garrison House!"/>
<apply block="only-blue" region="reds-woolrooms" message="You may not edit the Garrison House!"/>
<apply block="only-red" region="blues-woolrooms" message="You may not edit the Garrison House!"/>
<apply block-place="never" block-break="never" region="bottom-no-build" message="You may not build in the Underworld!"/>
<apply block-place="only-iron-cause-world" block-break="only-iron" region="iron-regen" message=""/>
<apply block-place="never" block-break="never" region="spawns-no-edit" message="You may not edit spawn."/>
<apply block-place="block-place-filter-void" block-break="block-break-void-filter" region="not-build-area" message="You may not edit this area."/>
</regions>
<spawners>
<spawner spawn-region="emerald-spawner-red" player-region="everywhere" delay="6s">
<item material="emerald" amount="1"/>
<item material="emerald" amount="1"/>
</spawner>
<spawner spawn-region="emerald-spawner-blue" player-region="everywhere" delay="6s">
<item material="emerald" amount="1"/>
<item material="emerald" amount="1"/>
</spawner>
<spawner spawn-region="gapple-spawner-lime" player-region="lime-woolroom" delay="10s">
<item material="golden apple" amount="1"/>
</spawner>
<spawner spawn-region="gapple-spawner-light-blue" player-region="light-blue-woolroom" delay="10s">
<item material="golden apple" amount="1"/>
</spawner>
<spawner spawn-region="gapple-spawner-orange" player-region="orange-woolroom" delay="10s">
<item material="golden apple" amount="1"/>
</spawner>
<spawner spawn-region="gapple-spawner-pink" player-region="pink-woolroom" delay="10s">
<item material="golden apple" amount="1"/>
</spawner>
</spawners>
<itemkeep>
<item>golden apple</item>
</itemkeep>
<itemremove>
<item>diamond sword</item>
<item>diamond pickaxe</item>
<item>diamond spade</item>
<item>diamond axe</item>
<item>stone sword</item>
<item>stone pickaxe</item>
<item>stone spade</item>
<item>stone axe</item>
<item>iron sword</item>
<item>iron pickaxe</item>
<item>iron spade</item>
<item>iron axe</item>
<item>smooth brick</item>
<item>gold chestplate</item>
<item>bow</item>
<item>string</item>
<item>bucket</item>
<item>apple</item>
</itemremove>
<hunger>
<depletion>off</depletion>
</hunger>
<maxbuildheight>75</maxbuildheight>
<renewables>
<renewable rate="1" sound="true" region="iron-regen" renew-filter="only-iron" replace-filter="only-air" avoid-players="2"/>
</renewables>
<kill-rewards>
<kill-reward>
<item material="golden apple" amount="1"/>
<item material="wood" amount="24"/>
<item material="emerald" amount="1"/>
</kill-reward>
</kill-rewards>
</map>
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