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@arcanosam
Last active August 29, 2015 14:01
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Particle Panda - Help Tab Error - TabbedPanelHeader panel attribute no longer exist
[INFO ] [Logger ] Record log in C:\Users\arcan_000\.kivy\logs\kivy_14-05-22_10.txt
[INFO ] Kivy v1.8.1-dev
[INFO ] [Python ] v3.3.3 (v3.3.3:c3896275c0f6, Nov 18 2013, 21:18:40) [MSC v.1600 32 bit (Intel)]
[INFO ] [Factory ] 168 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_gif (img_pil ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[INFO ] [Text ] Provider: pygame
[DEBUG ] [Cache ] register <kv.loader> with limit=500, timeout=60s
[INFO ] [Loader ] using a thread pool of 2 workers
[DEBUG ] [Cache ] register <textinput.label> with limit=None, timeout=60.0s
[DEBUG ] [Cache ] register <textinput.width> with limit=None, timeout=60.0s
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
GLEW initialization succeeded
[DEBUG ] [Window ] Display driver windib
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a8
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 1
[INFO ] [GL ] OpenGL version <b'2.1.0 - Build 8.15.10.2900'>
[INFO ] [GL ] OpenGL vendor <b'Intel'>
[INFO ] [GL ] OpenGL renderer <b'Intel(R) HD Graphics'>
[INFO ] [GL ] OpenGL parsed version: 2, 1
[INFO ] [GL ] Shading version <b'1.20 - Intel Build 8.15.10.2900'>
[INFO ] [GL ] Texture max size <8192>
[INFO ] [GL ] Texture max units <16>
[INFO ] [Shader ] fragment shader: <No errors.>
[DEBUG ] [Shader ] Fragment compiled successfully
[INFO ] [Shader ] vertex shader: <No errors.>
[DEBUG ] [Shader ] Vertex compiled successfully
[INFO ] [Shader ] program: <No errors.>
[DEBUG ] [ImagePygame ] Load <C:\Users\arcan_000\Tools\kivydev\kivy\kivy\data\glsl\default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [VideoGstplayer] Using Gstreamer 1.2.1.0
[INFO ] [Video ] Provider: gstplayer
[DEBUG ] [App ] Loading kv <C:/Users/arcan_000/Projetos/KivyProjs/ParticlePanda\particlebuilder.kv>
[DEBUG ] [Atlas ] Load <C:\Users\arcan_000\Tools\kivydev\kivy\kivy\data\..\data\images\defaulttheme.atlas>
[DEBUG ] [Atlas ] Need to load 1 images
[DEBUG ] [Atlas ] Load <C:\Users\arcan_000\Tools\kivydev\kivy\kivy\data\..\data\images\defaulttheme-0.png>
[DEBUG ] [ImagePygame ] Load <C:\Users\arcan_000\Tools\kivydev\kivy\kivy\data\..\data\images\defaulttheme-0.png>
[DEBUG ] [ImagePygame ] Load <media/icons/4_collections_collection.png>
[DEBUG ] [ImagePygame ] Load <media/icons/5_content_save.png>
[DEBUG ] [ImagePygame ] Load <media/icons/5_content_save_as.png>
[DEBUG ] [ImagePygame ] Load <media/icons/2_action_help.png>
[INFO ] [OSC ] using <thread> for socket
[DEBUG ] [Base ] Create provider from mouse
[DEBUG ] [Base ] Create provider from wm_touch
[DEBUG ] [Base ] Create provider from wm_pen
[INFO ] [Base ] Start application main loop
[DEBUG ] [ImagePygame ] Load <./media/particles\diamond.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\particle.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\particle2.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\particle3.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\smallsquare.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\smokeparticle.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\squareparticle.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\squareparticle2.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\triangle.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\VFX-0-Circle.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\VFX-0-Smoke-2.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\VFX-0-Star.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\VFX-1-Star.png>
[DEBUG ] [ImagePygame ] Load <./media/particles\VFX-2-Star.png>
[ERROR ] [Image ] Error reading file media/particle.png
[DEBUG ] [ImagePygame ] Load <./media/particles/particle.png>
[INFO ] [GL ] NPOT texture support is available
[INFO ] [Base ] Leaving application in progress...
Traceback (most recent call last):
File "C:/Users/arcan_000/Projetos/KivyProjs/ParticlePanda/main.py", line 935, in <module>
ParticleBuilderApp().run()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\app.py", line 822, in run
runTouchApp()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\base.py", line 484, in runTouchApp
EventLoop.window.mainloop()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\core\window\window_pygame.py", line 363, in mainloop
self._mainloop()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\core\window\window_pygame.py", line 267, in _mainloop
EventLoop.idle()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\base.py", line 327, in idle
self.dispatch_input()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\base.py", line 312, in dispatch_input
post_dispatch_input(*pop(0))
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\base.py", line 220, in post_dispatch_input
listener.dispatch('on_motion', etype, me)
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\core\window\__init__.py", line 719, in on_motion
self.dispatch('on_touch_down', me)
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\core\window\__init__.py", line 734, in on_touch_down
if w.dispatch('on_touch_down', touch):
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:/Users/arcan_000/Projetos/KivyProjs/ParticlePanda/main.py", line 54, in on_touch_down
super(ParticleBuilder, self).on_touch_down(touch)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\widget.py", line 404, in on_touch_down
if child.dispatch('on_touch_down', touch):
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\widget.py", line 404, in on_touch_down
if child.dispatch('on_touch_down', touch):
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\widget.py", line 404, in on_touch_down
if child.dispatch('on_touch_down', touch):
File "_event.pyx", line 387, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4598)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\widget.py", line 404, in on_touch_down
if child.dispatch('on_touch_down', touch):
File "_event.pyx", line 383, in kivy._event.EventDispatcher.dispatch (kivy\_event.c:4549)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\lang.py", line 1419, in custom_callback
exec(__kvlang__.co_value, idmap)
File "C:/Users/arcan_000/Projetos/KivyProjs/ParticlePanda\particlebuilder.kv", line 152, in <module>
on_touch_down: self.collide_point(*args[1].pos) and root.tab_info()
File "C:/Users/arcan_000/Projetos/KivyProjs/ParticlePanda/main.py", line 819, in tab_info
self.description_tab.default_tab = particle_info
File "properties.pyx", line 348, in kivy.properties.Property.__set__ (kivy\properties.c:3682)
File "properties.pyx", line 1222, in kivy.properties.AliasProperty.set (kivy\properties.c:19424)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\tabbedpanel.py", line 432, in set_def_tab
self.remove_widget(oltab)
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\tabbedpanel.py", line 545, in remove_widget
self._default_tab.on_release()
File "C:\Users\arcan_000\Tools\kivydev\kivy\kivy\uix\tabbedpanel.py", line 183, in on_release
self.panel.switch_to(self.panel.current_tab)
AttributeError: 'TabbedPanelHeader' object has no attribute 'panel'
Process finished with exit code 1
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