We can make this file beautiful and searchable if this error is corrected: It looks like row 5 should actually have 11 columns, instead of 8 in line 4.
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a_digits b_digits attempt a b id model prompt c response completion_tokens | |
40 40 1 3992063990220990516220542432948030691483 6071654969971375806412045489381836269801 1 o3 3992063990220990516220542432948030691483 + 6071654969971375806412045489381836269801 = 10063718960192366322632587922329866961284 10063718960192366322632587922329866961284 6881 | |
40 40 2 7362749616622109583510448949429525217040 9503926316613556322637036242823264577940 2 o3 7362749616622109583510448949429525217040 + 9503926316613556322637036242823264577940 = 16866675933235665906147485192252789794980 16866675933235665906147485192252789794980 13474 | |
40 40 3 6635652321195487798661742631960957631686 1024696489851649393943532212953781355568 3 o3 6635652321195487798661742631960957631686 + 1024696489851649393943532212953781355568 = 7660348811047137192605274844914738987254 7660348811047137192605274844914738987254 9185 | |
40 40 4 6467711227800014782703855563575530302909 8043807275588772216581947882638500747694 4 o3 6467711227800014782703855563575530302909 + |
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using System.Collections.Generic; | |
using UnityEngine; | |
static class WInput | |
{ | |
static Dictionary<string, int> specialKeys = new Dictionary<string, int>(20); | |
static readonly KeyCode[] joystickBaseKeys = new KeyCode[] | |
{ | |
KeyCode.Joystick1Button0, KeyCode.Joystick2Button0, KeyCode.Joystick3Button0, KeyCode.Joystick4Button0, |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using TMPro.EditorUtilities; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
using UnityEditorInternal; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; |