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December 22, 2015 13:58
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my idea on doing custom map times
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//goes in game_init | |
global.ctftimelimit = max(1, min(255, ini_read_real("Server", " Ctf Time Limit", 2))); | |
global.cptimelimit = max(1, min(255, ini_read_real("Server", " Cp Time Limit", 3))); | |
global.gentimelimit = max(1, min(255, ini_read_real("Server", " Gen Time Limit", 4))); | |
global.arenatimelimit = max(1, min(255, ini_read_real("Server", " Arena Time Limit", 5))); | |
ini_write_real("Server", "Ctf Time Limit", global.ctftimelimit); | |
ini_write_real("Server", "Cp Time Limit", global.cptimelimit); | |
ini_write_real("Server", "Gen Time Limit", global.gentimelimit); | |
ini_write_real("Server", "Arena Time Limit", global.arenatimelimit); | |
//goes in line 30 of basicroomsetup | |
if instance_exists(IntelligenceBaseBlue) || instance_exists(IntelligenceBaseRed) || instance_exists(IntelligenceRed) || instance_exists(IntelligenceBlue) | |
global.timeLimitMins = global.ctftimelimit; | |
else if instance_exists(GeneratorBlue) || instance_exists(GeneratorRed) { | |
global.timeLimitMins = global.gentimelimit; | |
} | |
else if instance_exists(ArenaControlPoint) { | |
global.timeLimitMins = global.arenatimelimit; | |
} | |
else if instance_exists(ControlPoint) { | |
global.timeLimitMins = global.cptimelimit; | |
} | |
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