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Szymon Piłkowski ardcore

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@veekaybee
veekaybee / normcore-llm.md
Last active May 6, 2024 16:10
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@staltz
staltz / introrx.md
Last active May 6, 2024 01:44
The introduction to Reactive Programming you've been missing
@banksean
banksean / mersenne-twister.js
Created February 10, 2010 16:24
a Mersenne Twister implementation in javascript. Makes up for Math.random() not letting you specify a seed value.
/*
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace
so it's better encapsulated. Now you can have multiple random number generators
and they won't stomp all over eachother's state.
If you want to use this as a substitute for Math.random(), use the random()
method like so:
var m = new MersenneTwister();
@xem
xem / readme.md
Last active April 5, 2024 23:16
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@xem
xem / codegolf.md
Last active March 22, 2024 15:41
JS code golfing

codegolf JS

Mini projects by Maxime Euzière (xem), subzey, Martin Kleppe (aemkei), Mathieu Henri (p01), Litterallylara, Tommy Hodgins (innovati), Veu(beke), Anders Kaare, Keith Clark, Addy Osmani, bburky, rlauck, cmoreau, maettig, thiemowmde, ilesinge, adlq, solinca, xen_the,...

(For more info and other projects, visit http://xem.github.io)

(Official Slack room: http://jsgolf.club / join us on http://register.jsgolf.club)

@Krever
Krever / _README.md
Last active March 9, 2024 16:21
Yabai setup for i3wm users
@nickloewen
nickloewen / bret_victor-reading_list.md
Last active March 7, 2024 18:14
Bret Victor’s Reading List

This is a plain-text version of Bret Victor’s reading list. It was requested by hf on Hacker News.


Highly recommended things!

This is my five-star list. These are my favorite things in all the world.

A few of these works have had an extraordinary effect on my life or way of thinking. They get a sixth star. ★

@remy
remy / map.js
Last active March 4, 2024 22:48
function map(x, in_min, in_max, out_min, out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
@banksean
banksean / perlin-noise-classical.js
Created February 15, 2010 10:00
two Perlin noise generators in javascript. The simplex version is about 10% faster (in Chrome at least, haven't tried other browsers)
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough banksean@gmail.com
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/