Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
Mini projects by Maxime Euzière (xem), subzey, Martin Kleppe (aemkei), Mathieu Henri (p01), Litterallylara, Tommy Hodgins (innovati), Veu(beke), Anders Kaare, Keith Clark, Addy Osmani, bburky, rlauck, cmoreau, maettig, thiemowmde, ilesinge, adlq, solinca, xen_the,...
(For more info and other projects, visit http://xem.github.io)
(Official Slack room: http://jsgolf.club / join us on http://register.jsgolf.club)
This is a simplistic setup trying to emulate at least part of i3 behaviour on MacOS using yabai. Key-bindings are partially replicated due to the presence of MacOS built-in bindings
Start with installing (and understanding) following tools
- yabai - https://github.com/koekeishiya/yabai
- skhd - https://github.com/koekeishiya/skhd
- stackline - https://github.com/AdamWagner/stackline
This is a plain-text version of Bret Victor’s reading list. It was requested by hf on Hacker News.
Highly recommended things!
This is my five-star list. These are my favorite things in all the world.
A few of these works have had an extraordinary effect on my life or way of thinking. They get a sixth star. ★
function map(x, in_min, in_max, out_min, out_max) { | |
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; | |
} |
// Ported from Stefan Gustavson's java implementation | |
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | |
// Read Stefan's excellent paper for details on how this code works. | |
// | |
// Sean McCullough banksean@gmail.com | |
/** | |
* You can pass in a random number generator object if you like. | |
* It is assumed to have a random() method. | |
*/ |