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(function (window, document, undefined) { | |
"use strict"; | |
/** | |
* The Universe object | |
* | |
* @constructor | |
*/ | |
function Universe() { | |
this.loaded = false; | |
this.header = document.querySelector("header"); | |
this.initialWidth = window.innerWidth || document.documentElement.clientWidth || document.getElementsByTagName('body')[0].clientWidth; | |
this.cvs = document.createElement("canvas"); | |
this.ctx = this.cvs.getContext("2d"); | |
} | |
Universe.prototype = { | |
constructor : Universe, | |
/** | |
* Intializes the instance | |
* | |
* @function | |
*/ | |
init : function () { | |
this.box = this.header.getBoundingClientRect(); | |
this.w = this.box.width; | |
this.h = this.box.height; | |
this.numDotsOrig = 150; | |
this.size = 1.6; | |
if (this.w > 700) { | |
this.size = 2; | |
} | |
if (this.w > 1300 && this.w < 1600) { | |
this.numDotsOrig = 200; | |
} else if (this.w > 1600 && this.w < 2000) { | |
this.numDotsOrig = 250; | |
} else if (this.w > 2000) { | |
this.numDotsOrig = 300; | |
} | |
this.numDots = this.numDotsOrig; | |
this.currDot; | |
this.maxRad = this.w / 1.2; | |
this.minRad = this.w / 2.5; | |
if (this.w > 500 && this.w < 800) { | |
this.maxRad = this.w / 1.5; | |
this.minRad = this.w / 3; | |
} else if (this.w > 800 && this.w < 1000) { | |
this.maxRad = this.w / 1.8; | |
this.minRad = this.w / 6; | |
} else if (this.w > 1000 && this.w < 1600) { | |
this.maxRad = this.w / 2; | |
this.minRad = this.w / 6; | |
} else if (this.w > 1600) { | |
this.maxRad = this.w / 2.3; | |
this.minRad = this.w / 8; | |
} | |
this.radDiff = this.maxRad - this.minRad; | |
this.dots = []; | |
this.centerPt = {x:0, y:0}; | |
this.prevFrameTime = 0; | |
while(this.numDots--) { | |
this.currDot = {}; | |
this.currDot.radius = this.minRad + Math.random() * this.radDiff; | |
this.currDot.ang = (1 - Math.random() * 2) * Math.PI; | |
this.currDot.speed = (1 - Math.random() * 2) * 0.005; | |
this.currDot.intensity = Math.round(Math.random() * 255); | |
this.currDot.fillColor = "rgb(" + this.currDot.intensity * 255 + "," + this.currDot.intensity + "," + this.currDot.intensity + ")"; | |
this.dots.push(this.currDot); | |
} | |
this._centerPt = this.centerPt; | |
this._context = this.ctx; | |
this.dX = 0; | |
this.dY = 0; | |
this.prevFrameTime = 0; | |
this.cvs.width = this.w; | |
this.cvs.height = this.h; | |
this.centerPt.x = Math.round(this.w / 2); | |
this.centerPt.y = Math.round(this.h / 2); | |
if (!this.loaded) { | |
this.generateDomStructure(); | |
this.initThrottle(); | |
this.requestUpdate(); | |
this.loaded = true; | |
} | |
}, | |
/** | |
* Updates universe when needed | |
* | |
* @function | |
* @private | |
*/ | |
requestUpdate : function (elapsedTime) { | |
var timeSinceLastFrame = elapsedTime - (this.prevFrameTime || 0); | |
// queue up an rAF draw call | |
if (window.matchMedia) { | |
if (!window.matchMedia('(prefers-reduced-motion)').matches) { | |
requestAnimFrame(util.bind(this.requestUpdate, this)); | |
} | |
} else { | |
requestAnimFrame(util.bind(this.requestUpdate, this)); | |
} | |
// if we *don't* already have a first frame, and the | |
// delta is less than 33ms (30fps in this case) then | |
// don't do anything and return | |
if (timeSinceLastFrame < 30 && this.prevFrameTime) { | |
return; | |
} | |
// else we have a frame we want to draw at 30fps... | |
// capture the last frame draw time so we can work out | |
// a delta next time. | |
this.prevFrameTime = elapsedTime; | |
var n = this.numDotsOrig; | |
this._context.clearRect(0, 0, this.cvs.width, this.cvs.height); | |
while(n--) { | |
this.currDot = this.dots[n]; | |
this.dX = this._centerPt.x + Math.sin(this.currDot.ang) * this.currDot.radius; | |
this.dY = this._centerPt.y + Math.cos(this.currDot.ang) * this.currDot.radius; | |
this.currDot.ang += this.currDot.speed; | |
this._context.fillStyle = this.currDot.fillColor; | |
this._context.fillRect(this.dX, this.dY, this.size, this.size); | |
} | |
}, | |
/** | |
* Resizes the instance | |
* | |
* @function | |
* @private | |
*/ | |
resize : function () { | |
this.currWidth = window.innerWidth || document.documentElement.clientWidth || document.getElementsByTagName('body')[0].clientWidth; | |
if (this.currWidth !== this.initialWidth) { | |
this.initialWidth = this.currWidth; | |
cancelAnimFrame(util.bind(this.update, this)); | |
this.init(); | |
} | |
}, | |
/** | |
* Generates the DOM structure | |
* | |
* @function | |
* @private | |
*/ | |
generateDomStructure : function () { | |
this.remove = document.querySelector("canvas"); | |
if (this.remove) { | |
this.remove.parentNode.removeChild(this.remove); | |
} | |
this.cvs.classList.add("canvas--hidden"); | |
this.header.appendChild(this.cvs); | |
this.cvs.classList.add("canvas--active"); | |
}, | |
/** | |
* Initialize throttled update | |
* | |
* @function | |
* @private | |
*/ | |
initThrottle : function () { | |
this.throttledUpdate = util.onResizeEnd(this.resize, 100, this); | |
util.addListener(window, "resize", this.throttledUpdate, false); | |
} | |
}; | |
/** | |
* Expose a public-facing API | |
* | |
* @param {String} CSS selector for target elements | |
* @param {Object} the options | |
*/ | |
function expose() { | |
var uni = new Universe(); | |
uni.init(); | |
return uni; | |
} | |
window.universe = expose; | |
}(window, document)); |
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