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#!/bin/bash -e | |
# PREREQ: add ssh keys to both git cloud host | |
OLD_ORG=mely0 | |
OLD_REPONAME=test001 | |
OLD_REPO=bitbucket.org | |
echo "Old repo=git@${OLD_REPO}:${OLD_ORG}/${OLD_REPONAME}" |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor.SceneManagement; | |
using UnityEditor; | |
using System.Collections; | |
using System.Linq; | |
public class MultiSceneSetup : ScriptableObject | |
{ |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
[CustomPreview(typeof(YourCustomScriptableObject))] // THIS IS VERY IMPORTANT, this is so the editor knows what this is supposed to be previewing at all | |
public class SkinnedMeshObjectPreviewExample : ObjectPreview { | |
PreviewRenderUtility m_PreviewUtility; |
#ifndef UNITY_STANDARD_BRDF_INCLUDED | |
#define UNITY_STANDARD_BRDF_INCLUDED | |
#include "UnityCG.cginc" | |
#include "UnityStandardConfig.cginc" | |
#include "UnityLightingCommon.cginc" | |
//------------------------------------------------------------------------------------- | |
// Legacy, to keep backwards compatibility for (pre Unity 5.3) custom user shaders: | |
#define unity_LightGammaCorrectionConsts_PIDiv4 (IsGammaSpace()? (UNITY_PI/4)*(UNITY_PI/4): (UNITY_PI/4)) |
public class Account | |
{ | |
Guid Id {get;set;} | |
string Name {get;set;} | |
} |
/* | |
modified from original source: https://bitbucket.org/mattkotsenas/c-promises/overview | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace Promises |