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Stock xml template for Logitech Extreme 3D Pro USB
<?xml version="1.0" encoding="utf-8"?>
<!--
INSTRUCTIONS -
- save 3 copies of this file in your '\Falcon BMS 4.37\Launcher\Stock' folder, named *precisely*:
Setup.v100.Logitech Extreme 3D {Stock}.xml
Setup.v100.Logitech Extreme 3D Pro USB {Stock}.xml
Setup.v100.Logitech Extreme 3D pro {Stock}.xml
- if you have any preexisting XML files for this device, in your '\Falcon BMS 4.37\User\Config' folder, backup and delete (or move/rename) them.
- start the Alt Launcher with the device plugged in - it should apply the default axis and button mappings from this template.
-->
<JoyAssgn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<detentPosition>
<AB>50000</AB>
<IDLE>0</IDLE>
</detentPosition>
<axis>
<AxAssgn>
<AxisName>Roll</AxisName>
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName>Pitch</AxisName>
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>Small</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>Small</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName>Yaw</AxisName>
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName>Throttle</AxisName>
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
<AxAssgn>
<AxisName />
<AssgnDate>2023-11-26T00:00:00</AssgnDate>
<Invert>false</Invert>
<Saturation>None</Saturation>
<Deadzone>None</Deadzone>
</AxAssgn>
</axis>
<pov>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimAltHotasUp</string>
<string>SimTransmitCom1</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasUpRight</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasRight</string>
<string>SimCommsSwitchRight</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasDownRight</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasDown</string>
<string>SimTransmitCom2</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasDownLeft</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasLeft</string>
<string>SimCommsSwitchLeft</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimAltHotasUpLeft</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
<PovAssgn>
<direction>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
<DirAssgn>
<Callback>
<string>SimDoNothing</string>
<string>SimDoNothing</string>
</Callback>
<SoundID>
<int>0</int>
<int>0</int>
</SoundID>
</DirAssgn>
</direction>
</PovAssgn>
</pov>
<dx>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimHotasPinkyShift</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimHotasPinkyShift</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimAPOverride</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimTriggerSecondDetent</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimPickle</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimPickle</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimCursorEnable</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimSpotLight</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimMissileStep</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>ToggleNVGMode</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimToggleMissileCage</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimVisorToggle</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimAltHotasTMSShift</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>OTWSelect3DCockpitMode</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimAltHotasDMSShift</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>FOVToggle</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimSlapSwitch</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimRadarElevationUp</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>AFBrakesIn</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimRangeKnobUp</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimWheelBrakes</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimRadarElevationDown</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>AFBrakesOut</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimRangeKnobDown</Callback>
<Invoke>Default</Invoke>
<SoundID>-1</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
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<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
<DxAssgn>
<assign>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
<Assgn>
<Callback>SimDoNothing</Callback>
<Invoke>Default</Invoke>
<SoundID>0</SoundID>
</Assgn>
</assign>
</DxAssgn>
</dx>
</JoyAssgn>
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