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+MODIFIER_EVENT_ON_DEATH_PREVENTED OnDamagePrevented | |
+MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK GetAllowEtherealAttack | |
+MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST GetModifierBaseAttackTimeConstant_Adjust | |
+MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING GetModifierPercentageCooldownOngoing | |
+MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY GetModifierDamageOutgoing_Percentage_Illusion_Amplify | |
+MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE GetModifierExtraManaPercentage | |
+MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE GetModifierLifestealRegenAmplify_Percentage | |
+MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION GetModifierMagicalResistanceBaseReduction | |
+MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS GetModifierMagicalResistanceBonusIllusions | |
+MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE GetModifierPhysicalArmorTotal_Percentage | |
+MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE GetModifierProjectileSpeedBonusPercentage | |
+MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION GetModifierRadarCooldownReduction | |
+MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE GetModifierBonusStats_Agility_Percentage | |
+MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE GetModifierBonusStats_Intellect_Percentage | |
+MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE GetModifierBonusStats_Strength_Percentage | |
+MODIFIER_PROPERTY_STRONG_ILLUSION GetModifierStrongIllusion | |
+MODIFIER_STATE_IGNORING_STOP_ORDERS | |
+CBaseCombatCharacter:ShootPosition(nHand: int, nMuzzle: int): Vector | |
+CDOTABaseAbility:GetUpgradeRecommended(): bool | |
+CDOTABaseAbility:SetUpgradeRecommended(bUpgradeRecommended: bool): void | |
+CDOTABaseGameMode:AddRealTimeCombatAnalyzerQuery(hQueryTable: handle, hPlayer: handle, pszQueryName: string): int Begin tracking a sequence of events using the real time combat analyzer. | |
+CDOTABaseGameMode:ListenForQueryProgressChanged(hFunction: handle, hContext: handle): void Set function and context for real time combat analyzer query progress changed. | |
+CDOTABaseGameMode:ListenForQuerySucceeded(hFunction: handle, hContext: handle): void Set function and context for real time combat analyzer query succeeded. | |
+CDOTABaseGameMode:RemoveRealTimeCombatAnalyzerQuery(nQueryID: int): void: Stop tracking a combat analyzer query. | |
+CDOTAGamerules:AddBotPlayerWithEntityScript(: string, : string, : int, : string): handle Spawn a bot player of the passed hero name, player name, and team. | |
+CDOTAGamerules:AddItemToWhiteList(: string): void Add an item to the whitelist | |
+CDOTAGamerules:ForceCreepSpawn(): void Spawn the next wave of creeps. | |
+CDOTAGamerules:ForceGameStart(): void Transition game state to DOTA_GAMERULES_STATE_GAME_IN_PROGRESS | |
+CDOTAGamerules:IsItemInWhiteList(: string): bool Query an item in the whitelist | |
+CDOTAGamerules:PrepareSpawners(): void Prepare Dota lane style spawners with a given interval | |
+CDOTAGamerules:RemoveItemFromWhiteList(): void Remove an item from the whitelist | |
+CDOTAGamerules:ResetGameTime(): void Restart gametime from 0 Restart gametime from 0 | |
+CDOTAGamerules:ResetToCustomGameSetup(): void Restart at custom game setup. | |
+CDOTAGamerules:SetWhiteListEnabled(: bool): void Item whitelist functionality enable/disable | |
+CDOTAGamerules:SpawnAndReleaseCreeps(): void Spawn and release the next creep wave from Dota lane style spawners. | |
-CDOTA_Unit_Courier:UpgradeToFlyingCourier(): bool |
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