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@arkms
Created January 24, 2019 21:41
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Unity: Enviar Logs de consola por email para ejecutables de PC, Mac, Linux, Android, iOS, AppleTV y WebGL.
using System.Collections;
using System.Text;
using UnityEngine;
public class DebugLogEmail : MonoBehaviour
{
//Llamar desde un boton o presionar una tecla para enviar los logs por email
public void MandarEmail()
{
StartCoroutine(SendData());
}
//Pedimos a Unity que nos envie los Logs
public void OnEnable()
{
if (InScene) return; //Ya tenemos uno en escena, no hacemos nada
InScene = true;
DontDestroyOnLoad(gameObject);
Application.logMessageReceived += HandleLog;
}
//Nos quitamos cuando de desactiva este Objecto
public void OnDisable()
{
Application.logMessageReceived -= HandleLog;
InScene = false;
}
//Donde almacenamos los logs
StringBuilder log = new StringBuilder();
//Funcion que recivira los Debug.Log()
public void HandleLog(string _logString, string _stackTrace, LogType _tipo)
{
string msg = "";
switch (_tipo)
{
case LogType.Error:
msg = "[Error] ";
break;
case LogType.Assert:
msg = "[Assert] ";
break;
case LogType.Warning:
msg = "[Warning] ";
break;
case LogType.Log:
msg = "[Log] ";
break;
case LogType.Exception:
msg = "[Exception] ";
break;
}
msg += _logString + "\n" + _stackTrace;
log.Append(log);
}
IEnumerator SendData()
{
WWWForm form= new WWWForm();
form.AddField("msg", log.ToString());
//Mandamos mensaje a nuestro servidor
WWW sendLog = new WWW("URLServer/DebugLogEmail.php", form);
yield return sendLog;
log.Length = 0;
}
private static bool InScene = false; //Ayudara evitar que haya más de uno
}
<?php
/*Uso:
1 Configurar lo que se encuentra en mayusculas de $from y $to
2 Subirlo a un servidor que soporte php
3 Actualizar el script de Unity en la linea 66 con la URL donde hospedes este archivo*/
$from = "reporter@TUDOMINIO.COM "; //Recomendado que sea @nombreDominio para evitar sea enviado a spam
$to = "TUEMAIL"; //Donde deseas recibirlo
$subject = "Unity Log Report";
$message = $_POST["msg"];
$headers = "From:".$from;
mail($to,$subject,$message, $headers);
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