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@armsp
Last active March 5, 2020 17:22
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Gist for seeing the difference in Chrome and Firefox renderings for a two.js project
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<head>
</head>
<style>
* {
border: 1px solid black;
}
.container {
border: 1px solid red;
display: inline-grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr;
grid-gap: 5em 5em;
justify-content: center;
align-content: center;
position: relative;
z-index:2;
}
.overlay {
/* border: 2px dotted green; */
position: absolute;
height: 100%;
width: 100%;
z-index:1;
grid-column: 1 / 3;
grid-row: 1 / 4;
/* box-sizing: content-box; */
/* box-sizing: border-box; */
}
.item {
border: 1px solid blue;
justify-self: center;
align-self: center;
/* padding: 5%; */
/* margin: auto; */
/* box-sizing: content-box; */
/* box-sizing: border-box; */
/* display: block; */
}
</style>
<body>
<div class="container">
<div id="a" class="item"><img src="octicon-github.svg"></div>
<div id="b" class="item">B</div>
<div id="c" class="item"><img src="fontawesome-github.svg"></div>
<div id="d" class="item">D</div>
<div id="e" class="item"><img style="transform: rotate(180deg);" src="usb-brands.svg"></div>
<div id="f" class="item">F</div>
<div id="draw" class="overlay"></div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/two.js/0.6.0/two.min.js"></script>
<script>
var element = document.getElementById('draw');
var params = { width: "100%", height: "100%" };
var two = new Two(params).appendTo(element);
function make_circle(x,y){
var circle = two.makeCircle(x, y, 5);
circle.fill = '#FF8000';
circle.stroke = 'orangered';
circle.linewidth = 5;
two.update();
return false;
}
// For octicon svg
var elem = document.getElementById('a');
var rects = {
elem: elem.getBoundingClientRect(),
two: two.renderer.domElement.getBoundingClientRect()
};
var left = rects.elem.left - rects.two.left;
var topp = rects.elem.top - rects.two.top;
var x = left + rects.elem.width;
var y = topp + rects.elem.height / 2;
make_circle(x, y);
// For fontawesome svg
var elem = document.getElementById('c');
var rects = {
elem: elem.getBoundingClientRect(),
two: two.renderer.domElement.getBoundingClientRect()
};
var left = rects.elem.left - rects.two.left;
var topp = rects.elem.top - rects.two.top;
var x = left + rects.elem.width;
var y = topp + rects.elem.height / 2;
make_circle(x, y);
// For usb svg
var elem = document.getElementById('e');
var rects = {
elem: elem.getBoundingClientRect(),
two: two.renderer.domElement.getBoundingClientRect()
};
var left = rects.elem.left - rects.two.left;
var topp = rects.elem.top - rects.two.top;
var x = left + rects.elem.width;
var y = topp + rects.elem.height / 2;
make_circle(x, y);
// two.update();
</script>
</body>
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