Skip to content

Instantly share code, notes, and snippets.

@armstnp
Created September 25, 2017 20:29
Show Gist options
  • Save armstnp/6193e4ba51e7eabe1d48f3d5e9e7b0fa to your computer and use it in GitHub Desktop.
Save armstnp/6193e4ba51e7eabe1d48f3d5e9e7b0fa to your computer and use it in GitHub Desktop.
Ability:
DisplayName: "Cloak & Dagger"
RefName: skill_cloakanddagger_2
Description: "Expertly move past two opponents, switching places and bleeding them in the process!"
ShortDescription: "Switch places with and attack two targets in a row. Requires two targets."
ExtraDescription: "Damage: 150% of Weapon Power as Physical, adds Mild Bleed (45% Weapon Power per turn). Deals 20% more damage to enemies in a Smoke Cloud."
IconSprite: SkillIcons_28
DisplayInList: 0
Range: 1
CooldownTurns: 7
StaminaCost: 25
INSTANT: 1
TARGETED: 1
TVISIBLEONLY: 1
CURSORTARGET: 1
MONSTERAFFECTED: 1
ONHITPROPERTIES: 1
CENTERED: 1
REQUIREMELEE: 1
UNIQUETARGET: 1
NumMultiTargets: 2
MULTITARGET: 1
BoundsShape: RECT
TargetShape: POINT
TargetRange: 1
AbilityTarget: ENEMY
AbilEffect:
-
EffectType: DAMAGE
EffectName: "Cloak and Dagger"
EffectRefName: cddamage
CanCrit: 1
AnimLength: "0.3"
SpriteEffectRef: FervirUltraPierceEffect
RotateAnimToTarget: 1
TargetActorType: SINGLE
PlayAnimation: 1
DamageType: PHYSICAL
EffectEquation: "$AttackerWeaponPower * 1.5 + rnd(4,8)"
FloorValue: 0
ProcessBufferIndex: 0
-
EffectType: MOVEACTOR
EffectName: "Cloak and Dagger Move"
EffectRefName: cdmove
TargetActorType: ORIGINATING
MoveThroughObstacles: 1
SwapPlaces: 1
AnimLength: "0.1"
ProcessBufferIndex: 0
-
EffectType: ADDSTATUS
EffectName: "Mild Bleed"
EffectRefName: cdbleed
AnimLength: 0
StatusRef: mildbleed
TargetActorType: SINGLE
Duration: 3
ProcessBufferIndex: 0
ChangeLogic:
TargetChangeCondition: 2
Range: 2
AbilEffect:
-
EffectType: DAMAGE
EffectName: "Cloak and Dagger"
EffectRefName: cddamage2
CanCrit: 1
AnimLength: "0.3"
SpriteEffectRef: FervirUltraPierceEffect
RotateAnimToTarget: 1
TargetActorType: SINGLE
PlayAnimation: 1
DamageType: PHYSICAL
EffectEquation: "$AttackerWeaponPower * 1.5 + rnd(4,8)"
FloorValue: 0
ProcessBufferIndex: 1
-
EffectType: MOVEACTOR
EffectName: "Cloak and Dagger Move"
EffectRefName: cdmove2
TargetActorType: ORIGINATING
MoveThroughObstacles: 1
SwapPlaces: 1
AnimLength: "0.1"
ProcessBufferIndex: 1
-
EffectType: ADDSTATUS
EffectName: "Mild Bleed"
EffectRefName: cdbleed2
AnimLength: 0
StatusRef: mildbleed
TargetActorType: SINGLE
Duration: 3
ProcessBufferIndex: 1
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment