- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
Lisp interpreter in 90 lines of C++ | |
I've enjoyed reading Peter Norvig's recent articles on Lisp. He implements a Scheme interpreter in 90 lines of Python in the first, and develops it further in the second. | |
Just for fun I wondered if I could write one in C++. My goals would be | |
1. A Lisp interpreter that would complete Peter's Lis.py test cases correctly... | |
2. ...in no more than 90 lines of C++. | |
Although I've been thinking about this for a few weeks, as I write this I have not written a line of the code. I'm pretty sure I will achieve 1, and 2 will be... a piece of cake! |
""" | |
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
BSD License | |
""" | |
import numpy as np | |
# data I/O | |
data = open('input.txt', 'r').read() # should be simple plain text file | |
chars = list(set(data)) | |
data_size, vocab_size = len(data), len(chars) |
I liked the way Grokking the coding interview organized problems into learnable patterns. However, the course is expensive and the majority of the time the problems are copy-pasted from leetcode. As the explanations on leetcode are usually just as good, the course really boils down to being a glorified curated list of leetcode problems.
So below I made a list of leetcode problems that are as close to grokking problems as possible.
The core of most real-time fluid simulators, like the one in EmberGen, are based on the "Stable Fluids" algorithm by Jos Stam, which to my knowledge was first presented at SIGGRAPH '99. This is a post about one part of this algorithm that's often underestimated: Projection
MG4_F32.mp4
The Stable Fluids algorithm solves a subset of the famous "Navier Stokes equations", which describe how fluids interact and move. In particular, it typically solves what's called the "incompressible Euler equations", where viscous forces are often ignored.