Created
May 25, 2020 08:14
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import pygame, sys | |
from pygame.locals import * | |
pygame.init() | |
# setup the window | |
DISPLAYSURF = pygame.display.set_mode((00, 400), 0, 32) | |
pygame.display.set_caption('Drawing') | |
# setup colors | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
RED = (255, 0, 0) | |
GREEN = (0, 255, 0) | |
BLUE = (0, 0, 255) | |
# draw on the surface object | |
DISPLAYSURF.fill(WHITE) | |
pygame.draw.polygon(DISPLAYSURF, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) | |
pygame.draw.line(DISPLAYSURF, BLUE, (60, 60), (120, 60), 4) | |
pygame.draw.line(DISPLAYSURF, BLUE, (120, 60), (60, 120)) | |
pygame.draw.line(DISPLAYSURF, BLUE, (60, 120), (120, 120), 4) | |
pygame.draw.circle(DISPLAYSURF, RED, (300, 50), 20, 0) | |
pygame.draw.ellipse(DISPLAYSURF, RED, (200, 150, 100, 50)) | |
pixObj = pygame.PixelArray(DISPLAYSURF) | |
pixObj[480][380] = BLACK | |
pixObj[482][382] = BLACK | |
pixObj[484][384] = BLACK | |
pixObj[486][386] = BLACK | |
pixObj[488][388] = BLACK | |
del pixObj | |
# run the game loop | |
while True: | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.update() |
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