Created
June 1, 2020 15:21
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A simple script demonstrating animation in pygame
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import pygame, sys | |
from pygame.locals import * | |
pygame.init() | |
FPS = 60 | |
fpsClock = pygame.time.Clock() | |
DISPLAYSURF = pygame.display.set_mode((400,300), 0, 32) | |
pygame.display.set_caption('Animation') | |
WHITE = (255, 255, 255) | |
BLACK = (0, 0, 0) | |
box = pygame.Rect((10,10), (50,50)) | |
direction = 'right' | |
while True: | |
DISPLAYSURF.fill(BLACK) | |
if direction == 'right': | |
box.left += 5 | |
if box.left == 340: | |
direction = 'down' | |
elif direction == 'down': | |
box.top += 5 | |
if box.top == 240: | |
direction = 'left' | |
elif direction == 'left': | |
box.left -= 5 | |
if box.left == 10: | |
direction = 'up' | |
elif direction == 'up': | |
box.top -= 5 | |
if box.top == 10: | |
direction = 'right' | |
pygame.draw.rect(DISPLAYSURF, WHITE, box) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
pygame.quit() | |
sys.exit() | |
pygame.display.update() | |
fpsClock.tick(FPS) |
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