Created
December 22, 2014 19:07
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Anygame haskell project
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import FRP.Helm | |
import qualified FRP.Helm.Keyboard as Keyboard | |
import qualified FRP.Helm.Window as Window | |
boardWidth = 7 | |
boardHeight = 6 | |
--type Board [[Int]] | |
{- 6x7 circles | |
0 - empty | |
1 - red | |
2 - yellow | |
-} | |
data State = State { currentColor :: Int, | |
aimPos :: (Int, Int), | |
board :: [[Int]] } | |
step :: (Int, Int) -> State -> State | |
step (dx, dy) (State { currentColor = currentColor, aimPos = (aimx, aimy), board = board }) = | |
State { currentColor = currentColor, | |
aimPos = (mod (aimx + dx) boardWidth, mod (aimy + dy) boardHeight), | |
board = board} | |
stateColor :: Int -> Color | |
stateColor 0 = white | |
stateColor 1 = red | |
stateColor 2 = yellow | |
coordToForm :: Int -> Int -> (Form -> Form) | |
coordToForm x y = move ((fromIntegral x) * 90 - 300, (fromIntegral y) * 90 - 250) | |
stateToForm :: Int -> Int -> Int -> Form | |
stateToForm x y color = coordToForm x y $ filled (stateColor color) $ circle 40 | |
aimToForm :: (Int, Int) -> Int -> Form | |
aimToForm (x, y) color = coordToForm x y $ outlined (dashed (stateColor color)) $ square 64 | |
stateToRenderlist :: (Int, Int) -> State -> [Form] | |
stateToRenderlist (w,h) (State { currentColor = currentColor, aimPos = aimPos, board = board }) = | |
concat (map (\(row, y) -> map (\(colour, x) -> stateToForm x y colour) row) enumBoard) | |
where | |
enumBoard = zip (map (\x -> zip x [0..]) board) [0..] | |
render :: (Int, Int) -> State -> Element | |
render (w, h) (State { currentColor = currentColor, aimPos = aimPos, board = board }) = | |
centeredCollage w h ((stateToRenderlist (w,h) (State { currentColor = currentColor, aimPos = aimPos, board = board })) | |
++[aimToForm aimPos currentColor]) | |
main :: IO () | |
main = run defaultConfig $ render <~ Window.dimensions ~~ stepper | |
where | |
state = State { currentColor = 1, | |
aimPos = (2, 2), | |
board = [[0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0], | |
[0,0,0,0,0,0,0], | |
[0,0,0,2,0,0,0], | |
[0,1,0,1,0,2,0]]} | |
stepper = foldp step state Keyboard.arrows--Keyboard.Number1Key | |
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