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-- clock test | |
-- | |
-- ... | |
-- . | |
engine.name = 'PolyPerc' | |
local dividers = { 1, 2 } | |
local led_states = { false, false } | |
local tasks = { nil, nil } | |
function blink_generator(x) | |
return function() | |
led_states[x] = true | |
redraw() | |
clock.sleep(0.1) | |
led_states[x] = false | |
redraw() | |
end | |
end | |
function tick_generator(x, hz) | |
return function() | |
while true do | |
clock.sync(1/dividers[x]) | |
clock.run(blink_generator(x)) | |
engine.hz(hz) | |
end | |
end | |
end | |
function init() | |
engine.release(0.125) | |
clock.run(function() | |
while true do | |
redraw() | |
clock.sleep(1/60) | |
end | |
end) | |
end | |
function enc(n, z) | |
if n == 2 then | |
dividers[1] = math.max(1, dividers[1] + z) | |
-- redraw() | |
elseif n == 3 then | |
dividers[2] = math.max(1, dividers[2] + z) | |
-- redraw() | |
end | |
end | |
function key(n, z) | |
if z == 1 then | |
if n == 2 then | |
if tasks[1] then | |
clock.stop(tasks[1]) | |
tasks[1] = nil | |
else | |
tasks[1] = clock.run(tick_generator(1, 200)) | |
end | |
-- redraw() | |
elseif n == 3 then | |
if tasks[2] then | |
clock.stop(tasks[2]) | |
tasks[2] = nil | |
else | |
tasks[2] = clock.run(tick_generator(2, 400)) | |
end | |
-- redraw() | |
end | |
end | |
end | |
function redraw() | |
screen.clear() | |
if tasks[1] then screen.level(15) else screen.level(3) end | |
screen.rect(24, 16, 16, 16) | |
if led_states[1] then | |
screen.fill() | |
end | |
screen.stroke() | |
screen.move(30, 48) | |
screen.text_center("1/"..dividers[1]) | |
if tasks[2] then screen.level(15) else screen.level(3) end | |
screen.rect(88, 16, 16, 16) | |
if led_states[2] then | |
screen.fill() | |
end | |
screen.stroke() | |
screen.move(96, 48) | |
screen.text_center("1/"..dividers[2]) | |
screen.update() | |
end |
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