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ALine XBox One build shader compilation failure for Unity
### Unity 2020.3.40f1
### -unityBuildTarget "GameCoreXboxOne"
[build|2/9/2023 8:42:11 AM|00:07:45.1588570] Compiling shader "Hidden/ALINE/Surface" pass "Pass 2" (fp)
[build|2/9/2023 8:42:11 AM|00:07:45.1591019] 1 / 1 variants left after stripping, processed in 0.00 seconds
[build|2/9/2023 8:42:11 AM|00:07:45.1593342] starting compilation...
[build|2/9/2023 8:42:11 AM|00:07:45.1596597] finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants
[build|2/9/2023 8:42:11 AM|00:07:45.1599886] Serialized binary data for shader Hidden/ALINE/Surface in 0.00s
[build|2/9/2023 8:42:11 AM|00:07:45.1603637] gamecore_xboxone (total internal programs: 0, unique: 0)
[build|2/9/2023 8:42:11 AM|00:07:45.1607149] Shader error in 'Hidden/ALINE/Surface': unknown type name 'sampler2D'; did you mean 'sampler'? at 11(1) (on gamecore_xboxone)
[build|2/9/2023 8:42:11 AM|00:07:45.1609975] Compiling Vertex program
[build|2/9/2023 8:42:11 AM|00:07:45.1612457] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
[build|2/9/2023 8:42:11 AM|00:07:45.1614925] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
[build|2/9/2023 8:42:11 AM|00:07:45.1617572] Shader warning in 'Hidden/ALINE/Surface': Program 'frag', warning: /Gec flag is a deprecated functionality. (on gamecore_xboxone)
[build|2/9/2023 8:42:11 AM|00:07:45.1620025] Compiling Fragment program
[build|2/9/2023 8:42:11 AM|00:07:45.1622475] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
[build|2/9/2023 8:42:11 AM|00:07:45.1624904] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
[build|2/9/2023 8:42:11 AM|00:07:45.1628510] Shader warning in 'Hidden/ALINE/Surface': Program 'vert', warning: /Gec flag is a deprecated functionality. (on gamecore_xboxone)
[build|2/9/2023 8:42:11 AM|00:07:45.1631828] Compiling Vertex program
[build|2/9/2023 8:42:11 AM|00:07:45.1634338] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
[build|2/9/2023 8:42:11 AM|00:07:45.1636905] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
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