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using UnityEngine; | |
using UnityEngine.Assertions; | |
using UnityEngine.UI; | |
using UnityEngine.Networking; | |
using UnityEngine.Networking.Match; | |
using UnityEngine.Networking.Types; | |
using System.Collections; | |
// TODO: seperate the logic in here into a custom NetworkManager class and | |
// the pure UI (basically, just a cancel button and maybe debug text ui) |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.Networking; | |
[RequireComponent(typeof(NetworkTransform))] | |
[RequireComponent(typeof(Rigidbody))] | |
public class NetworkSpaceship : NetworkBehaviour | |
{ | |
public float rotationSpeed = 45.0f; | |
public float speed = 2.0f; |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using UnityEngine.Networking; | |
using Prototype.NetworkLobby; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using System.Reflection; | |
using Random = UnityEngine.Random; | |
using UnityEngine.UI; |
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using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System; | |
using UnityEngine.Networking; | |
using Random = UnityEngine.Random; | |
public class GameTimeUI : MonoBehaviour | |
{ |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using UnityEngine.Networking; | |
using Prototype.NetworkLobby; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using System.Reflection; | |
using Random = UnityEngine.Random; | |
using UnityEngine.UI; |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.Networking; | |
using UnityEngine.Networking.Types; | |
using UnityEngine.Networking.Match; | |
using System.Collections; | |
namespace Prototype.NetworkLobby |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using UnityEngine.UI; | |
using UnityEngine.Networking; | |
using System.Collections; | |
public class NetworkPlayer : NetworkBehaviour | |
{ | |
[SyncVar(hook = "OnScoreChanged")] | |
public int score; |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using System.Collections.Generic; | |
using UnityEngine.Networking; | |
using System.Collections; | |
using UnityEngine.Events; | |
// TODO: once we are satisfied with the core logic, merge into UnitMovement.cs | |
// NOTE: despite the name, this script also synchronizes rotation (TODO: rename) | |
public class UnitSyncPos : NetworkBehaviour |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using System.Collections.Generic; | |
using UnityEngine.Networking; | |
using System.Collections; | |
using UnityEngine.Events; | |
public class SyncListPoint : SyncListStruct<Point> { } | |
public class UnitMovement : NetworkBehaviour |
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using UnityEngine; | |
using UnityEngine.Assertions; | |
using UnityEngine.UI; | |
using UnityEngine.Networking; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using System; | |
public class NetworkPlayer : NetworkBehaviour |