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using UnityEngine; | |
using PlusOne.SDK; | |
using PlusOne.SDK.Input.Interaction; | |
using UnityEngine.XR.WSA.Input; | |
using System.Collections.Generic; | |
public class WinMRIKSetup : MonoBehaviour | |
{ | |
public Transform dummyRoot = null; | |
public bool HeadIKOn = false; |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.Text; | |
using UnityEngine.Assertions; | |
using System.IO; | |
public class MyBuildPostprocessor | |
{ | |
#if UNITY_EDITOR |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.Assertions; | |
using UnityEngine.Networking; | |
using UnityEngine.Networking.NetworkSystem; | |
using UnityEngine.Networking.Types; | |
using UnityEngine.Networking.Match; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; |
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if (obj.state.source.handedness == InteractionSourceHandedness.Right) | |
{ | |
_rHandIKTarget.position = controllerState.GripPosition; | |
var offset = controllerState.GripRotation; | |
offset = new Quaternion(0, 0, offset.z, 0); | |
_rHandIKTarget.rotation = controllerState.GripRotation * offset; | |
} |
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using UnityEngine; | |
using UnityEngine.UI; | |
// http://catlikecoding.com/unity/tutorials/frames-per-second/ (LINK) | |
public class FPSUI : UIBase | |
{ | |
static string[] stringsFrom00To99 = { | |
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", | |
"10", "11", "12", "13", "14", "15", "16", "17", "18", "19", | |
"20", "21", "22", "23", "24", "25", "26", "27", "28", "29", |
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// NOTE: the oculus-gear-specific parts of this script were copied and modified | |
// from OVRGearVrController.cs (Oculus Utilities for Unity 5 v1.1.5) | |
using UnityEngine; | |
using UnityEngine.Assertions; | |
using System.Collections; | |
using System.IO; | |
using PlusOne.SDK.Shared; | |
using HoloToolkit.Unity; // TODO: the gaze manager code should be in our shared namespace.. |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using UnityEngine.Networking; | |
using UnityEngine.Events; | |
using UnityEngine.Assertions; | |
using Random = UnityEngine.Random; | |
using System.Linq; |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.Assertions; | |
using UnityEngine.Networking; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Prototype.NetworkLobby; | |
public class Player : NetworkBehaviour//, IPlayer | |
{ |
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using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.Assertions; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.Networking; | |
using Prototype.NetworkLobby; | |
using System; | |
public enum BattleSMState { None=0, BattleSceneLoading, PreBattle, InBattle, PostBattle } |
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using UnityEngine; | |
using UnityEngine.Events; | |
using UnityEngine.Assertions; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.Networking; | |
using Prototype.NetworkLobby; | |
using System; | |
public enum BattleSMState { None=0, BattleSceneLoading, PreBattle, InBattle, PostBattle } |
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