Skip to content

Instantly share code, notes, and snippets.

@arunkarnann
Created May 17, 2017 12:42
Show Gist options
  • Save arunkarnann/2bbc6e31f6d4324f124af9237765fb82 to your computer and use it in GitHub Desktop.
Save arunkarnann/2bbc6e31f6d4324f124af9237765fb82 to your computer and use it in GitHub Desktop.
Shader "Custom/Gradient" {
Properties {
_direction("Direction",Range(0,1)) = 0
_color1 ("Color 1", Color) = (1,1,1,1)
_color2 ("Color 2", Color) = (0,0,1,1)
}
SubShader {
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
float4 _color1;
float4 _color2;
float4 _finalColor;
float _direction;
struct appdata {
float4 vertex : POSITION;
float4 tex : TEXCOORD0;
float3 normal : NORMAL;
};
struct v2f {
float4 vertex : TEXCOORD;
float4 pos : POSITION;
float4 color : COLOR;
};
v2f vert(appdata v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.vertex = v.tex;
return o;
};
half4 frag(v2f i) : COLOR {
_finalColor.a = 1;
_finalColor.r = ((_color1.r*i.vertex.y*_direction+_color1.r*i.vertex.x*(1-_direction))+(_color2.r*(1-i.vertex.y)*_direction+_color2.r*(1-i.vertex.x)*(1-_direction)));
_finalColor.g = ((_color1.g*i.vertex.y*_direction+_color1.g*i.vertex.x*(1-_direction))+(_color2.g*(1-i.vertex.y)*_direction+_color2.g*(1-i.vertex.x)*(1-_direction)));
_finalColor.b = ((_color1.b*i.vertex.y*_direction+_color1.b*i.vertex.x*(1-_direction))+(_color2.b*(1-i.vertex.y)*_direction+_color2.b*(1-i.vertex.x)*(1-_direction)));
return _finalColor;
};
ENDCG
}
}
FallBack "Diffuse"
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment