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June 22, 2016 04:41
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Enemy Texture death anim for texture needs a desired Alpha guide. Unity3d Shader
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Shader "Custom Shaders/Dissolving" { | |
Properties { | |
_MainTex ("Texture (RGB)", 2D) = "white" {} | |
_SliceGuide ("Slice Guide (RGB)", 2D) = "white" {} | |
_SliceAmount ("Slice Amount", Range(0.0, 1.0)) = 0.5 | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
Cull Off | |
CGPROGRAM | |
//if you're not planning on using shadows, remove "addshadow" for better performance | |
#pragma surface surf Lambert addshadow | |
struct Input { | |
float2 uv_MainTex; | |
float2 uv_SliceGuide; | |
float _SliceAmount; | |
}; | |
sampler2D _MainTex; | |
sampler2D _SliceGuide; | |
float _SliceAmount; | |
void surf (Input IN, inout SurfaceOutput o) { | |
clip(tex2D (_SliceGuide, IN.uv_SliceGuide).rgb - _SliceAmount); | |
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb; | |
} | |
ENDCG | |
} | |
Fallback "Diffuse" | |
} |
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