- Setup firebase project, auth and firestore
npx create-react-app <my-app> --template typescript
npm install --save react-router-dom
npm install -D tailwindcss
npx tailwindcss init
(https://tailwindcss.com/docs/guides/create-react-app)npm install firebase
- create firebase config (gcp console)
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rules_version = '2'; | |
service cloud.firestore { | |
match /databases/{database}/documents { | |
function signedIn() { | |
return request.auth != null && request.auth.uid != null; | |
} | |
function userExists() { | |
return exists(/databases/$(database)/documents/users/$(request.auth.uid)); |
- Install node, npm, npx, expo go (on iphone)
- npx create-expo-app <app_name> -t expo-template-blank-typescript
- npx expo install firebase (https://docs.expo.dev/guides/using-firebase/)
- npx expo customize metro.config.js
- npm install @react-navigation/native
- npx expo install react-native-screens react-native-safe-area-context
- npm install @react-navigation/native-stack
- Install python3
- Install pip
- Install venv
- Create virtual env: python3 -m venv venv
- Source venv: source venv/bin/activate (macos); venv\Scripts\activate.bat (windows)
- Install django: python -m pip install Django / pip3 install django
- Create project: django-admin startproject .
- Create app: python manage.py startapp
- Create superuser: python manage.py createsuperuser
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#define PI 3.14159265359 | |
#define TWOPI 6.28318530718 | |
#define HALF_PI 1.57079632679 | |
float lerp(float a, float b, float t) | |
{ | |
return (a * (1.0 - t)) + (b * t); | |
} | |
// step functions |
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--- | |
# options: https://clang.llvm.org/docs/ClangFormatStyleOptions.html | |
# configurator: https://zed0.co.uk/clang-format-configurator/ | |
AccessModifierOffset: '-4' | |
AlignAfterOpenBracket: Align | |
AlignConsecutiveMacros: 'true' | |
AlignConsecutiveAssignments: 'true' | |
AlignConsecutiveDeclarations: 'false' | |
AlignEscapedNewlines: Left | |
AlignOperands: 'true' |
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/* | |
Hierarchy: | |
- Game (put EventSystem on the game object) | |
-- Camera | |
-- Map | |
-- Entities | |
-- Managers? |
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using System.Collections.Generic; | |
using UnityEngine; | |
public class FSMState : MonoBehaviour | |
{ | |
private void Awake() | |
{ | |
Setup(); | |
} |
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/* | |
* Scaled camera to create illusion of very large objects and parallax movement. | |
* | |
* How to use: | |
* 1. Setup your normal camera: | |
* - Clear Flags: Depth only | |
* - Culling Mask: Everything EXCEPT scaled space layer | |
* - Depth: 1 | |
* 2. Setup your scaled camera: | |
* - Clear Flags: Skybox |
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// custom js | |
document.head.innerHTML += '<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">' | |
// custom css | |
@media only screen and (max-device-width: 812px) { | |
div#thread td { display: block; } | |
td.info { width: 100%; padding: 0 !important; } | |
td.info div { float: left; } | |
div.avatar img { width: 40px; height: 40px; } | |
td.topic { width: 100%; } |
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