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""" | |
in x_dim s d=3 n=2 | |
in y_dim s d=3 n=2 | |
in theta s d=1.0471973 n=2 | |
in alpha s d=0. n=2 | |
out verts v | |
out edges s | |
out faces s | |
""" | |
""" | |
Defining the unit cell vertices from certain angles. | |
source: http://izumi-math.jp/M_Matumoto/103_matsumoto.pdf | |
A---- B ---- C | |
/ / / | |
O---- D(I)----E | |
theta : angle between AOD | |
alpha : angle between DOI (I: point under D) | |
beta : angle between AOI | |
""" | |
from mathutils import Vector | |
import math | |
if x_dim < 1: x_dim = 1 | |
if y_dim < 1: y_dim = 1 | |
# limitation of alpha angle | |
alpha_abs_max = math.pi*0.5 - 0.03 | |
if abs(alpha) > alpha_abs_max: | |
alpha = math.copysign(alpha_abs_max, alpha) | |
# calculate beta angle with cosine theorem for triangle AOD | |
beta = math.acos(math.cos(theta)/math.cos(alpha)) | |
# vertices of the unit cell (left to right, and top to bottom) | |
v_base = [ | |
[math.cos(beta), math.sin(beta), 0], | |
[math.cos(alpha) + math.cos(beta), math.sin(beta), math.sin(alpha)], | |
[2*math.cos(alpha) + math.cos(beta), math.sin(beta), 0], | |
[0,0,0], | |
[math.cos(alpha), 0, math.sin(alpha)], | |
[2*math.cos(alpha), 0, 0], | |
[math.cos(beta), -math.sin(beta), 0], | |
[math.cos(alpha) + math.cos(beta), -math.sin(beta), math.sin(alpha)], | |
[2*math.cos(alpha) + math.cos(beta), -math.sin(beta), 0] | |
] | |
# arrange vertices | |
verts = [[]] | |
v = [] | |
for i in range(y_dim): | |
v1 = [] | |
v2 = [] | |
v3 = [] | |
for j in range(x_dim): | |
x_offset = 2*math.cos(alpha)*j | |
y_offset = -2*math.sin(beta)*i | |
if j == 0: | |
if i == 0: | |
v1.append(Vector((v_base[0][0], v_base[0][1], v_base[0][2]))) | |
v2.append(Vector((v_base[3][0], y_offset + v_base[3][1], v_base[3][2]))) | |
v3.append(Vector((v_base[6][0], y_offset + v_base[6][1], v_base[6][2]))) | |
if i == 0: | |
v1.append(Vector((x_offset + v_base[1][0], y_offset + v_base[1][1], v_base[1][2]))) | |
v1.append(Vector((x_offset + v_base[2][0], y_offset + v_base[2][1], v_base[2][2]))) | |
v2.append(Vector((x_offset + v_base[4][0], y_offset + v_base[4][1], v_base[4][2]))) | |
v2.append(Vector((x_offset + v_base[5][0], y_offset + v_base[5][1], v_base[5][2]))) | |
v3.append(Vector((x_offset + v_base[7][0], y_offset + v_base[7][1], v_base[7][2]))) | |
v3.append(Vector((x_offset + v_base[8][0], y_offset + v_base[8][1], v_base[8][2]))) | |
if i == 0: | |
v.extend(v1) | |
v.extend(v2) | |
v.extend(v3) | |
verts[0] = v | |
# connect edges | |
edges = [[]] | |
edge_set = set() | |
y = 3 + 2*(y_dim-1) | |
x = 3 + 2*(x_dim-1) | |
index = 0 | |
for i in range(y-1): | |
for j in range(x-1): | |
index = i * x + j | |
edge_set.add(tuple(sorted([index, index+1]))) | |
edge_set.add(tuple(sorted([index, index+x]))) | |
# right side | |
edge_set.add(tuple(sorted([index + 1, index+x + 1]))) | |
# bottom line | |
for k in range(x-1): | |
index = (y-1) * x + k | |
edge_set.add(tuple(sorted([index, index + 1]))) | |
edges[0].extend(list(edge_set)) | |
# create faces | |
faces = [[]] | |
face_set = set() | |
for i in range(y-1): | |
for j in range(x-1): | |
index = i * x + j | |
face_set.add(tuple((index, index+1, index+x+1, index+x))) | |
faces[0].extend(list(face_set)) |
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