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@asarode
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Generating random UIColor in Swift
func generateRandomColor() -> UIColor {
let hue : CGFloat = CGFloat(arc4random() % 256) / 256 // use 256 to get full range from 0.0 to 1.0
let saturation : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from white
let brightness : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from black
return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: 1)
}
@trm36
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trm36 commented Oct 4, 2017

Thanks

@BlindDev
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BlindDev commented Nov 6, 2017

Thank you!

@brod-ie
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brod-ie commented Jan 11, 2018

Thanks! And if you prefer as a variable..

var randomColor: UIColor {
    let hue : CGFloat = CGFloat(arc4random() % 256) / 256 // use 256 to get full range from 0.0 to 1.0
    let saturation : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from white
    let brightness : CGFloat = CGFloat(arc4random() % 128) / 256 + 0.5 // from 0.5 to 1.0 to stay away from black
                
    return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: 1)
}

@jjrscott
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Here's another version, but with optional parameters:

import UIKit

extension UIColor {
    
    static func random(hue: CGFloat = CGFloat.random(in: 0...1),
                       saturation: CGFloat = CGFloat.random(in: 0.5...1), // from 0.5 to 1.0 to stay away from white
                       brightness: CGFloat = CGFloat.random(in: 0.5...1), // from 0.5 to 1.0 to stay away from black
                       alpha: CGFloat = 1) -> UIColor {
        return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
    }
}

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