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@aschearer
Created May 19, 2013 06:12
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<Page
x:Class="SpottedZebra.Examples.WinRT.SpritesheetExamplePage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Rectangle Width="100" Height="150">
<Rectangle.Fill>
<ImageBrush ImageSource="/Images/OwlSpritesheet.png"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top">
<ImageBrush.Transform>
<TranslateTransform x:Name="SpriteSheetOffset" X="0" Y="0" />
</ImageBrush.Transform>
</ImageBrush>
</Rectangle.Fill>
</Rectangle>
</Grid>
</Page>
namespace SpottedZebra.Examples.WinRT
{
using System;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
public sealed partial class SpritesheetExamplePage : Page
{
private const int NumberOfColumns = 10;
private const int NumberOfFrames = 51;
private const int FrameWidth = 100;
private const int FrameHeight = 150;
public static readonly TimeSpan TimePerFrame = TimeSpan.FromSeconds(0.5);
private int currentFrame;
private TimeSpan timeTillNextFrame;
public SpritesheetExamplePage()
{
this.InitializeComponent();
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
CompositionTarget.Rendering += this.OnUpdate;
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
CompositionTarget.Rendering -= this.OnUpdate;
}
private void OnUpdate(object sender, object e)
{
this.timeTillNextFrame += TimeSpan.FromSeconds(1 / 60f);
if (this.timeTillNextFrame > TimePerFrame)
{
this.currentFrame = (this.currentFrame + 1 + NumberOfFrames) % NumberOfFrames;
var column = this.currentFrame % NumberOfColumns;
var row = this.currentFrame / NumberOfColumns;
this.SpriteSheetOffset.X = -column * FrameWidth;
this.SpriteSheetOffset.Y = -row * FrameHeight;
}
}
}
}
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ghost commented Aug 13, 2014

Thanks, I used this code. However I found timeTillNextFrame isn't set back to zero so the animation goes extremely fast. I added timeTillNextFrame = TimeSpan.Zero; after line 50 and now it plays at a constant regulated speed.

@JordanMachado
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Hi, I'm currently working on the microsoft surface and your example doesn't work. In fact my sprite is automaticaly croped .. Have you got an idea ?

@jameshez
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Also tested with Win10 UWP...blinking but without animation ...trying to figure out how to make it work

@HanBrouwer
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I tested it in VS 2015 Community with Windows 10. It workes fine. I added the same line as ssmninja. I set all the fields to private and changed the var's to int's. I also deleted all the this. prefixes.

@geoffles
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geoffles commented Aug 6, 2016

I seem to be having a similar problem to jameshez and JordanMachado - any ideas? I can confirm that my sprite is being cropped by something (Ie, only the 1 frame of the sprite seems to be loaded).

@geoffles
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geoffles commented Aug 6, 2016

Ok I've figured it out for anyone else who's struggling. You need to set the viewport of the imagebrush to the dimensions of your sprite - I presume WPF is cropping the image when loading it to optimise (if you are dynamically loading the image).

@schroding3rscat
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@geoffles, thank you. I struggled with this for a whole day.

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