This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0x100000bbf <+0>: pushq %rbp | |
0x100000bc0 <+1>: movq %rsp, %rbp | |
0x100000bc3 <+4>: pushq %rbx | |
0x100000bc4 <+5>: subq $0x38, %rsp | |
0x100000bc8 <+9>: movb $0x1, %bl | |
0x100000bca <+11>: testb %bl, 0x4d0(%rip) | |
0x100000bd0 <+17>: je 0x100000bdb | |
0x100000bd2 <+19>: movq 0x4d7(%rip), %rsi | |
0x100000bd9 <+26>: jmp 0x100000be2 | |
0x100000bdb <+28>: leaq 0x4c2(%rip), %rsi |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const std::wstring gName[] = {L"Asesh", L"Shrestha"}; | |
bool validation(const std::wstring& first_name, const std::wstring& last_name, uint32_t phone_number = 0) { | |
if(!first_name.empty() && !last_name.empty() && phone_number != 0) { | |
return true; | |
} | |
return false; | |
} | |
int main(int argc, const char* argv[]) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform float Time; | |
uniform float TimeDuration; |