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Step 4 of VTHacks Angry Bird Tutorial
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var game, createRenderer, createAngryBird; | |
createRenderer = function (width, height) { | |
return Physics.renderer('canvas', { | |
el: 'my-game', | |
width: width, | |
height: height, | |
meta: false, | |
autoResize: false, | |
styles: { | |
'rectangle': { | |
strokeStyle: '#000000', | |
lineWidth: 1, | |
fillStyle: '#000000' | |
} | |
} | |
}); | |
}; | |
createAngryBird = function (screenWidth, screenHeight) { | |
var angry_bird; | |
angry_bird = Physics.body('circle', { x: 80, y: screenHeight - 25, vx: 0, vy: 0, radius: 25 }); | |
angry_bird.view = new Image(); | |
angry_bird.view.src = './images/angry_bird_50x50.png'; | |
return angry_bird; | |
}; | |
game = function (world) { | |
var screenWidth, screenHeight; | |
// Get the dimensions of the screen | |
screenWidth = window.innerWidth; | |
screenHeight = window.innerHeight/2; | |
// Setup the rendering process | |
world.add(createRenderer(screenWidth, screenHeight)); | |
// On every step of the world, render the new state of the world | |
world.on('step', function () { | |
world.render(); | |
}); | |
// Add an angry bird | |
angry_bird = createAngryBird(screenWidth, screenHeight); | |
world.add(angry_bird); | |
//Call the step function at regular intervals | |
Physics.util.ticker.on(function (time) { | |
world.step(time); | |
}); | |
//Start the game | |
Physics.util.ticker.start(); | |
}; | |
Physics(game); |
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