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@ashkan-saeedi-mazdeh
Forked from mminer/Console.cs
Last active September 10, 2015 13:49
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Unity script to display in-game debug console.
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A console to display Unity's debug logs in-game.
/// </summary>
public class Console : MonoBehaviour
{
struct Log
{
public string message;
public string stackTrace;
public LogType type;
}
/// <summary>
/// The hotkey to show and hide the console window.
/// </summary>
public KeyCode toggleKey = KeyCode.BackQuote;
List<Log> logs = new List<Log>();
Vector2 scrollPosition;
bool show;
bool collapse;
// Visual elements:
static readonly Dictionary<LogType, Color> logTypeColors = new Dictionary<LogType, Color>()
{
{ LogType.Assert, Color.white },
{ LogType.Error, Color.red },
{ LogType.Exception, Color.red },
{ LogType.Log, Color.white },
{ LogType.Warning, Color.yellow },
};
const int margin = 20;
Rect windowRect = new Rect(margin, margin, Screen.width - (margin * 2), Screen.height - (margin * 2));
Rect titleBarRect = new Rect(0, 0, 10000, 20);
GUIContent clearLabel = new GUIContent("Clear", "Clear the contents of the console.");
GUIContent collapseLabel = new GUIContent("Collapse", "Hide repeated messages.");
void OnEnable ()
{
Application.RegisterLogCallback(HandleLog);
}
void OnDisable ()
{
Application.RegisterLogCallback(null);
}
void Update ()
{
if (Input.GetKeyDown(toggleKey)) {
show = !show;
}
}
void OnGUI ()
{
if (!show) {
return;
}
windowRect = GUILayout.Window(123456, windowRect, ConsoleWindow, "Console");
}
/// <summary>
/// A window that displayss the recorded logs.
/// </summary>
/// <param name="windowID">Window ID.</param>
void ConsoleWindow (int windowID)
{
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
// Iterate through the recorded logs.
for (int i = 0; i < logs.Count; i++) {
var log = logs[i];
// Combine identical messages if collapse option is chosen.
if (collapse) {
var messageSameAsPrevious = i > 0 && log.message == logs[i - 1].message;
if (messageSameAsPrevious) {
continue;
}
}
GUI.contentColor = logTypeColors[log.type];
GUILayout.Label(log.message);
}
GUILayout.EndScrollView();
GUI.contentColor = Color.white;
GUILayout.BeginHorizontal();
if (GUILayout.Button(clearLabel)) {
logs.Clear();
}
collapse = GUILayout.Toggle(collapse, collapseLabel, GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal();
// Allow the window to be dragged by its title bar.
GUI.DragWindow(titleBarRect);
}
/// <summary>
/// Records a log from the log callback.
/// </summary>
/// <param name="message">Message.</param>
/// <param name="stackTrace">Trace of where the message came from.</param>
/// <param name="type">Type of message (error, exception, warning, assert).</param>
void HandleLog (string message, string stackTrace, LogType type)
{
logs.Add(new Log() {
message = message,
stackTrace = stackTrace,
type = type,
});
}
}
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