Created
September 14, 2015 05:56
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Check error in OpenGL
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const char * GetGLErrorStr(GLenum err) | |
{ | |
switch (err) | |
{ | |
case GL_NO_ERROR: return "No error"; | |
case GL_INVALID_ENUM: return "Invalid enum"; | |
case GL_INVALID_VALUE: return "Invalid value"; | |
case GL_INVALID_OPERATION: return "Invalid operation"; | |
case GL_STACK_OVERFLOW: return "Stack overflow"; | |
case GL_STACK_UNDERFLOW: return "Stack underflow"; | |
case GL_OUT_OF_MEMORY: return "Out of memory"; | |
default: return "Unknown error"; | |
} | |
} | |
void CheckGLError() | |
{ | |
while (true) | |
{ | |
const GLenum err = glGetError(); | |
if (GL_NO_ERROR == err) | |
break; | |
std::cout << "GL Error: " << GetGLErrorStr(err) << std::endl; | |
} | |
} |
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