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@ashwinkalyan
Created March 28, 2020 01:54
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Stick man dances randomly to your favorite song (.wav)
import numpy as np
import librosa
import time
import os
import pygame
steps =[
"""
o
\ /
|
/ \\
""",
"""
o
\
|\\
/ \\
""",
"""
o
/
/|
/ \\
""",
"""
o
/
/|
\\ \\
""",
"""
o
/
/|
/ /
""",
"""
o
\\ _
|
/ \\
"""
]
# audio_path = "beats.wav"
audio_path = "corona.wav"
y, sr = librosa.core.load(audio_path)
tempo, beat_frames = librosa.beat.beat_track(y=y, sr=sr)
beat_times = librosa.frames_to_time(beat_frames, sr=sr)
dance_moves = np.random.choice(steps, len(beat_times))
i = 0
pygame.mixer.init()
pygame.mixer.music.load(audio_path)
pygame.mixer.music.play()
t1 = time.time()
while True:
try:
if time.time() - t1 >= beat_times[i]:
os.system('clear')
print(dance_moves[i])
i+=1
except:
break
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