Created
October 11, 2016 04:52
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#include <bits/stdc++.h> | |
#define REP(i,n) for(int i=0;i<(int)(n);i++) | |
#define ALL(x) (x).begin(),(x).end() | |
using namespace std; | |
using ll = long long; | |
template <typename T> T &chmin(T &a, const T &b) { return a = min(a, b); } | |
template <typename T> T &chmax(T &a, const T &b) { return a = max(a, b); } | |
int x[128], y[128]; | |
int main() { | |
int N; | |
while (cin >> N, N) { | |
vector<tuple<int,int,int>> edge; | |
REP(i,N) cin >> x[i] >> y[i]; | |
REP(i,N) | |
if (x[i] == x[(i+1)%N]) | |
edge.emplace_back(x[i], y[i], y[(i+1)%N]); | |
int left = 1e9, right = -1e9, top = 1e9, bot = -1e9; | |
int xx, yy; | |
REP(i,4) { | |
cin >> xx >> yy; | |
chmin(left, xx); chmax(right, xx); | |
chmin(top, yy); chmax(bot, yy); | |
} | |
ll res = 0; | |
for (auto t: edge) { | |
int x1, x2, from, to; | |
tie(x1, from, to) = t; | |
ll overlap = max(0, min(bot, max(from, to)) - max(top, min(from, to))); | |
if (to < from) overlap = -overlap; | |
ll not_overlap = to - from - overlap; | |
x2 = x1; | |
if (x1 > right) x2 -= right - left; | |
else if (x1 > left) x2 = left; | |
res += not_overlap * x1 + overlap * x2; | |
} | |
cout << res << endl; | |
} | |
return 0; | |
} |
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